Player Matchup

Sol
Sol
KidEpic7
Sol
Level 109
God Stats
7W - 6L
1,690 SR
Queue Stats
81W - 79L
1,482 Elo+
Party 1
Khepri
Khepri
Levivitavolnge
Khepri
Level 49
God Stats
7W - 11L
1,462 SR
Queue Stats
18W - 25L
1,414 Elo+
Party 1
Arachne
Arachne
TypeBeaNegative
Arachne
Level 27
God Stats
12W - 8L
1,708 SR
Queue Stats
34W - 31L
1,497 Elo+
Party 1
Team Averages
Level 62
1,620 SR
1,464 Elo+

VS

Team Averages
Level 60
1,281 SR
1,310 Elo+
Raijin
Raijin
StarboyMinty
Raijin
Level 102
God Stats
6W - 15L
1,256 SR
Queue Stats
43W - 71L
1,341 Elo+
Party 2
Tyr
Tyr
Valhollywood
Tyr
Level 29
God Stats
1W - 3L
1,338 SR
Queue Stats
6W - 25L
1,212 Elo+
Party 2
Ullr
Ullr
ZakPCGamer
Ullr
Level 48
God Stats
0W - 5L
1,250 SR
Queue Stats
47W - 63L
1,379 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
11 / 0 / 3
8,944
894
17,473
9,028
2,818
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 1 / 12
7,116
712
2,584
6,426
5,332
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 1 / 10
7,266
727
4,760
5,391
2,024
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
9
1 / 3 / 0
5,924
592
6,923
6,754
2,462
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 6 / 1
5,745
575
3,642
12,559
10,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

9
1 / 5 / 1
6,256
626
1,795
8,896
3,041
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
4
14
Kills
2
2
Deaths
14
25
Assists
2
Player
Kills
Deaths
Assists
KDA
W
11
0
3
12.5
W
1
1
12
7
L
Raijin
1
3
0
0.33
W
2
1
10
7
L
0
6
1
0.08
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,817
Damage
12,360
20,845
Taken
28,209
10,174
Mitigated
16,164
8,206
Healing
2,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,473
8,347
0
5,778
9,028
2,818
1,838
3,105
5,582
53,640
0
W
2,584
202
0
1,141
6,426
5,332
126
1,823
4,298
8,360
0
L
Raijin
6,923
476
0
116
6,754
2,462
0
5,649
1,105
20,690
0
W
4,760
3,456
0
1,287
5,391
2,024
244
1,901
2,847
0
14,005
L
3,642
790
0
1,961
12,559
10,661
0
7,790
4,769
0
8,511
L
1,795
1,519
0
667
8,896
3,041
0
6,750
2,146
0
11,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,326
Gold Earned
17,925
99
Minions Killed
73
7
Camps Cleared
1
595,963
Distance Traveled
502,328
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,944
894
72
7
5
184,364
0
W
Khepri
7,116
712
7
1
0
196,389
0
L
Raijin
5,924
592
36
4
1
163,017
0
W
Arachne
7,266
727
20
2
2
215,210
0
L
Tyr
5,745
575
13
1
0
172,774
0
L
Ullr
6,256
626
24
2
0
166,537
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role