Player Matchup

Atlas
Atlas
HarbingerOfLaw
Atlas
Level 129
God Stats
12W - 10L
1,397 SR
Queue Stats
447W - 427L
1,514 Elo+
Party 2
Tiamat
Tiamat
MrClem
Tiamat
Level 83
God Stats
37W - 27L
1,635 SR
Queue Stats
471W - 446L
1,572 Elo+
Party 2
Fenrir
Fenrir
Rulex 3
Fenrir
Level 48
God Stats
4W - 1L
1,704 SR
Queue Stats
165W - 161L
1,455 Elo+
Solo
Ra
Ra
ii-HATE-SMITE
Ra
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,482 Elo+
Party 2
Neith
Neith
thestfav
Neith
Level 135
God Stats
53W - 53L
1,466 SR
Queue Stats
368W - 365L
1,451 Elo+
Party 2
Team Averages
Level 80
1,540 SR
1,495 Elo+

VS

Team Averages
Level 74
1,506 SR
1,524 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
FearfulClay
The Morrigan
Level 49
God Stats
5W - 9L
1,520 SR
Queue Stats
104W - 103L
1,509 Elo+
Solo
Chang'e
Chang'e
Gordonrams881
Chang'e
Level 29
God Stats
0W - 1L
1,530 SR
Queue Stats
6W - 4L
1,637 Elo+
Party 1
Hachiman
Hachiman
JRGKING99
Hachiman
Level 128
God Stats
0W - 2L
1,451 SR
Queue Stats
24W - 32L
1,486 Elo+
Party 1
Amaterasu
Amaterasu
KLGKollider
Amaterasu
Level 33
God Stats
7W - 6L
1,530 SR
Queue Stats
68W - 63L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 2 / 11
7,799
557
7,418
7,061
2,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
MrClem
Tiamat
12
7 / 3 / 13
8,073
577
8,225
10,436
7,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Fenrir
Rulex 3
Fenrir
11
1 / 3 / 4
6,779
484
3,924
9,123
3,953
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
10 / 0 / 7
9,024
645
9,036
6,928
3,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
thestfav
Neith
13
4 / 2 / 2
8,312
594
9,829
10,109
3,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
2 / 7 / 4
6,482
463
6,349
13,360
6,887
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
FearfulClay
The Morrigan
12
1 / 3 / 3
6,816
487
3,623
6,284
1,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chang'e
11
2 / 7 / 1
6,710
479
7,265
12,544
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
JRGKING99
Hachiman
10
2 / 8 / 2
6,190
442
5,781
11,732
3,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Amaterasu
KLGKollider
Amaterasu
10
3 / 3 / 1
6,351
454
5,825
9,613
4,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
21
28
Kills
10
10
Deaths
28
37
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
7
4
0.57
L
The Morrigan
FearfulClay
The Morrigan
1
3
3
0.83
L
Chang'e
2
7
1
0.36
W
6
2
11
5.75
L
Hachiman
JRGKING99
Hachiman
2
8
2
0.38
L
Amaterasu
KLGKollider
Amaterasu
3
3
1
1.17
W
Tiamat
MrClem
Tiamat
7
3
13
4.5
W
Fenrir
Rulex 3
Fenrir
1
3
4
1
W
10
0
7
13.5
W
Neith
thestfav
Neith
4
2
2
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,432
Damage
28,843
43,657
Taken
53,533
20,908
Mitigated
21,266
13,807
Healing
9,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,349
932
987
1,443
13,360
6,887
0
8,308
4,636
24,417
0
L
The Morrigan
FearfulClay
The Morrigan
3,623
774
0
0
6,284
1,973
0
2,145
4,033
47,689
163
L
Chang'e
7,265
39
941
3,115
12,544
4,139
0
6,148
6,190
37,312
0
W
7,418
1,893
0
992
7,061
2,578
1,087
3,607
3,380
29,459
0
L
Hachiman
JRGKING99
Hachiman
5,781
2,765
0
1,429
11,732
3,294
132
6,026
5,328
0
27,752
L
Amaterasu
KLGKollider
Amaterasu
5,825
2,484
0
1,535
9,613
4,973
0
932
8,667
0
26,592
W
Tiamat
MrClem
Tiamat
8,225
1,452
433
3,134
10,436
7,875
92
5,140
5,146
29,998
0
W
Fenrir
Rulex 3
Fenrir
3,924
885
0
216
9,123
3,953
0
3,087
5,976
0
36,574
W
9,036
762
723
3,004
6,928
3,032
0
3,333
3,423
52,590
0
W
Neith
thestfav
Neith
9,829
4,832
0
5,305
10,109
3,470
813
1,452
8,657
0
51,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,987
Gold Earned
32,549
341
Minions Killed
290
0
Camps Cleared
0
1,336,506
Distance Traveled
1,341,944
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,482
463
34
2
0
268,149
3
L
The Morrigan
6,816
487
98
7
0
282,444
5
L
Chang'e
6,710
479
75
5
0
256,178
4
W
Atlas
7,799
557
46
3
0
259,020
4
L
Hachiman
6,190
442
47
3
0
240,903
3
L
Amaterasu
6,351
454
36
3
0
294,270
1
W
Tiamat
8,073
577
32
2
0
260,230
4
W
Fenrir
6,779
484
59
4
0
301,349
1
W
Ra
9,024
645
104
7
0
287,968
3
W
Neith
8,312
594
100
7
0
227,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role