Player Matchup

Zeus
Zeus
 
Zeus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
I-Spzrow
Neith
Level 38
God Stats
3W - 0L
1,774 SR
Queue Stats
116W - 36L
1,736 Elo+
Party 1
Ymir
Ymir
RafzNb1
Ymir
Level 153
God Stats
3W - 2L
1,519 SR
Queue Stats
95W - 67L
1,616 Elo+
Party 1
Awilix
Awilix
senpai_exe_sama
Awilix
Level 154
God Stats
49W - 21L
1,786 SR
Queue Stats
278W - 194L
1,592 Elo+
Party 1
Team Averages
Level 133
1,616 SR
1,589 Elo+

VS

Team Averages
Level 36
1,524 SR
1,419 Elo+
Tsukuyomi
Tsukuyomi
IIIAizenIII
Tsukuyomi
Level 37
God Stats
1W - 4L
1,500 SR
Queue Stats
17W - 37L
1,270 Elo+
Solo
Skadi
Skadi
Leedingledog
Skadi
Level 29
God Stats
3W - 4L
1,358 SR
Queue Stats
89W - 81L
1,469 Elo+
Party 2
Arachne
Arachne
MK dat angle
Arachne
Level 39
God Stats
3W - 5L
1,498 SR
Queue Stats
87W - 71L
1,454 Elo+
Party 2
Sol
Sol
SifuTerra
Sol
Level 26
God Stats
5W - 4L
1,570 SR
Queue Stats
37W - 29L
1,488 Elo+
Party 2
Janus
Janus
holyharley
Janus
Level 48
God Stats
1W - 2L
1,693 SR
Queue Stats
78W - 71L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
12 / 2 / 3
8,648
665
11,317
7,223
2,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
 
Kuzenbo
14
3 / 0 / 1
7,870
605
5,937
7,804
8,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
I-Spzrow
Neith
14
6 / 0 / 8
8,183
629
10,123
6,387
2,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ymir
RafzNb1
Ymir
11
3 / 2 / 11
7,172
552
2,807
9,052
6,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

14
7 / 0 / 4
7,993
615
7,044
7,594
3,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
IIIAizenIII
Tsukuyomi
12
0 / 3 / 0
6,123
471
2,610
6,115
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 7 / 1
5,295
407
3,682
9,655
2,148
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Arachne
MK dat angle
Arachne
10
1 / 5 / 1
6,215
478
4,440
11,857
4,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

8
2 / 8 / 0
5,663
436
5,550
10,355
2,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Janus
9
1 / 8 / 2
5,960
458
3,597
9,380
2,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
8
31
Kills
4
4
Deaths
31
27
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
12
2
3
6.75
W
Kuzenbo
 
Kuzenbo
3
0
1
3.5
W
Neith
I-Spzrow
Neith
6
0
8
10
L
Tsukuyomi
IIIAizenIII
Tsukuyomi
0
3
0
0
L
0
7
1
0.07
L
Arachne
MK dat angle
Arachne
1
5
1
0.3
W
Ymir
RafzNb1
Ymir
3
2
11
4.25
L
2
8
0
0.25
L
Janus
1
8
2
0.25
W
7
0
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,228
Damage
19,879
38,060
Taken
47,362
24,027
Mitigated
14,203
13,088
Healing
9,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,317
1,110
79
1,364
7,223
2,547
0
1,646
5,524
50,585
0
W
Kuzenbo
 
Kuzenbo
5,937
1,458
0
3,252
7,804
8,812
132
0
7,804
47,532
0
W
Neith
I-Spzrow
Neith
10,123
3,006
0
2,747
6,387
2,841
1,352
2,245
4,100
0
60,946
L
Tsukuyomi
IIIAizenIII
Tsukuyomi
2,610
405
0
1,617
6,115
2,195
0
2,555
3,257
0
31,062
L
3,682
799
0
1,267
9,655
2,148
0
3,755
5,774
0
27,694
L
Arachne
MK dat angle
Arachne
4,440
2,277
0
3,797
11,857
4,711
0
5,016
6,617
0
35,816
W
Ymir
RafzNb1
Ymir
2,807
660
0
3,053
9,052
6,515
0
3,541
5,431
14,801
0
L
5,550
2,776
0
1,349
10,355
2,162
0
2,938
7,325
21,916
0
L
Janus
3,597
484
0
1,501
9,380
2,987
654
4,805
4,328
23,882
0
W
7,044
2,450
0
2,593
7,594
3,312
0
1,635
5,801
0
51,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,866
Gold Earned
29,256
436
Minions Killed
272
0
Camps Cleared
0
1,342,238
Distance Traveled
1,193,514
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,648
665
111
9
0
255,904
2
W
Kuzenbo
7,870
605
92
7
0
260,832
3
W
Neith
8,183
629
123
9
0
244,087
3
L
Tsukuyomi
6,123
471
63
5
0
270,206
1
L
Skadi
5,295
407
46
4
0
227,146
0
L
Arachne
6,215
478
72
6
0
266,754
0
W
Ymir
7,172
552
21
2
0
250,176
2
L
Sol
5,663
436
43
3
0
213,255
0
L
Janus
5,960
458
48
4
0
216,153
2
W
Awilix
7,993
615
89
7
0
331,239
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role