Player Matchup

Arachne
Arachne
 
Arachne
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Adis2002
Sol
Level 118
God Stats
10W - 5L
1,634 SR
Queue Stats
131W - 123L
1,535 Elo+
Party 2
Sylvanus
Sylvanus
PGTugi
Sylvanus
Level 66
God Stats
16W - 15L
1,488 SR
Queue Stats
43W - 55L
1,430 Elo+
Solo
Kukulkan
Kukulkan
SplixTheWolf
Kukulkan
Level 140
God Stats
3W - 4L
1,811 SR
Queue Stats
62W - 66L
1,453 Elo+
Party 3
Atlas
Atlas
ortenpippi
Atlas
Level 124
God Stats
3W - 0L
1,712 SR
Queue Stats
122W - 95L
1,558 Elo+
Party 2
Team Averages
Level 111
1,629 SR
1,495 Elo+

VS

Team Averages
Level 53
1,586 SR
1,487 Elo+
Fenrir
Fenrir
 
Fenrir
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BUBULUBU
Anubis
Level 96
God Stats
1W - 1L
1,626 SR
Queue Stats
1W - 2L
1,474 Elo+
Party 1
Ymir
Ymir
BehindYA
Ymir
Level 97
God Stats
2W - 1L
1,549 SR
Queue Stats
2W - 2L
1,512 Elo+
Party 1
Skadi
Skadi
SeaLife
Skadi
Level 27
God Stats
1W - 1L
1,681 SR
Queue Stats
1W - 2L
1,474 Elo+
Party 1
Bellona
Bellona
berange4
Bellona
Level 27
God Stats
1W - 1L
1,574 SR
Queue Stats
1W - 2L
1,474 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
6 / 4 / 7
11,712
586
10,803
17,719
6,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 3 / 4
11,493
575
6,432
7,198
2,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
PGTugi
Sylvanus
19
7 / 3 / 9
12,534
627
13,593
14,613
12,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
SplixTheWolf
Kukulkan
19
10 / 4 / 5
12,483
624
20,288
10,224
3,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
16
2 / 2 / 12
11,184
559
6,238
19,555
27,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
4 / 6 / 4
9,410
471
9,548
18,845
9,762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
BUBULUBU
Anubis
16
5 / 5 / 3
10,524
526
10,728
15,289
6,634
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
13
3 / 3 / 4
9,000
450
6,252
13,534
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Skadi
SeaLife
Skadi
12
2 / 8 / 4
8,269
413
6,045
13,623
3,708
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
berange4
Bellona
14
1 / 7 / 2
8,763
438
6,475
13,999
13,290
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
32
29
Kills
15
16
Deaths
29
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
6
4
7
2.38
L
Fenrir
 
Fenrir
4
6
4
1
W
4
3
4
2
L
Anubis
BUBULUBU
Anubis
5
5
3
1.3
L
Ymir
3
3
4
1.67
W
Sylvanus
PGTugi
Sylvanus
7
3
9
3.83
L
Skadi
SeaLife
Skadi
2
8
4
0.5
W
Kukulkan
SplixTheWolf
Kukulkan
10
4
5
3.13
L
Bellona
berange4
Bellona
1
7
2
0.29
W
Atlas
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,354
Damage
39,048
69,309
Taken
75,290
51,013
Mitigated
46,324
29,096
Healing
17,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
10,803
7,455
0
8,742
17,719
6,337
655
3,715
14,004
0
72,688
L
Fenrir
 
Fenrir
9,548
3,555
0
4,227
18,845
9,762
0
9,105
9,740
0
50,396
W
6,432
1,906
0
3,167
7,198
2,039
3,447
3,416
3,782
77,466
8,898
L
Anubis
BUBULUBU
Anubis
10,728
382
0
6,650
15,289
6,634
0
12,097
3,192
63,398
0
L
Ymir
6,252
686
0
2,671
13,534
12,930
0
6,619
6,915
34,133
0
W
Sylvanus
PGTugi
Sylvanus
13,593
4,505
1,467
8,109
14,613
12,363
2,267
2,668
11,945
62,624
14,126
L
Skadi
SeaLife
Skadi
6,045
2,959
0
1,444
13,623
3,708
0
9,236
4,387
0
33,774
W
Kukulkan
SplixTheWolf
Kukulkan
20,288
1,339
0
2,496
10,224
3,232
2,243
5,098
5,126
99,860
0
L
Bellona
berange4
Bellona
6,475
1,544
0
2,373
13,999
13,290
1,082
7,592
6,407
0
37,901
W
Atlas
6,238
1,846
0
5,115
19,555
27,042
897
5,236
14,319
25,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,406
Gold Earned
45,966
573
Minions Killed
400
0
Camps Cleared
0
1,856,028
Distance Traveled
1,642,084
18
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,712
586
111
6
0
407,781
2
L
Fenrir
9,410
471
79
4
0
361,965
0
W
Sol
11,493
575
135
7
0
393,446
6
L
Anubis
10,524
526
123
6
0
302,706
2
L
Ymir
9,000
450
50
3
0
315,463
2
W
Sylvanus
12,534
627
134
7
0
303,631
2
L
Skadi
8,269
413
71
4
0
336,388
0
W
Kukulkan
12,483
624
170
9
0
370,808
5
L
Bellona
8,763
438
77
4
0
325,562
0
W
Atlas
11,184
559
23
1
0
380,362
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role