Player Matchup

Fenrir
Fenrir
Kratomus
Fenrir
Level 51
God Stats
9W - 13L
1,328 SR
Queue Stats
48W - 65L
1,415 Elo+
Solo
Anubis
Anubis
RoliHU
Anubis
Level 114
God Stats
4W - 3L
1,592 SR
Queue Stats
150W - 163L
1,522 Elo+
Solo
Nike
Nike
SAW00T
Nike
Level 63
God Stats
7W - 4L
1,329 SR
Queue Stats
144W - 160L
1,422 Elo+
Party 2
Ne Zha
Ne Zha
SuGªRBºº
Ne Zha
Level 108
God Stats
8W - 8L
1,189 SR
Queue Stats
168W - 178L
1,448 Elo+
Party 2
Hou Yi
Hou Yi
profoundsmurf
Hou Yi
Level 60
God Stats
13W - 16L
1,384 SR
Queue Stats
273W - 300L
1,490 Elo+
Solo
Team Averages
Level 79
1,364 SR
1,459 Elo+

VS

Team Averages
Level 91
1,426 SR
1,485 Elo+
Agni
Agni
A77MB
Agni
Level 123
God Stats
2W - 1L
1,775 SR
Queue Stats
160W - 142L
1,514 Elo+
Solo
Charybdis
Charybdis
Darktimmy
Charybdis
Level 86
God Stats
0W - 2L
1,209 SR
Queue Stats
168W - 185L
1,458 Elo+
Solo
Amaterasu
Amaterasu
ImNotPrepared
Amaterasu
Level 69
God Stats
5W - 7L
1,505 SR
Queue Stats
56W - 42L
1,544 Elo+
Party 1
Atlas
Atlas
LaKeiP
Atlas
Level 121
God Stats
1W - 1L
1,426 SR
Queue Stats
131W - 120L
1,482 Elo+
Party 1
Mercury
Mercury
Morusxion
Mercury
Level 55
God Stats
0W - 2L
1,217 SR
Queue Stats
32W - 40L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Kratomus
Fenrir
16
3 / 3 / 9
10,543
502
7,096
18,804
13,917
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
RoliHU
Anubis
19
13 / 3 / 8
12,682
604
20,147
14,171
7,045
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
SAW00T
Nike
18
5 / 4 / 10
11,630
554
11,112
14,291
11,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
19
8 / 7 / 10
11,939
569
16,203
20,241
7,679
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
5 / 2 / 3
11,550
550
7,629
9,682
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
A77MB
Agni
17
3 / 9 / 3
10,572
503
10,504
13,651
2,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
Darktimmy
Charybdis
16
4 / 6 / 2
10,183
485
10,993
14,335
4,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
ImNotPrepared
Amaterasu
15
7 / 8 / 0
10,544
502
14,614
22,057
16,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
LaKeiP
Atlas
13
3 / 5 / 5
10,017
477
9,069
19,121
21,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Morusxion
Mercury
15
2 / 6 / 3
9,628
458
5,478
15,654
4,506
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
32
34
Kills
19
19
Deaths
34
40
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Agni
A77MB
Agni
3
9
3
0.5
L
Charybdis
Darktimmy
Charybdis
4
6
2
0.83
L
Amaterasu
ImNotPrepared
Amaterasu
7
8
0
0.88
W
Fenrir
Kratomus
Fenrir
3
3
9
2.5
L
Atlas
LaKeiP
Atlas
3
5
5
1.1
L
Mercury
Morusxion
Mercury
2
6
3
0.58
W
Anubis
RoliHU
Anubis
13
3
8
5.67
W
Nike
SAW00T
Nike
5
4
10
2.5
W
Ne Zha
8
7
10
1.86
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,187
Damage
50,658
77,189
Taken
84,818
43,596
Mitigated
49,497
24,719
Healing
22,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
A77MB
Agni
10,504
550
0
1,800
13,651
2,824
0
6,466
7,112
66,079
0
L
Charybdis
Darktimmy
Charybdis
10,993
5,208
0
3,602
14,335
4,388
2,056
704
13,631
0
70,656
L
Amaterasu
ImNotPrepared
Amaterasu
14,614
5,242
0
6,178
22,057
16,583
0
7,344
13,711
4,486
43,329
W
Fenrir
Kratomus
Fenrir
7,096
1,944
0
3,482
18,804
13,917
82
3,964
14,806
0
34,795
L
Atlas
LaKeiP
Atlas
9,069
2,398
2,188
2,563
19,121
21,196
752
5,423
13,465
27,564
0
L
Mercury
Morusxion
Mercury
5,478
2,407
0
6,177
15,654
4,506
0
3,028
12,482
0
57,823
W
Anubis
RoliHU
Anubis
20,147
1,494
0
8,530
14,171
7,045
342
6,952
6,851
84,721
0
W
Nike
SAW00T
Nike
11,112
1,223
101
2,929
14,291
11,794
76
3,214
11,046
13,297
48,047
W
Ne Zha
16,203
7,041
0
8,640
20,241
7,679
508
4,753
15,351
0
90,882
W
7,629
3,249
0
1,037
9,682
3,161
470
2,447
7,213
0
98,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,344
Gold Earned
50,944
563
Minions Killed
470
0
Camps Cleared
0
1,974,994
Distance Traveled
1,910,771
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
10,572
503
129
6
0
365,817
3
L
Charybdis
10,183
485
145
7
0
339,114
0
L
Amaterasu
10,544
502
70
3
0
375,662
1
W
Fenrir
10,543
502
55
3
0
426,877
3
L
Atlas
10,017
477
23
1
0
381,570
1
L
Mercury
9,628
458
103
5
0
448,608
5
W
Anubis
12,682
604
127
6
0
365,995
8
W
Nike
11,630
554
122
6
0
392,234
2
W
Ne Zha
11,939
569
107
5
0
405,305
2
W
Hou Yi
11,550
550
152
7
0
384,583
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role