Player Matchup

Fenrir
Fenrir
Clowning11
Fenrir
Level 49
God Stats
0W - 4L
1,266 SR
Queue Stats
212W - 204L
1,435 Elo+
Solo
Charybdis
Charybdis
GlizzyDem
Charybdis
Level 129
God Stats
15W - 7L
1,648 SR
Queue Stats
324W - 351L
1,513 Elo+
Solo
Atlas
Atlas
LadyB00
Atlas
Level 81
God Stats
2W - 6L
1,492 SR
Queue Stats
186W - 196L
1,427 Elo+
Party 1
Tiamat
Tiamat
MisterB00
Tiamat
Level 10
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 23L
1,417 Elo+
Party 1
Camazotz
Camazotz
Swáyze
Camazotz
Level 160
God Stats
15W - 12L
1,463 SR
Queue Stats
321W - 318L
1,463 Elo+
Solo
Team Averages
Level 86
1,474 SR
1,451 Elo+

VS

Team Averages
Level 50
1,413 SR
1,411 Elo+
Skadi
Skadi
Astrodudejam
Skadi
Level 64
God Stats
5W - 7L
1,419 SR
Queue Stats
222W - 236L
1,496 Elo+
Party 2
Ao Kuang
Ao Kuang
CamdynxAnimal
Ao Kuang
Level 54
God Stats
9W - 7L
1,536 SR
Queue Stats
38W - 47L
1,439 Elo+
Solo
Olorun
Olorun
TealTiru
Olorun
Level 41
God Stats
13W - 16L
1,133 SR
Queue Stats
17W - 23L
1,213 Elo+
Solo
Kuzenbo
Kuzenbo
filotimoWarrior
Kuzenbo
Level 48
God Stats
2W - 0L
1,699 SR
Queue Stats
177W - 177L
1,505 Elo+
Solo
Chaac
Chaac
quab-par
Chaac
Level 45
God Stats
1W - 1L
1,276 SR
Queue Stats
106W - 119L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Clowning11
Fenrir
11
2 / 5 / 1
7,030
541
3,648
9,680
3,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
GlizzyDem
Charybdis
11
0 / 5 / 1
6,260
482
4,919
8,646
1,485
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
LadyB00
Atlas
8
0 / 4 / 1
5,436
418
3,181
6,176
3,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tiamat
MisterB00
Tiamat
10
0 / 4 / 1
6,090
468
3,017
7,709
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
Swáyze
Camazotz
14
2 / 0 / 0
8,141
626
6,280
8,423
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 2 / 2
8,040
618
9,694
8,717
2,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
CamdynxAnimal
Ao Kuang
11
3 / 1 / 4
7,209
555
4,698
8,801
3,442
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Olorun
TealTiru
Olorun
13
6 / 0 / 1
8,055
620
3,811
4,334
1,484
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
2 / 0 / 8
6,769
521
2,694
10,407
9,272
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chaac
quab-par
Chaac
12
0 / 1 / 0
6,364
490
3,895
8,231
3,470
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
33
4
Kills
18
18
Deaths
4
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
7
2
2
4
W
Ao Kuang
CamdynxAnimal
Ao Kuang
3
1
4
5
L
Fenrir
Clowning11
Fenrir
2
5
1
0.5
L
Charybdis
GlizzyDem
Charybdis
0
5
1
0.1
L
Atlas
LadyB00
Atlas
0
4
1
0.13
L
Tiamat
MisterB00
Tiamat
0
4
1
0.13
L
Camazotz
Swáyze
Camazotz
2
0
0
2
W
Olorun
TealTiru
Olorun
6
0
1
6.5
W
2
0
8
6
W
Chaac
quab-par
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,045
Damage
24,792
40,634
Taken
40,490
15,441
Mitigated
19,845
14,329
Healing
15,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,694
4,511
0
3,420
8,717
2,177
660
1,116
7,561
0
50,828
W
Ao Kuang
CamdynxAnimal
Ao Kuang
4,698
1,012
0
3,719
8,801
3,442
258
792
7,937
34,416
9,690
L
Fenrir
Clowning11
Fenrir
3,648
992
0
3,581
9,680
3,200
0
4,118
5,562
0
37,666
L
Charybdis
GlizzyDem
Charybdis
4,919
2,687
0
2,009
8,646
1,485
0
1,324
7,322
0
35,869
L
Atlas
LadyB00
Atlas
3,181
1,739
219
1,430
6,176
3,139
0
1,455
4,721
11,283
0
L
Tiamat
MisterB00
Tiamat
3,017
340
0
1,872
7,709
3,750
737
3,131
4,578
27,609
0
L
Camazotz
Swáyze
Camazotz
6,280
1,074
0
5,218
8,423
3,867
397
829
7,594
0
55,455
W
Olorun
TealTiru
Olorun
3,811
1,543
695
2,985
4,334
1,484
1,932
1,063
3,073
47,112
0
W
2,694
1,026
0
1,440
10,407
9,272
80
2,967
7,308
13,343
0
W
Chaac
quab-par
Chaac
3,895
436
0
3,289
8,231
3,470
182
0
7,703
0
32,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,957
Gold Earned
36,437
341
Minions Killed
347
0
Camps Cleared
0
1,259,470
Distance Traveled
1,347,048
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,040
618
99
8
0
251,327
2
W
Ao Kuang
7,209
555
80
6
0
259,597
5
L
Fenrir
7,030
541
73
6
0
277,093
6
L
Charybdis
6,260
482
68
5
0
219,720
2
L
Atlas
5,436
418
16
1
0
239,860
4
L
Tiamat
6,090
468
66
5
0
248,955
0
L
Camazotz
8,141
626
118
9
0
273,842
4
W
Olorun
8,055
620
90
7
0
269,879
6
W
Kuzenbo
6,769
521
16
1
0
291,700
0
W
Chaac
6,364
490
62
5
0
274,545
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role