Player Matchup

Merlin
Merlin
DiDoXx984
Merlin
Level 127
God Stats
0W - 1L
1,063 SR
Queue Stats
279W - 287L
1,420 Elo+
Solo
Yemoja
Yemoja
EvanGR93
Yemoja
Level 29
God Stats
44W - 61L
1,415 SR
Queue Stats
70W - 87L
1,345 Elo+
Party 3
Neith
Neith
GrBrother
Neith
Level 66
God Stats
61W - 89L
1,394 SR
Queue Stats
72W - 111L
1,279 Elo+
Party 3
Mulan
Mulan
RoCreative23
Mulan
Level 91
God Stats
19W - 20L
1,439 SR
Queue Stats
97W - 103L
1,393 Elo+
Solo
Hun Batz
Hun Batz
TTVkryptonYt
Hun Batz
Level 51
God Stats
2W - 2L
1,596 SR
Queue Stats
229W - 245L
1,435 Elo+
Solo
Team Averages
Level 73
1,381 SR
1,374 Elo+

VS

Team Averages
Level 59
1,544 SR
1,361 Elo+
Hercules
Hercules
GRZYBEK_BOROWIAK
Hercules
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 36L
1,356 Elo+
Party 2
Fenrir
Fenrir
Palpatin2340
Fenrir
Level 82
God Stats
1W - 0L
1,709 SR
Queue Stats
30W - 36L
1,380 Elo+
Party 2
Cernunnos
Cernunnos
ToXiC-HaZee-5
Cernunnos
Level 63
God Stats
11W - 14L
1,504 SR
Queue Stats
61W - 83L
1,392 Elo+
Solo
Izanami
Izanami
jojojolander
Izanami
Level 47
God Stats
24W - 16L
1,506 SR
Queue Stats
39W - 41L
1,369 Elo+
Party 1
Merlin
Merlin
ll SMOKECLAW ll
Merlin
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 48L
1,310 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DiDoXx984
Merlin
11
0 / 3 / 0
7,988
380
3,072
5,239
1,394
Yemoja
EvanGR93
Yemoja
15
4 / 0 / 5
9,381
447
10,438
18,713
17,918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
GrBrother
Neith
15
2 / 6 / 3
9,180
437
5,333
13,727
4,347
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
0 / 3 / 1
8,613
410
9,303
15,166
14,005
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
TTVkryptonYt
Hun Batz
18
8 / 8 / 2
11,295
538
14,893
19,101
7,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 4
11,334
540
12,000
16,168
15,693
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
19
10 / 4 / 3
12,147
578
15,912
15,887
10,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
ToXiC-HaZee-5
Cernunnos
16
4 / 2 / 2
10,053
479
7,951
9,892
3,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
jojojolander
Izanami
16
1 / 5 / 3
9,749
464
9,953
14,349
5,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
1 / 3 / 6
10,390
495
7,198
10,533
3,881
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
36
14
Kills
18
20
Deaths
14
11
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Merlin
DiDoXx984
Merlin
0
3
0
0
L
Yemoja
EvanGR93
Yemoja
4
0
5
6.5
W
2
0
4
4
L
Neith
GrBrother
Neith
2
6
3
0.58
W
Fenrir
10
4
3
2.88
L
0
3
1
0.17
L
Hun Batz
TTVkryptonYt
Hun Batz
8
8
2
1.13
W
Cernunnos
ToXiC-HaZee-5
Cernunnos
4
2
2
2.5
W
Izanami
jojojolander
Izanami
1
5
3
0.5
W
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,039
Damage
53,014
71,946
Taken
66,829
44,986
Mitigated
38,658
19,183
Healing
21,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
DiDoXx984
Merlin
3,072
293
0
553
5,239
1,394
307
1,103
3,872
32,813
0
L
Yemoja
EvanGR93
Yemoja
10,438
1,502
1,178
5,248
18,713
17,918
0
2,250
16,275
42,556
0
W
12,000
3,142
0
7,993
16,168
15,693
1,057
647
15,483
8,757
49,794
L
Neith
GrBrother
Neith
5,333
1,973
161
3,184
13,727
4,347
0
1,163
12,500
0
64,082
W
Fenrir
15,912
4,218
0
4,138
15,887
10,039
0
777
15,022
0
89,962
L
9,303
1,438
587
4,694
15,166
14,005
0
1,123
14,043
0
47,994
L
Hun Batz
TTVkryptonYt
Hun Batz
14,893
5,614
0
3,578
19,101
7,322
0
2,983
15,912
0
83,895
W
Cernunnos
ToXiC-HaZee-5
Cernunnos
7,951
3,308
0
3,296
9,892
3,767
1,474
3,972
5,920
0
49,223
W
Izanami
jojojolander
Izanami
9,953
6,600
486
5,457
14,349
5,278
2,448
4,817
9,506
0
77,213
W
7,198
52
0
250
10,533
3,881
0
3,071
7,238
49,849
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,457
Gold Earned
53,673
502
Minions Killed
528
0
Camps Cleared
0
1,634,319
Distance Traveled
1,983,335
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,988
380
87
4
0
199,471
2
L
Yemoja
9,381
447
70
3
0
382,310
4
W
Hercules
11,334
540
120
6
0
439,984
0
L
Neith
9,180
437
119
6
0
329,886
1
W
Fenrir
12,147
578
124
6
0
426,482
0
L
Mulan
8,613
410
91
4
0
369,595
3
L
Hun Batz
11,295
538
135
6
0
353,057
0
W
Cernunnos
10,053
479
62
3
0
365,459
0
W
Izanami
9,749
464
135
6
0
363,554
2
W
Merlin
10,390
495
87
4
0
387,856
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role