Player Matchup

Ymir
Ymir
 
Ymir
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
 
Mulan
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Niko5488
Sol
Level 109
God Stats
22W - 27L
1,466 SR
Queue Stats
570W - 584L
1,502 Elo+
Party 1
Agni
Agni
TheW0rld123
Agni
Level 126
God Stats
7W - 14L
1,455 SR
Queue Stats
1,448W - 1,441L
1,575 Elo+
Party 1
Atlas
Atlas
jackson-02-02-7
Atlas
Level 100
God Stats
1W - 4L
1,278 SR
Queue Stats
120W - 130L
1,458 Elo+
Party 3
Team Averages
Level 116
1,440 SR
1,507 Elo+

VS

Team Averages
Level 102
1,514 SR
1,465 Elo+
Medusa
Medusa
Arkolm
Medusa
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
196W - 210L
1,486 Elo+
Party 2
Ares
Ares
Athenicia
Ares
Level 108
God Stats
2W - 1L
1,549 SR
Queue Stats
170W - 179L
1,449 Elo+
Party 2
Kukulkan
Kukulkan
Rophiandis
Kukulkan
Level 138
God Stats
5W - 1L
1,657 SR
Queue Stats
500W - 496L
1,477 Elo+
Party 2
Mulan
Mulan
WholesumNewb
Mulan
Level 68
God Stats
3W - 3L
1,290 SR
Queue Stats
125W - 171L
1,427 Elo+
Solo
Bakasura
Bakasura
bi0hazard24
Bakasura
Level 67
God Stats
24W - 16L
1,576 SR
Queue Stats
334W - 359L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
11
2 / 2 / 1
6,648
511
3,129
7,229
3,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mulan
 
Mulan
8
2 / 2 / 1
5,838
449
4,412
6,115
3,008
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 1
6,653
512
2,989
7,206
1,620
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 3 / 2
7,133
549
6,704
6,110
2,129
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 2
5,969
459
3,851
11,657
7,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Arkolm
Medusa
13
5 / 1 / 5
7,976
614
8,659
6,619
2,302
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ares
9
1 / 2 / 8
6,636
510
3,291
9,297
6,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
Rophiandis
Kukulkan
13
3 / 1 / 1
8,031
618
3,366
6,424
2,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 1
7,037
541
2,795
6,855
2,507
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
bi0hazard24
Bakasura
12
5 / 2 / 5
7,690
592
6,610
9,126
3,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
35
8
Kills
15
15
Deaths
8
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
2
1
1.25
L
Mulan
 
Mulan
2
2
1
1.25
W
Medusa
Arkolm
Medusa
5
1
5
7.5
W
Ares
1
2
8
2.5
L
1
3
1
0.5
W
Kukulkan
Rophiandis
Kukulkan
3
1
1
3.5
L
2
3
2
1
W
1
2
1
0.75
W
Bakasura
bi0hazard24
Bakasura
5
2
5
3.75
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,085
Damage
24,721
38,317
Taken
38,321
16,852
Mitigated
17,120
9,462
Healing
9,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
3,129
1,043
0
2,182
7,229
3,025
0
1,275
5,723
37,479
0
L
Mulan
 
Mulan
4,412
1,252
0
1,790
6,115
3,008
0
0
5,867
0
21,335
W
Medusa
Arkolm
Medusa
8,659
5,223
0
1,937
6,619
2,302
1,114
4,044
2,565
0
55,252
W
Ares
3,291
431
0
2,854
9,297
6,390
300
4,141
5,036
15,654
0
L
2,989
718
0
2,732
7,206
1,620
0
255
6,901
39,773
0
W
Kukulkan
Rophiandis
Kukulkan
3,366
363
0
786
6,424
2,130
329
4,076
2,110
52,732
0
L
6,704
316
0
622
6,110
2,129
0
2,750
3,340
45,862
0
W
2,795
1,093
0
1,307
6,855
2,507
58
0
6,586
0
34,526
W
Bakasura
bi0hazard24
Bakasura
6,610
4,780
0
2,895
9,126
3,791
494
3,954
5,046
0
31,941
L
3,851
1,472
179
1,957
11,657
7,070
0
2,538
8,995
16,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,241
Gold Earned
37,370
333
Minions Killed
379
0
Camps Cleared
0
1,058,312
Distance Traveled
1,217,244
8
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,648
511
70
5
0
234,915
0
L
Mulan
5,838
449
55
4
0
138,701
2
W
Medusa
7,976
614
92
7
0
222,623
6
W
Ares
6,636
510
14
1
0
237,027
7
L
Sol
6,653
512
83
6
0
227,856
2
W
Kukulkan
8,031
618
117
9
0
254,497
3
L
Agni
7,133
549
102
8
0
236,953
4
W
Mulan
7,037
541
85
7
0
239,552
6
W
Bakasura
7,690
592
71
5
0
263,545
2
L
Atlas
5,969
459
23
2
0
219,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role