Player Matchup

Sol
Sol
 
Sol
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cabrakan
Cabrakan
ImprezzioN
Cabrakan
Level 98
God Stats
22W - 21L
1,440 SR
Queue Stats
325W - 306L
1,515 Elo+
Party 3
Hun Batz
Hun Batz
Jorgeok34
Hun Batz
Level 93
God Stats
4W - 3L
1,504 SR
Queue Stats
271W - 354L
1,481 Elo+
Party 2
Achilles
Achilles
Niicoloopez17
Achilles
Level 102
God Stats
3W - 2L
1,804 SR
Queue Stats
206W - 299L
1,475 Elo+
Party 2
Izanami
Izanami
RAUK792
Izanami
Level 100
God Stats
5W - 2L
1,299 SR
Queue Stats
365W - 442L
1,495 Elo+
Party 2
Team Averages
Level 94
1,509 SR
1,493 Elo+

VS

Team Averages
Level 99
1,505 SR
1,480 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Molinico99
Mercury
Level 98
God Stats
1W - 1L
1,258 SR
Queue Stats
16W - 20L
1,429 Elo+
Party 4
Sun Wukong
Sun Wukong
Rauperoden
Sun Wukong
Level 108
God Stats
7W - 4L
1,721 SR
Queue Stats
43W - 28L
1,602 Elo+
Party 1
Cerberus
Cerberus
Vamanos
Cerberus
Level 107
God Stats
3W - 3L
1,547 SR
Queue Stats
120W - 112L
1,499 Elo+
Solo
Tsukuyomi
Tsukuyomi
jordimilagritos
Tsukuyomi
Level 53
God Stats
4W - 7L
1,499 SR
Queue Stats
26W - 33L
1,368 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
4 / 1 / 5
10,234
569
10,888
8,858
3,173
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
ImprezzioN
Cabrakan
16
6 / 2 / 9
10,073
560
11,946
10,754
12,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Jorgeok34
Hun Batz
16
8 / 4 / 2
10,070
559
9,584
10,484
3,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Achilles
Niicoloopez17
Achilles
15
4 / 2 / 6
10,106
561
12,407
14,385
11,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
RAUK792
Izanami
17
9 / 4 / 7
11,042
613
14,105
11,944
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 9 / 0
9,514
529
10,342
14,810
3,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Mercury
Molinico99
Mercury
15
3 / 5 / 2
9,496
528
6,269
16,045
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Rauperoden
Sun Wukong
14
2 / 6 / 2
8,617
479
9,314
17,460
10,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
Vamanos
Cerberus
12
0 / 5 / 6
7,464
415
4,827
18,732
12,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tsukuyomi
jordimilagritos
Tsukuyomi
14
3 / 6 / 1
8,415
468
5,573
14,220
4,911
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
31
Kills
13
13
Deaths
31
29
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
1
5
6.5
L
Sol
 
Sol
5
9
0
0.56
W
Cabrakan
ImprezzioN
Cabrakan
6
2
9
5.25
W
Hun Batz
Jorgeok34
Hun Batz
8
4
2
2.25
L
Mercury
Molinico99
Mercury
3
5
2
0.8
W
Achilles
Niicoloopez17
Achilles
4
2
6
3.5
W
Izanami
RAUK792
Izanami
9
4
7
3.13
L
Sun Wukong
Rauperoden
Sun Wukong
2
6
2
0.5
L
Cerberus
Vamanos
Cerberus
0
5
6
0.6
L
Tsukuyomi
jordimilagritos
Tsukuyomi
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,930
Damage
36,325
56,425
Taken
81,267
36,172
Mitigated
36,988
16,402
Healing
19,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
10,888
3,679
0
6,085
8,858
3,173
796
1,643
7,083
75,783
0
L
Sol
 
Sol
10,342
2,456
0
3,428
14,810
3,909
1,456
4,577
10,185
57,764
5,536
W
Cabrakan
ImprezzioN
Cabrakan
11,946
1,732
0
1,378
10,754
12,600
0
4,911
5,806
33,766
0
W
Hun Batz
Jorgeok34
Hun Batz
9,584
3,338
0
2,789
10,484
3,989
0
2,211
8,197
0
57,874
L
Mercury
Molinico99
Mercury
6,269
1,866
0
5,484
16,045
4,764
0
3,299
12,630
0
61,377
W
Achilles
Niicoloopez17
Achilles
12,407
3,319
0
3,720
14,385
11,988
346
281
13,193
0
47,961
W
Izanami
RAUK792
Izanami
14,105
10,351
0
2,430
11,944
4,422
3,191
5,937
6,007
0
86,412
L
Sun Wukong
Rauperoden
Sun Wukong
9,314
2,343
0
4,773
17,460
10,978
0
3,771
12,578
457
43,389
L
Cerberus
Vamanos
Cerberus
4,827
266
105
2,346
18,732
12,426
0
6,769
11,912
17,432
0
L
Tsukuyomi
jordimilagritos
Tsukuyomi
5,573
1,331
0
3,837
14,220
4,911
484
4,418
9,671
0
48,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,525
Gold Earned
43,506
516
Minions Killed
429
0
Camps Cleared
0
1,702,716
Distance Traveled
1,662,931
14
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,234
569
136
8
0
359,894
4
L
Sol
9,514
529
121
7
0
279,635
3
W
Cabrakan
10,073
560
41
2
0
345,523
2
W
Hun Batz
10,070
559
98
5
0
368,903
2
L
Mercury
9,496
528
120
7
0
366,227
5
W
Achilles
10,106
561
104
6
0
316,260
4
W
Izanami
11,042
613
137
8
0
312,136
2
L
Sun Wukong
8,617
479
79
4
0
311,180
8
L
Cerberus
7,464
415
36
2
0
340,209
7
L
Tsukuyomi
8,415
468
73
4
0
365,680
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role