Player Matchup

Artemis
Artemis
CDZ-_-20
Artemis
Level 125
God Stats
10W - 8L
1,547 SR
Queue Stats
139W - 139L
1,522 Elo+
Party 2
Atlas
Atlas
GREATNESS_9_95_
Atlas
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
84W - 75L
1,430 Elo+
Party 2
Scylla
Scylla
Jincx-_-
Scylla
Level 123
God Stats
1W - 3L
1,127 SR
Queue Stats
152W - 144L
1,514 Elo+
Party 2
Thor
Thor
Killa_86_69
Thor
Level 144
God Stats
78W - 83L
1,535 SR
Queue Stats
132W - 146L
1,410 Elo+
Solo
Horus
Horus
darkkaze13
Horus
Level 146
God Stats
18W - 27L
1,448 SR
Queue Stats
401W - 435L
1,411 Elo+
Solo
Team Averages
Level 125
1,431 SR
1,457 Elo+

VS

Team Averages
Level 103
1,441 SR
1,438 Elo+
Neith
Neith
Dark XOrvax
Neith
Level 65
God Stats
7W - 8L
1,661 SR
Queue Stats
68W - 82L
1,460 Elo+
Solo
Athena
Athena
Gelman4u
Athena
Level 103
God Stats
4W - 5L
1,243 SR
Queue Stats
230W - 237L
1,438 Elo+
Solo
Heimdallr
Heimdallr
buckwheat21
Heimdallr
Level 81
God Stats
1W - 1L
1,249 SR
Queue Stats
151W - 174L
1,356 Elo+
Party 1
Mulan
Mulan
iDreamNoLonger
Mulan
Level 107
God Stats
13W - 5L
1,526 SR
Queue Stats
243W - 220L
1,525 Elo+
Party 1
Scylla
Scylla
romanalan
Scylla
Level 160
God Stats
4W - 1L
1,525 SR
Queue Stats
254W - 266L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CDZ-_-20
Artemis
11
2 / 3 / 1
6,767
483
7,392
8,490
2,543
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 3 / 1
6,045
432
2,070
7,738
6,435
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
Jincx-_-
Scylla
10
2 / 6 / 2
6,331
452
3,588
8,346
2,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
3 / 4 / 4
7,181
513
7,270
9,840
3,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
12
1 / 3 / 0
7,084
506
4,972
13,641
12,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,124
509
7,136
7,167
2,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Athena
Gelman4u
Athena
12
3 / 1 / 4
7,668
548
4,296
11,804
10,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Heimdallr
buckwheat21
Heimdallr
15
6 / 2 / 3
8,868
633
5,637
8,475
3,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 1 / 2
8,682
620
10,227
12,561
8,602
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
romanalan
Scylla
13
6 / 3 / 6
8,316
594
6,760
6,998
2,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
40
8
Kills
19
19
Deaths
8
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Artemis
CDZ-_-20
Artemis
2
3
1
0.83
W
1
1
6
4
L
0
3
1
0.17
W
Athena
Gelman4u
Athena
3
1
4
5
L
Scylla
Jincx-_-
Scylla
2
6
2
0.5
L
3
4
4
1.25
W
Heimdallr
buckwheat21
Heimdallr
6
2
3
3.75
L
Horus
1
3
0
0.33
W
3
1
2
4
W
Scylla
romanalan
Scylla
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,292
Damage
34,056
48,055
Taken
47,005
27,944
Mitigated
27,214
11,850
Healing
14,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
CDZ-_-20
Artemis
7,392
2,286
0
2,633
8,490
2,543
0
1,690
6,796
0
43,227
W
7,136
1,798
0
1,586
7,167
2,180
0
752
6,389
0
39,255
L
2,070
687
380
2,526
7,738
6,435
0
2,964
4,694
10,957
0
W
Athena
Gelman4u
Athena
4,296
904
430
1,567
11,804
10,479
522
2,276
9,338
20,878
0
L
Scylla
Jincx-_-
Scylla
3,588
328
0
750
8,346
2,800
0
2,113
6,083
26,029
0
L
7,270
1,154
0
2,416
9,840
3,369
0
1,929
7,861
0
34,980
W
Heimdallr
buckwheat21
Heimdallr
5,637
1,818
0
3,243
8,475
3,842
1,154
1,441
6,997
0
64,530
L
Horus
4,972
1,790
126
3,019
13,641
12,797
0
2,001
11,560
0
35,489
W
10,227
1,036
0
5,710
12,561
8,602
0
483
11,382
0
66,974
W
Scylla
romanalan
Scylla
6,760
585
0
1,834
6,998
2,111
1,833
437
6,495
42,154
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,408
Gold Earned
40,658
303
Minions Killed
448
0
Camps Cleared
0
1,348,559
Distance Traveled
1,302,964
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,767
483
85
6
0
269,441
3
W
Neith
7,124
509
70
5
0
233,719
0
L
Atlas
6,045
432
25
2
0
261,787
1
W
Athena
7,668
548
30
2
0
279,716
0
L
Scylla
6,331
452
54
4
0
284,444
2
L
Thor
7,181
513
69
5
0
269,623
2
W
Heimdallr
8,868
633
116
8
0
270,743
3
L
Horus
7,084
506
70
5
0
263,264
0
W
Mulan
8,682
620
141
10
0
273,231
1
W
Scylla
8,316
594
91
7
0
245,555
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role