Player Matchup

Izanami
Izanami
 
Izanami
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Rama
Rama
FantailedOlive
Rama
Level 124
God Stats
8W - 8L
1,572 SR
Queue Stats
892W - 856L
1,591 Elo+
Party 3
Nemesis
Nemesis
Ironmask
Nemesis
Level 96
God Stats
4W - 0L
1,853 SR
Queue Stats
294W - 253L
1,531 Elo+
Party 3
Hades
Hades
RokJay
Hades
Level 102
God Stats
171W - 157L
1,550 SR
Queue Stats
225W - 276L
1,388 Elo+
Party 1
Yemoja
Yemoja
corvex2
Yemoja
Level 48
God Stats
75W - 58L
1,612 SR
Queue Stats
132W - 94L
1,578 Elo+
Party 3
Team Averages
Level 96
1,618 SR
1,518 Elo+

VS

Team Averages
Level 75
1,505 SR
1,484 Elo+
Guan Yu
Guan Yu
Deathstyle61199
Guan Yu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,425 Elo+
Party 2
Ymir
Ymir
GodlyKaioken
Ymir
Level 23
God Stats
9W - 5L
1,686 SR
Queue Stats
36W - 39L
1,462 Elo+
Party 4
Cupid
Cupid
GodlyblaueWaffel
Cupid
Level 101
God Stats
3W - 5L
1,339 SR
Queue Stats
123W - 111L
1,490 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
IDaelL_-
Morgan Le Fay
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
188W - 186L
1,526 Elo+
Party 2
Gilgamesh
Gilgamesh
ViiDess
Gilgamesh
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
188W - 169L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
0 / 3 / 3
6,380
638
2,532
5,105
1,348
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 1 / 1
5,982
598
4,831
5,938
1,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Ironmask
Nemesis
11
7 / 0 / 4
6,886
689
6,511
6,362
1,784
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hades
RokJay
Hades
10
2 / 3 / 3
6,049
605
5,809
9,007
3,740
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
corvex2
Yemoja
8
1 / 0 / 5
5,739
574
1,294
4,950
2,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,004
500
1,208
5,363
2,386
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

5
0 / 2 / 0
3,820
382
957
5,072
1,668
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 2 / 1
4,102
410
3,560
4,563
859
Heavy Mace

Heavy Mace

+30
Physical Power

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morgan Le Fay
IDaelL_-
Morgan Le Fay
9
2 / 3 / 2
5,384
538
5,279
6,939
1,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
ViiDess
Gilgamesh
9
3 / 4 / 2
5,597
560
7,341
8,691
2,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
13
Kills
6
7
Deaths
13
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
3
3
0.5
L
1
2
0
0.5
W
3
1
1
3.5
L
0
2
0
0
L
0
2
1
0.25
L
Morgan Le Fay
IDaelL_-
Morgan Le Fay
2
3
2
1
W
Nemesis
Ironmask
Nemesis
7
0
4
9
W
Hades
RokJay
Hades
2
3
3
1.17
L
Gilgamesh
ViiDess
Gilgamesh
3
4
2
1
W
Yemoja
corvex2
Yemoja
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,977
Damage
18,345
31,362
Taken
30,628
10,302
Mitigated
9,675
8,766
Healing
6,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
2,532
1,119
0
292
5,105
1,348
829
107
4,978
0
34,924
L
1,208
114
0
466
5,363
2,386
42
0
5,363
0
11,211
W
4,831
3,833
0
2,020
5,938
1,351
220
630
5,304
0
34,787
L
957
537
153
378
5,072
1,668
0
794
4,278
5,000
0
L
3,560
2,084
817
1,375
4,563
859
0
868
3,695
0
15,509
L
Morgan Le Fay
IDaelL_-
Morgan Le Fay
5,279
765
87
1,419
6,939
1,978
18
2,802
4,137
23,809
0
W
Nemesis
Ironmask
Nemesis
6,511
2,581
0
386
6,362
1,784
0
1,710
4,492
0
28,170
W
Hades
RokJay
Hades
5,809
287
132
2,896
9,007
3,740
934
1,981
6,808
32,818
0
L
Gilgamesh
ViiDess
Gilgamesh
7,341
3,229
0
1,976
8,691
2,784
0
2,639
6,052
0
24,310
W
Yemoja
corvex2
Yemoja
1,294
473
2,050
990
4,950
2,079
0
1,294
3,544
8,964
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,036
Gold Earned
23,907
276
Minions Killed
153
0
Camps Cleared
0
918,392
Distance Traveled
884,499
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
6,380
638
84
8
0
160,824
4
L
Guan Yu
5,004
500
31
3
0
199,075
0
W
Rama
5,982
598
72
7
0
175,465
1
L
Ymir
3,820
382
9
1
0
156,301
1
L
Cupid
4,102
410
27
3
0
145,877
5
L
Morgan Le Fay
5,384
538
40
4
0
164,813
2
W
Nemesis
6,886
689
43
4
0
229,606
4
W
Hades
6,049
605
59
6
0
170,804
3
L
Gilgamesh
5,597
560
46
5
0
218,433
5
W
Yemoja
5,739
574
18
2
0
181,693
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role