Player Matchup

Serqet
Serqet
GenesispS
Serqet
Level 42
God Stats
10W - 7L
1,760 SR
Queue Stats
283W - 194L
1,719 Elo+
Party 2
Odin
Odin
PUGGLEZZZZ523
Odin
Level 126
God Stats
6W - 11L
1,385 SR
Queue Stats
634W - 626L
1,465 Elo+
Party 4
Vulcan
Vulcan
The Blu Tiger
Vulcan
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 38L
1,497 Elo+
Solo
Danzaburou
Danzaburou
defendedmehow8
Danzaburou
Level 160
God Stats
10W - 12L
1,666 SR
Queue Stats
761W - 666L
1,717 Elo+
Party 2
Atlas
Atlas
derpmano47
Atlas
Level 94
God Stats
2W - 6L
1,240 SR
Queue Stats
253W - 263L
1,512 Elo+
Party 4
Team Averages
Level 106
1,510 SR
1,582 Elo+

VS

Team Averages
Level 88
1,581 SR
1,554 Elo+
Charybdis
Charybdis
Jsnjb220
Charybdis
Level 119
God Stats
2W - 6L
1,354 SR
Queue Stats
687W - 653L
1,556 Elo+
Party 3
Scylla
Scylla
Krispah
Scylla
Level 44
God Stats
20W - 16L
1,519 SR
Queue Stats
92W - 79L
1,596 Elo+
Solo
Artio
Artio
Pandaboi220
Artio
Level 92
God Stats
4W - 0L
1,674 SR
Queue Stats
387W - 398L
1,494 Elo+
Party 3
Guan Yu
Guan Yu
Raiden MKL
Guan Yu
Level 160
God Stats
8W - 5L
1,667 SR
Queue Stats
568W - 539L
1,540 Elo+
Party 1
Atlas
Atlas
WifeUcker90
Atlas
Level 25
God Stats
8W - 5L
1,692 SR
Queue Stats
70W - 68L
1,585 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
GenesispS
Serqet
9
0 / 3 / 3
5,605
510
4,448
6,622
2,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

10
1 / 3 / 1
5,754
523
2,791
8,635
3,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 1 / 0
6,309
574
1,264
3,838
1,068
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
defendedmehow8
Danzaburou
10
3 / 1 / 1
6,571
597
8,277
6,916
2,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
9
1 / 2 / 2
5,042
458
2,300
6,050
3,825
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Jsnjb220
Charybdis
10
0 / 2 / 2
5,683
517
3,641
7,205
1,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Krispah
Scylla
13
3 / 0 / 0
7,099
645
3,185
2,386
726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
1 / 1 / 2
5,811
528
1,718
7,341
3,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Guan Yu
Raiden MKL
Guan Yu
11
4 / 2 / 2
6,826
621
7,598
7,765
5,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

10
2 / 1 / 3
5,981
544
3,170
8,177
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
19
6
Kills
10
10
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Serqet
GenesispS
Serqet
0
3
3
0.5
W
Charybdis
Jsnjb220
Charybdis
0
2
2
0.5
W
Scylla
Krispah
Scylla
3
0
0
3
L
1
3
1
0.5
W
1
1
2
2
W
Guan Yu
Raiden MKL
Guan Yu
4
2
2
2.5
L
1
1
0
1
W
2
1
3
3.5
L
Danzaburou
defendedmehow8
Danzaburou
3
1
1
3.5
L
Atlas
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,080
Damage
19,312
32,061
Taken
32,874
13,247
Mitigated
13,320
8,492
Healing
15,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
GenesispS
Serqet
4,448
1,345
0
1,272
6,622
2,259
0
1,483
5,033
0
33,339
W
Charybdis
Jsnjb220
Charybdis
3,641
1,577
0
2,219
7,205
1,471
718
304
6,517
0
34,442
W
Scylla
Krispah
Scylla
3,185
97
0
720
2,386
726
0
1,047
1,293
49,836
0
L
2,791
522
0
1,720
8,635
3,656
0
353
7,885
0
28,712
W
1,718
288
952
3,474
7,341
3,230
0
1,119
5,924
9,182
0
W
Guan Yu
Raiden MKL
Guan Yu
7,598
1,216
85
3,061
7,765
5,102
556
594
6,290
0
40,506
L
1,264
0
0
730
3,838
1,068
0
1,972
1,664
39,647
0
W
3,170
673
34
4,782
8,177
2,791
0
413
7,499
24,239
0
L
Danzaburou
defendedmehow8
Danzaburou
8,277
2,651
0
3,515
6,916
2,439
138
1,804
5,112
0
38,784
L
Atlas
2,300
995
105
1,150
6,050
3,825
0
2,181
3,754
10,629
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,281
Gold Earned
31,400
322
Minions Killed
352
0
Camps Cleared
0
1,095,905
Distance Traveled
1,059,166
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,605
510
70
6
0
249,409
0
W
Charybdis
5,683
517
87
8
0
194,348
0
W
Scylla
7,099
645
113
10
0
212,937
5
L
Odin
5,754
523
61
6
0
214,209
0
W
Artio
5,811
528
24
2
0
240,665
3
W
Guan Yu
6,826
621
76
7
0
199,960
1
L
Vulcan
6,309
574
97
9
0
214,986
0
W
Atlas
5,981
544
52
5
0
211,256
1
L
Danzaburou
6,571
597
74
7
0
202,471
0
L
Atlas
5,042
458
20
2
0
214,830
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role