Player Matchup

Hades
Hades
BrushedStone437
Hades
Level 136
God Stats
33W - 21L
1,664 SR
Queue Stats
219W - 200L
1,589 Elo+
Party 1
Medusa
Medusa
Embee11
Medusa
Level 129
God Stats
22W - 21L
1,496 SR
Queue Stats
198W - 203L
1,491 Elo+
Party 3
Atlas
Atlas
ISellSnipers
Atlas
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
452W - 424L
1,633 Elo+
Party 1
Hercules
Hercules
Thunderish
Hercules
Level 132
God Stats
3W - 5L
1,591 SR
Queue Stats
194W - 196L
1,509 Elo+
Party 3
Da Ji
Da Ji
mr rose0503
Da Ji
Level 125
God Stats
5W - 4L
1,621 SR
Queue Stats
378W - 347L
1,600 Elo+
Party 1
Team Averages
Level 126
1,574 SR
1,564 Elo+

VS

Team Averages
Level 131
1,713 SR
1,586 Elo+
Mulan
Mulan
Drøwzy
Mulan
Level 147
God Stats
11W - 3L
1,854 SR
Queue Stats
140W - 110L
1,608 Elo+
Party 2
Geb
Geb
Munkiez67
Geb
Level 126
God Stats
9W - 4L
1,701 SR
Queue Stats
31W - 25L
1,572 Elo+
Party 2
Nox
Nox
WeroZero
Nox
Level 156
God Stats
4W - 2L
1,465 SR
Queue Stats
565W - 531L
1,577 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
hejeh
Ah Muzen Cab
Level 86
God Stats
6W - 0L
1,759 SR
Queue Stats
290W - 264L
1,580 Elo+
Solo
Loki
Loki
xjuantonx909
Loki
Level 142
God Stats
8W - 4L
1,786 SR
Queue Stats
71W - 62L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 1
9,190
460
8,827
14,482
7,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Embee11
Medusa
15
1 / 4 / 0
9,534
477
9,219
12,217
5,334
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
0 / 4 / 3
8,149
407
5,072
18,271
14,387
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hercules
Thunderish
Hercules
15
1 / 3 / 0
9,206
460
10,782
19,491
17,516
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
2 / 4 / 0
9,371
469
13,303
19,900
8,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Drøwzy
Mulan
18
5 / 0 / 7
11,310
566
21,742
16,215
15,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
2 / 2 / 11
9,876
494
7,276
20,460
14,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
0 / 3 / 11
9,925
496
8,796
11,602
4,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
hejeh
Ah Muzen Cab
20
7 / 0 / 5
12,308
615
13,561
11,440
4,531
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
6 / 0 / 8
11,052
553
9,870
11,000
3,639
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
62
5
Kills
20
20
Deaths
5
4
Assists
42
Player
Kills
Deaths
Assists
KDA
L
1
5
1
0.3
W
Mulan
Drøwzy
Mulan
5
0
7
8.5
L
Medusa
Embee11
Medusa
1
4
0
0.25
L
0
4
3
0.38
W
2
2
11
3.75
L
Hercules
Thunderish
Hercules
1
3
0
0.33
W
0
3
11
1.83
W
Ah Muzen Cab
hejeh
Ah Muzen Cab
7
0
5
9.5
L
2
4
0
0.5
W
6
0
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,203
Damage
61,245
84,361
Taken
70,717
52,699
Mitigated
42,703
29,170
Healing
28,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,827
726
445
5,295
14,482
7,243
0
4,546
9,508
70,712
0
W
Mulan
Drøwzy
Mulan
21,742
2,618
111
8,481
16,215
15,679
256
2,529
13,686
0
70,837
L
Medusa
Embee11
Medusa
9,219
3,635
0
2,457
12,217
5,334
0
1,176
10,939
0
79,741
L
5,072
788
1,952
2,937
18,271
14,387
0
5,000
12,833
20,647
0
W
7,276
688
556
7,786
20,460
14,852
190
5,241
15,219
23,701
0
L
Hercules
Thunderish
Hercules
10,782
3,209
0
7,630
19,491
17,516
0
3,029
15,507
6,841
50,174
W
8,796
860
0
3,423
11,602
4,002
1,035
4,015
7,587
63,300
0
W
Ah Muzen Cab
hejeh
Ah Muzen Cab
13,561
5,905
0
3,566
11,440
4,531
3,788
1,126
10,314
0
114,880
L
13,303
2,920
0
8,454
19,900
8,219
0
1,817
17,762
0
87,204
W
9,870
1,292
0
4,178
11,000
3,639
562
2,628
8,372
0
76,175

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,450
Gold Earned
54,471
614
Minions Killed
599
0
Camps Cleared
0
1,848,679
Distance Traveled
2,074,429
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,190
460
172
9
0
330,165
5
W
Mulan
11,310
566
122
6
0
402,165
0
L
Medusa
9,534
477
148
7
0
357,301
8
L
Atlas
8,149
407
36
2
0
388,433
5
W
Geb
9,876
494
41
2
0
432,667
5
L
Hercules
9,206
460
132
7
0
393,370
5
W
Nox
9,925
496
123
6
0
367,582
1
W
Ah Muzen Cab
12,308
615
189
9
0
414,067
3
L
Da Ji
9,371
469
126
6
0
379,410
5
W
Loki
11,052
553
124
6
0
457,948
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role