Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Janus
Janus
RODRIGO dsZ
Janus
Level 44
God Stats
5W - 4L
1,566 SR
Queue Stats
89W - 94L
1,469 Elo+
Solo
Jing Wei
Jing Wei
drago176
Jing Wei
Level 107
God Stats
1W - 3L
1,195 SR
Queue Stats
62W - 59L
1,561 Elo+
Party 1
Team Averages
Level 80
1,420 SR
1,510 Elo+

VS

Team Averages
Level 86
1,578 SR
1,464 Elo+
Chang'e
Chang'e
HoshiMoot
Chang'e
Level 101
God Stats
0W - 4L
1,452 SR
Queue Stats
22W - 21L
1,475 Elo+
Party 2
Sol
Sol
Naz Rakoto
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 114L
1,433 Elo+
Party 2
Chiron
Chiron
SleepingForest7
Chiron
Level 69
God Stats
3W - 1L
1,781 SR
Queue Stats
169W - 172L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
14
7 / 2 / 7
9,684
745
9,658
13,075
9,102
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
3 / 0 / 11
9,083
699
9,990
5,924
1,892
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Jing Wei
drago176
Jing Wei
14
6 / 5 / 6
9,141
703
9,597
12,054
4,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HoshiMoot
Chang'e
11
2 / 5 / 3
8,019
617
5,410
8,176
2,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
4 / 5 / 2
8,518
655
7,965
11,708
3,950
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

12
1 / 6 / 3
7,797
600
11,127
12,810
4,116
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
16
Kills
7
7
Deaths
16
24
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
7
2
7
5.25
L
Chang'e
HoshiMoot
Chang'e
2
5
3
0.7
L
4
5
2
1
W
3
0
11
8.5
L
1
6
3
0.42
W
Jing Wei
drago176
Jing Wei
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,245
Damage
24,502
31,053
Taken
32,694
15,649
Mitigated
10,420
7,539
Healing
7,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,658
458
895
5,089
13,075
9,102
104
5,320
7,755
16,873
0
L
Chang'e
HoshiMoot
Chang'e
5,410
412
914
1,540
8,176
2,354
0
6,023
2,153
15,723
0
L
7,965
2,054
0
2,225
11,708
3,950
0
6,181
5,527
28,347
2,160
W
9,990
39
0
500
5,924
1,892
144
3,559
2,365
44,121
0
L
11,127
4,406
336
2,088
12,810
4,116
0
7,682
5,128
0
30,884
W
Jing Wei
drago176
Jing Wei
9,597
7,361
0
1,055
12,054
4,655
158
4,347
7,707
0
32,983

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,908
Gold Earned
24,334
156
Minions Killed
137
8
Camps Cleared
4
732,811
Distance Traveled
626,945
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,684
745
23
2
2
231,674
0
L
Chang'e
8,019
617
29
2
0
194,712
4
L
Sol
8,518
655
65
5
3
197,295
0
W
Janus
9,083
699
87
7
2
265,571
3
L
Chiron
7,797
600
43
3
1
234,938
3
W
Jing Wei
9,141
703
46
4
4
235,566
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role