Player Matchup

Nemesis
Nemesis
DaBaydestrian707
Nemesis
Level 145
God Stats
3W - 2L
1,581 SR
Queue Stats
206W - 194L
1,565 Elo+
Solo
Ah Puch
Ah Puch
LewdHAIL
Ah Puch
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 55L
1,424 Elo+
Party 2
Sobek
Sobek
Op-Nimrod
Sobek
Level 140
God Stats
2W - 1L
1,598 SR
Queue Stats
82W - 72L
1,550 Elo+
Solo
Sylvanus
Sylvanus
SailorSkitty
Sylvanus
Level 136
God Stats
1W - 2L
1,465 SR
Queue Stats
348W - 312L
1,529 Elo+
Solo
Ravana
Ravana
danderions
Ravana
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 60L
1,570 Elo+
Party 2
Team Averages
Level 109
1,529 SR
1,528 Elo+

VS

Team Averages
Level 88
1,690 SR
1,584 Elo+
Ares
Ares
 
Ares
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
ClawiLuv
Cerberus
Level 35
God Stats
1W - 0L
1,765 SR
Queue Stats
16W - 10L
1,530 Elo+
Party 1
Hou Yi
Hou Yi
DrXrae
Hou Yi
Level 122
God Stats
2W - 0L
1,705 SR
Queue Stats
23W - 14L
1,617 Elo+
Solo
Ra
Ra
ElusiveSnaps
Ra
Level 82
God Stats
4W - 0L
1,728 SR
Queue Stats
116W - 97L
1,630 Elo+
Party 1
Da Ji
Da Ji
HumanKebab
Da Ji
Level 124
God Stats
2W - 0L
1,753 SR
Queue Stats
46W - 28L
1,645 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 8 / 8
10,241
732
9,413
23,335
25,031
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
LewdHAIL
Ah Puch
17
1 / 8 / 5
9,906
708
9,322
13,503
5,841
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Op-Nimrod
Sobek
18
3 / 6 / 10
10,883
777
11,762
29,236
40,347
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sylvanus
SailorSkitty
Sylvanus
17
7 / 8 / 7
10,785
770
14,058
22,122
19,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
danderions
Ravana
17
5 / 9 / 6
10,518
751
15,038
21,912
23,224
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
18
9 / 3 / 23
12,461
890
14,375
18,784
28,073
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cerberus
ClawiLuv
Cerberus
20
8 / 3 / 22
12,635
903
16,212
21,571
25,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hou Yi
DrXrae
Hou Yi
19
7 / 3 / 22
12,111
865
21,282
12,383
8,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
6 / 3 / 21
11,415
815
22,297
11,068
6,118
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
18
9 / 6 / 18
11,614
830
20,873
16,800
9,405
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
145
18
Kills
39
39
Deaths
18
36
Assists
106
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
9
3
23
6.83
W
Cerberus
ClawiLuv
Cerberus
8
3
22
6.33
L
2
8
8
0.75
W
Hou Yi
DrXrae
Hou Yi
7
3
22
6
W
6
3
21
5.5
W
Da Ji
9
6
18
3
L
Ah Puch
LewdHAIL
Ah Puch
1
8
5
0.44
L
Sobek
Op-Nimrod
Sobek
3
6
10
1.33
L
Sylvanus
SailorSkitty
Sylvanus
7
8
7
1.31
L
Ravana
danderions
Ravana
5
9
6
0.89

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,593
Damage
95,039
110,108
Taken
80,606
113,458
Mitigated
77,028
31,286
Healing
38,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
14,375
778
1,330
2,071
18,784
28,073
380
6,497
12,157
19,853
0
W
Cerberus
ClawiLuv
Cerberus
16,212
1,558
0
7,459
21,571
25,395
447
10,896
10,476
34,899
0
L
9,413
2,213
872
4,450
23,335
25,031
162
9,840
13,083
459
24,200
W
Hou Yi
DrXrae
Hou Yi
21,282
8,857
2,457
1,825
12,383
8,037
2,441
5,933
6,139
0
45,061
W
22,297
1,526
12,475
4,369
11,068
6,118
462
5,346
4,691
47,451
0
W
Da Ji
20,873
5,284
1,535
4,905
16,800
9,405
956
6,911
9,564
0
22,999
L
Ah Puch
LewdHAIL
Ah Puch
9,322
1,203
0
678
13,503
5,841
0
5,185
8,276
29,942
0
L
Sobek
Op-Nimrod
Sobek
11,762
836
1,406
8,290
29,236
40,347
321
12,087
16,610
28,435
0
L
Sylvanus
SailorSkitty
Sylvanus
14,058
2,443
6,662
5,832
22,122
19,015
544
14,498
7,386
18,983
0
L
Ravana
danderions
Ravana
15,038
3,891
834
2,262
21,912
23,224
522
9,769
11,869
0
21,950

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,333
Gold Earned
60,236
131
Minions Killed
213
0
Camps Cleared
0
1,139,978
Distance Traveled
1,281,144
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
12,461
890
19
1
0
274,592
1
W
Cerberus
12,635
903
65
5
0
274,095
1
L
Nemesis
10,241
732
33
2
0
252,280
1
W
Hou Yi
12,111
865
62
4
0
232,642
1
W
Ra
11,415
815
63
5
0
254,006
1
W
Da Ji
11,614
830
4
0
0
245,809
0
L
Ah Puch
9,906
708
48
3
0
214,391
0
L
Sobek
10,883
777
21
2
0
247,943
1
L
Sylvanus
10,785
770
10
1
0
198,443
3
L
Ravana
10,518
751
19
1
0
226,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role