Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Galedon
Izanami
Level 160
God Stats
57W - 55L
1,648 SR
Queue Stats
71W - 82L
1,589 Elo+
Solo
Chaac
Chaac
Lothbrookie
Chaac
Level 152
God Stats
6W - 4L
1,527 SR
Queue Stats
316W - 308L
1,625 Elo+
Solo
Sol
Sol
PokéBliss
Sol
Level 156
God Stats
33W - 31L
1,632 SR
Queue Stats
229W - 214L
1,596 Elo+
Party 2
Hades
Hades
TheSanguinor
Hades
Level 155
God Stats
4W - 2L
1,777 SR
Queue Stats
355W - 354L
1,578 Elo+
Party 2
Team Averages
Level 156
1,617 SR
1,578 Elo+

VS

Team Averages
Level 126
1,586 SR
1,670 Elo+
Sun Wukong
Sun Wukong
Rawlout
Sun Wukong
Level 151
God Stats
5W - 7L
1,631 SR
Queue Stats
177W - 120L
1,667 Elo+
Party 1
Discordia
Discordia
Sicilini
Discordia
Level 108
God Stats
7W - 7L
1,578 SR
Queue Stats
482W - 456L
1,640 Elo+
Solo
Mercury
Mercury
VinnieD
Mercury
Level 160
God Stats
12W - 10L
1,742 SR
Queue Stats
315W - 217L
1,748 Elo+
Party 1
Atlas
Atlas
butterking12341
Atlas
Level 86
God Stats
14W - 6L
1,481 SR
Queue Stats
354W - 341L
1,575 Elo+
Solo
Charybdis
Charybdis
snootin
Charybdis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,719 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
3 / 0 / 6
7,751
596
3,665
7,133
5,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
Galedon
Izanami
14
1 / 1 / 1
8,178
629
5,949
8,759
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 0 / 8
7,660
589
7,941
10,477
5,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
4 / 0 / 3
8,163
628
7,469
8,188
2,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

12
4 / 1 / 1
7,429
571
7,393
9,816
5,311
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Rawlout
Sun Wukong
12
1 / 1 / 0
6,699
515
6,770
9,663
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Discordia
Sicilini
Discordia
12
0 / 2 / 1
6,609
508
4,452
6,239
1,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mercury
VinnieD
Mercury
12
1 / 2 / 0
6,535
503
5,574
8,114
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 5 / 1
5,558
428
3,626
12,886
6,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Charybdis
snootin
Charybdis
10
0 / 4 / 0
5,950
458
3,244
8,148
2,137
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
14
Kills
2
2
Deaths
14
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
3
0
6
6
W
Izanami
Galedon
Izanami
1
1
1
1.5
W
2
0
8
6
W
4
0
3
5.5
L
Sun Wukong
Rawlout
Sun Wukong
1
1
0
1
L
Discordia
Sicilini
Discordia
0
2
1
0.25
W
4
1
1
4.5
L
Mercury
VinnieD
Mercury
1
2
0
0.5
L
0
5
1
0.1
L
Charybdis
snootin
Charybdis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,417
Damage
23,666
44,373
Taken
45,050
21,078
Mitigated
20,109
26,751
Healing
11,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,665
1,637
1,286
2,989
7,133
5,542
281
1,178
5,929
0
19,470
W
Izanami
Galedon
Izanami
5,949
4,176
0
4,236
8,759
2,623
837
0
8,112
0
53,758
W
7,941
1,573
0
6,151
10,477
5,596
10
2,632
7,697
0
48,662
W
7,469
3,445
0
5,676
8,188
2,006
981
1,294
6,894
62,434
0
L
Sun Wukong
Rawlout
Sun Wukong
6,770
1,029
0
3,432
9,663
6,677
0
1,023
8,640
0
42,659
L
Discordia
Sicilini
Discordia
4,452
789
0
750
6,239
1,915
0
2,325
3,914
50,204
0
W
7,393
621
705
5,708
9,816
5,311
60
2,791
6,661
44,425
0
L
Mercury
VinnieD
Mercury
5,574
2,381
0
417
8,114
2,558
0
1,166
6,948
0
48,004
L
3,626
1,272
322
3,582
12,886
6,822
0
5,709
7,177
12,653
0
L
Charybdis
snootin
Charybdis
3,244
1,230
0
2,632
8,148
2,137
0
4,639
3,509
0
36,029

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,181
Gold Earned
31,351
425
Minions Killed
394
0
Camps Cleared
0
1,349,353
Distance Traveled
1,273,188
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,751
596
34
3
0
286,240
3
W
Izanami
8,178
629
116
9
0
241,085
5
W
Chaac
7,660
589
90
7
0
317,652
2
W
Sol
8,163
628
101
8
0
243,742
7
L
Sun Wukong
6,699
515
91
7
0
273,561
4
L
Discordia
6,609
508
109
8
0
244,564
4
W
Hades
7,429
571
84
6
0
260,634
2
L
Mercury
6,535
503
95
7
0
307,126
3
L
Atlas
5,558
428
15
1
0
228,151
1
L
Charybdis
5,950
458
84
6
0
219,786
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role