Player Matchup

Bacchus
Bacchus
Platinum II
Chumber
Bacchus
Platinum II
Level 145
God Stats
2W - 0L
1,658 SR
Queue Stats
110W - 114L
1,728 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 145
1,658 SR
1,728 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 32
1,391 SR
1,400 MMR
Pele
Pele
Bronze III
N0WarInBaSingSe
Pele
Bronze III
Level 32
God Stats
0W - 1L
1,391 SR
Queue Stats
0W - 4L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chumber
Bacchus
20
9 / 0 / 0
13,483
899
12,322
11,554
16,515
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
Hou YiArtioSolMulanKali

VS

Bans
UllrAnhurZeusAh Muzen CabMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 0
9,592
639
4,564
14,047
7,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
9
Kills
0
0
Deaths
9
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Chumber
Bacchus
9
0
0
9
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,322
Damage
4,564
11,554
Taken
14,047
16,515
Mitigated
7,295
5,521
Healing
1,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Chumber
Bacchus
12,322
2,622
0
5,521
11,554
16,515
1,908
385
11,169
87,201
0
L
4,564
1,295
0
1,453
14,047
7,295
0
12,695
1,352
0
38,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,483
Gold Earned
9,592
168
Minions Killed
85
11
Camps Cleared
3
320,175
Distance Traveled
259,583
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
13,483
899
168
11
11
320,175
1
L
Pele
9,592
639
85
6
3
259,583
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role