Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
BeachGuyNice
Athena
Level 121
God Stats
0W - 2L
1,443 SR
Queue Stats
50W - 66L
1,316 Elo+
Party 1
Merlin
Merlin
THEn0t0ri0usV1P
Merlin
Level 67
God Stats
66W - 67L
1,488 SR
Queue Stats
359W - 377L
1,401 Elo+
Solo
Hou Yi
Hou Yi
THe MaRTiAn6672
Hou Yi
Level 88
God Stats
5W - 18L
1,338 SR
Queue Stats
181W - 237L
1,346 Elo+
Party 1
Horus
Horus
roddywaytohotty
Horus
Level 140
God Stats
3W - 3L
1,461 SR
Queue Stats
91W - 102L
1,384 Elo+
Solo
Team Averages
Level 108
1,446 SR
1,389 Elo+

VS

Team Averages
Level 56
1,457 SR
1,315 Elo+
Neith
Neith
BeastieGirlSapbe
Neith
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 43L
1,211 Elo+
Party 2
Atlas
Atlas
BurguersKing
Atlas
Level 64
God Stats
2W - 1L
1,441 SR
Queue Stats
44W - 72L
1,278 Elo+
Party 2
Thanatos
Thanatos
ImAmFoot
Thanatos
Level 40
God Stats
10W - 11L
1,489 SR
Queue Stats
21W - 20L
1,424 Elo+
Party 3
Bellona
Bellona
Jake0FStateFarm_
Bellona
Level 29
God Stats
6W - 6L
1,430 SR
Queue Stats
11W - 16L
1,324 Elo+
Party 3
Discordia
Discordia
Lucho2112
Discordia
Level 108
God Stats
2W - 3L
1,428 SR
Queue Stats
114W - 129L
1,338 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
8
2 / 0 / 0
4,403
734
1,408
4,503
1,212
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
6
0 / 0 / 1
3,852
642
813
3,946
1,510
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

2
0 / 1 / 0
2,835
473
130
485
129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 0 / 0
4,186
698
1,780
1,629
378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 4 / 0
3,381
564
970
5,914
2,012
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
3,529
588
295
1,362
331
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

5
0 / 0 / 0
3,767
628
818
3,381
877
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thanatos
ImAmFoot
Thanatos
8
4 / 0 / 0
4,650
775
2,138
2,697
1,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 3
3,965
661
1,370
2,583
1,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Lucho2112
Discordia
8
1 / 2 / 0
4,641
774
1,094
2,336
531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
8
3
Kills
5
5
Deaths
3
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
0
0
2
L
Athena
0
0
1
0.5
W
0
1
0
0
W
0
0
0
0
W
Thanatos
ImAmFoot
Thanatos
4
0
0
4
W
0
0
3
1.5
W
Discordia
Lucho2112
Discordia
1
2
0
0.5
L
0
1
0
0
L
1
0
0
1
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,101
Damage
5,715
16,477
Taken
12,359
5,241
Mitigated
4,371
6,981
Healing
5,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
1,408
312
0
2,641
4,503
1,212
0
759
3,744
0
20,098
L
Athena
813
292
130
1,712
3,946
1,510
21
502
3,444
12,930
0
W
295
0
0
128
1,362
331
0
195
1,167
0
8,149
W
818
382
504
1,501
3,381
877
0
618
2,763
8,837
0
W
Thanatos
ImAmFoot
Thanatos
2,138
275
0
3,381
2,697
1,030
620
0
2,697
0
20,031
W
1,370
342
0
140
2,583
1,602
399
0
2,583
0
9,973
W
Discordia
Lucho2112
Discordia
1,094
211
0
0
2,336
531
342
98
2,206
22,586
0
L
130
0
0
20
485
129
0
335
150
1,569
0
L
1,780
888
135
654
1,629
378
0
316
1,313
0
16,718
L
970
588
0
1,689
5,914
2,012
0
0
5,914
0
8,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,657
Gold Earned
20,552
126
Minions Killed
138
0
Camps Cleared
0
505,858
Distance Traveled
615,187
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,403
734
50
8
0
131,256
0
L
Athena
3,852
642
25
4
0
137,384
2
W
Neith
3,529
588
21
4
0
125,708
0
W
Atlas
3,767
628
15
3
0
108,195
2
W
Thanatos
4,650
775
39
7
0
127,703
0
W
Bellona
3,965
661
24
4
0
129,903
1
W
Discordia
4,641
774
39
7
0
123,678
0
L
Merlin
2,835
473
1
0
0
18,381
0
L
Hou Yi
4,186
698
36
6
0
123,385
1
L
Horus
3,381
564
14
2
0
95,452
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role