Player Matchup

Mulan
Mulan
Silver II
AggrssiveMindset
Mulan
Silver II
Level 102
God Stats
4W - 2L
1,634 SR
Queue Stats
75W - 90L
1,152 MMR
Solo
Hou Yi
Hou Yi
Silver II
S1mply_Ic0nic
Hou Yi
Silver II
Level 115
God Stats
6W - 4L
1,474 SR
Queue Stats
287W - 290L
987 MMR
Solo
Nike
Nike
Silver III
THE_WIKKID7
Nike
Silver III
Level 68
God Stats
2W - 5L
1,397 SR
Queue Stats
99W - 112L
1,017 MMR
Solo
Aphrodite
Aphrodite
Silver IV
WhiteKknight
Aphrodite
Silver IV
Level 143
God Stats
2W - 12L
1,202 SR
Queue Stats
10W - 20L
1,125 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Silver II
kvng_lightskiin
Morgan Le Fay
Silver II
Level 127
God Stats
4W - 4L
1,622 SR
Queue Stats
234W - 251L
1,021 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,466 SR
1,061 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 102
1,550 SR
1,060 MMR
Chaac
Chaac
Silver III
ALPHAMEGALOL
Chaac
Silver III
Level 92
God Stats
4W - 0L
1,719 SR
Queue Stats
50W - 66L
1,006 MMR
Solo
Discordia
Discordia
Silver I
Bloodfang7
Discordia
Silver I
Level 106
God Stats
1W - 0L
1,255 SR
Queue Stats
176W - 175L
1,075 MMR
Solo
Sylvanus
Sylvanus
Silver III
LucyKing117
Sylvanus
Silver III
Level 120
God Stats
7W - 4L
1,584 SR
Queue Stats
23W - 28L
1,116 MMR
Solo
Awilix
Awilix
Silver I
Mamba 530
Awilix
Silver I
Level 69
God Stats
5W - 5L
1,657 SR
Queue Stats
42W - 49L
1,122 MMR
Solo
Freya
Freya
Silver II
xQNDx FAZER
Freya
Silver II
Level 124
God Stats
146W - 110L
1,535 SR
Queue Stats
265W - 271L
982 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 8 / 1
11,383
474
12,921
23,718
16,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
0 / 5 / 1
10,260
428
9,120
17,675
6,006
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
0 / 4 / 0
10,179
424
6,433
15,350
14,130
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Aphrodite
WhiteKknight
Aphrodite
15
0 / 2 / 1
9,816
409
3,372
14,797
12,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Morgan Le Fay
kvng_lightskiin
Morgan Le Fay
17
3 / 3 / 0
10,863
453
13,106
14,928
5,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
GilgameshGeb

VS

Bans
BastetAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 5
13,680
570
16,329
18,020
15,302
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
Bloodfang7
Discordia
20
4 / 3 / 5
13,944
581
12,038
14,161
5,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
LucyKing117
Sylvanus
17
3 / 0 / 6
11,362
473
6,026
13,734
13,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
Mamba 530
Awilix
20
6 / 2 / 4
14,020
584
11,658
20,062
10,026
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

20
5 / 0 / 4
13,517
563
10,616
17,361
7,339
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
46
6
Kills
22
22
Deaths
6
3
Assists
24
Player
Kills
Deaths
Assists
KDA
W
4
1
5
6.5
L
3
8
1
0.44
W
Discordia
Bloodfang7
Discordia
4
3
5
2.17
W
Sylvanus
LucyKing117
Sylvanus
3
0
6
6
W
Awilix
Mamba 530
Awilix
6
2
4
4
L
0
5
1
0.1
L
0
4
0
0
L
Aphrodite
WhiteKknight
Aphrodite
0
2
1
0.25
L
Morgan Le Fay
kvng_lightskiin
Morgan Le Fay
3
3
0
1
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,952
Damage
56,667
86,468
Taken
83,338
54,109
Mitigated
52,238
27,172
Healing
37,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,329
3,299
0
7,977
18,020
15,302
3,935
1,757
16,137
5,694
92,494
L
12,921
1,008
0
5,292
23,718
16,501
0
7,248
16,142
0
80,498
W
Discordia
Bloodfang7
Discordia
12,038
399
0
4,333
14,161
5,991
2,690
3,977
9,789
100,024
0
W
Sylvanus
LucyKing117
Sylvanus
6,026
949
3,932
4,572
13,734
13,580
1,006
2,384
11,298
34,691
9,131
W
Awilix
Mamba 530
Awilix
11,658
4,637
0
5,979
20,062
10,026
70
5,997
13,683
0
111,884
L
9,120
4,394
0
4,007
17,675
6,006
70
9,329
8,296
0
80,134
L
6,433
1,270
14
1,595
15,350
14,130
827
617
14,704
0
72,472
L
Aphrodite
WhiteKknight
Aphrodite
3,372
291
4,385
8,140
14,797
12,164
12
4,222
10,295
63,924
0
L
Morgan Le Fay
kvng_lightskiin
Morgan Le Fay
13,106
322
0
3,739
14,928
5,308
520
6,737
7,453
71,106
0
W
10,616
3,250
0
10,920
17,361
7,339
6,672
1,630
15,657
95,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,501
Gold Earned
66,523
632
Minions Killed
758
0
Camps Cleared
0
2,033,610
Distance Traveled
2,434,657
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,680
570
173
7
0
488,972
5
L
Mulan
11,383
474
150
6
0
426,617
4
W
Discordia
13,944
581
186
8
0
480,593
4
W
Sylvanus
11,362
473
65
3
0
469,080
0
W
Awilix
14,020
584
163
7
0
568,300
1
L
Hou Yi
10,260
428
146
6
0
373,443
2
L
Nike
10,179
424
116
5
0
473,904
5
L
Aphrodite
9,816
409
101
4
0
337,886
7
L
Morgan Le Fay
10,863
453
119
5
0
421,760
4
W
Freya
13,517
563
171
7
0
427,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role