Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ao Kuang
Ao Kuang
SmokSumShake
Ao Kuang
Level 156
God Stats
12W - 9L
1,576 SR
Queue Stats
971W - 970L
1,634 Elo+
Solo
Athena
Athena
YoBoyDon
Athena
Level 82
God Stats
0W - 3L
1,252 SR
Queue Stats
178W - 202L
1,441 Elo+
Party 1
Tsukuyomi
Tsukuyomi
YokaiNaga
Tsukuyomi
Level 84
God Stats
4W - 1L
1,574 SR
Queue Stats
442W - 381L
1,598 Elo+
Solo
Neith
Neith
lil XMAN49ers
Neith
Level 63
God Stats
2W - 2L
1,678 SR
Queue Stats
105W - 137L
1,384 Elo+
Party 1
Team Averages
Level 91
1,516 SR
1,511 Elo+

VS

Team Averages
Level 103
1,510 SR
1,565 Elo+
Sol
Sol
Mikeswazowski
Sol
Level 121
God Stats
11W - 14L
1,507 SR
Queue Stats
425W - 398L
1,552 Elo+
Solo
Serqet
Serqet
MinnilX
Serqet
Level 66
God Stats
4W - 2L
1,807 SR
Queue Stats
112W - 110L
1,648 Elo+
Solo
Chernobog
Chernobog
OgGenos
Chernobog
Level 147
God Stats
3W - 1L
1,475 SR
Queue Stats
183W - 165L
1,531 Elo+
Solo
Atlas
Atlas
VanillaTank
Atlas
Level 88
God Stats
1W - 0L
1,270 SR
Queue Stats
49W - 23L
1,592 Elo+
Solo
Arachne
Arachne
WilyWoody13
Arachne
Level 93
God Stats
1W - 2L
1,491 SR
Queue Stats
410W - 369L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
2 / 1 / 4
8,579
452
6,032
9,397
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
SmokSumShake
Ao Kuang
13
0 / 6 / 4
8,033
423
7,111
14,831
11,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Athena
YoBoyDon
Athena
14
1 / 1 / 3
8,674
457
4,443
15,891
13,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
YokaiNaga
Tsukuyomi
17
7 / 6 / 2
10,883
573
14,988
14,157
6,256
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
0 / 4 / 1
7,642
402
5,641
9,344
3,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 3 / 3
10,426
549
13,244
11,809
4,815
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Serqet
MinnilX
Serqet
19
6 / 1 / 3
11,089
584
14,243
13,832
11,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chernobog
OgGenos
Chernobog
17
3 / 1 / 3
9,833
518
8,365
9,200
3,849
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 0 / 4
8,596
452
8,043
11,939
11,224
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Arachne
WilyWoody13
Arachne
15
3 / 5 / 3
9,230
486
2,263
13,995
6,342
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
33
10
Kills
17
18
Deaths
10
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
1
4
4
W
3
3
3
1.5
W
Serqet
MinnilX
Serqet
6
1
3
7.5
W
Chernobog
OgGenos
Chernobog
3
1
3
4.5
L
Ao Kuang
SmokSumShake
Ao Kuang
0
6
4
0.33
W
2
0
4
4
W
Arachne
WilyWoody13
Arachne
3
5
3
0.9
L
Athena
YoBoyDon
Athena
1
1
3
2.5
L
Tsukuyomi
YokaiNaga
Tsukuyomi
7
6
2
1.33
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,215
Damage
46,158
63,620
Taken
60,775
38,218
Mitigated
37,521
12,019
Healing
24,034
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,032
1,421
0
3,686
9,397
3,551
0
1,701
7,567
0
47,793
W
13,244
3,948
0
6,401
11,809
4,815
425
699
11,110
74,856
7,480
W
Serqet
MinnilX
Serqet
14,243
2,428
0
4,403
13,832
11,291
0
5,321
8,312
18,741
53,960
W
Chernobog
OgGenos
Chernobog
8,365
5,019
0
4,577
9,200
3,849
537
1,469
7,731
0
77,430
L
Ao Kuang
SmokSumShake
Ao Kuang
7,111
1,192
0
3,552
14,831
11,305
0
2,878
9,498
37,895
7,393
W
8,043
2,965
0
3,114
11,939
11,224
0
2,275
9,664
22,746
0
W
Arachne
WilyWoody13
Arachne
2,263
1,598
0
5,539
13,995
6,342
0
1,117
12,818
0
63,104
L
Athena
YoBoyDon
Athena
4,443
1,796
0
2,614
15,891
13,337
0
7,790
8,050
26,152
0
L
Tsukuyomi
YokaiNaga
Tsukuyomi
14,988
3,906
0
475
14,157
6,256
39
6,701
7,351
0
80,990
L
5,641
1,636
0
1,692
9,344
3,769
0
3,723
5,568
0
54,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,811
Gold Earned
49,174
468
Minions Killed
560
0
Camps Cleared
0
1,840,629
Distance Traveled
1,853,620
19
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,579
452
92
5
0
428,451
6
W
Sol
10,426
549
151
8
0
339,759
7
W
Serqet
11,089
584
144
8
0
393,855
2
W
Chernobog
9,833
518
140
7
0
345,161
1
L
Ao Kuang
8,033
423
75
4
0
302,626
1
W
Atlas
8,596
452
29
2
0
365,736
12
W
Arachne
9,230
486
96
5
0
409,109
5
L
Athena
8,674
457
51
3
0
398,822
5
L
Tsukuyomi
10,883
573
152
8
0
381,012
7
L
Neith
7,642
402
98
5
0
329,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role