Player Matchup

Arachne
Arachne
Barathne
Arachne
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
CaptainPineapple
Tsukuyomi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Tiamat
Tiamat
zxenogamingz
Tiamat
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 61L
1,637 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,546 Elo+

VS

Team Averages
Level 136
1,559 SR
1,610 Elo+
Artemis
Artemis
 
Artemis
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
RredHunter
Merlin
Level 160
God Stats
7W - 7L
1,400 SR
Queue Stats
439W - 449L
1,615 Elo+
Party 2
Kuzenbo
Kuzenbo
YoungRenegade
Kuzenbo
Level 107
God Stats
19W - 10L
1,778 SR
Queue Stats
189W - 222L
1,715 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Barathne
Arachne
10
1 / 9 / 1
7,429
619
2,498
12,041
4,097
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tsukuyomi
11
0 / 8 / 2
6,926
577
4,123
9,547
4,300
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
10
0 / 2 / 1
6,686
557
6,182
8,911
3,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
13
7 / 1 / 11
9,302
775
13,188
7,647
3,190
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
RredHunter
Merlin
14
8 / 0 / 10
9,365
780
6,818
3,146
1,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
14
4 / 1 / 13
9,673
806
6,361
14,085
18,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
53
1
Kills
19
19
Deaths
2
4
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
7
1
11
12.5
L
Arachne
Barathne
Arachne
1
9
1
0.17
L
Tsukuyomi
0
8
2
0.13
W
Merlin
RredHunter
Merlin
8
0
10
13
W
Kuzenbo
4
1
13
10.5
L
Tiamat
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,803
Damage
26,367
30,499
Taken
24,878
12,314
Mitigated
23,609
4,932
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
13,188
5,253
0
2,737
7,647
3,190
1,095
3,618
4,029
0
46,907
L
Arachne
Barathne
Arachne
2,498
1,356
0
1,570
12,041
4,097
0
5,009
7,032
0
6,679
L
Tsukuyomi
4,123
826
0
42
9,547
4,300
0
4,261
5,286
0
19,938
W
Merlin
RredHunter
Merlin
6,818
244
225
92
3,146
1,658
858
1,139
2,007
33,807
0
W
Kuzenbo
6,361
2,532
0
3,870
14,085
18,761
331
1,750
12,335
17,953
0
L
Tiamat
6,182
890
114
3,206
8,911
3,917
0
4,373
4,538
22,965
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,041
Gold Earned
28,340
82
Minions Killed
171
2
Camps Cleared
7
516,245
Distance Traveled
659,227
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,302
775
84
7
0
195,865
2
L
Arachne
7,429
619
12
1
1
153,503
0
L
Tsukuyomi
6,926
577
35
3
1
183,957
1
W
Merlin
9,365
780
64
5
6
229,730
2
W
Kuzenbo
9,673
806
23
2
1
233,632
3
L
Tiamat
6,686
557
35
3
0
178,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role