Player Matchup

Merlin
Merlin
Koreijutsu
Merlin
Level 155
God Stats
3W - 1L
1,693 SR
Queue Stats
10W - 9L
1,602 Elo+
Solo
Cupid
Cupid
MagicCamel
Cupid
Level 15
God Stats
1W - 2L
1,212 SR
Queue Stats
7W - 3L
1,257 Elo+
Party 1
Atlas
Atlas
yashinyashan
Atlas
Level 36
God Stats
4W - 1L
1,671 SR
Queue Stats
52W - 59L
1,277 Elo+
Party 1
Team Averages
Level 69
1,525 SR
1,379 Elo+

VS

Team Averages
Level 62
1,582 SR
1,441 Elo+
Jormungandr
Jormungandr
McYeeter
Jormungandr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 19L
1,347 Elo+
Party 2
Medusa
Medusa
NDMKID
Medusa
Level 8
God Stats
2W - 2L
1,632 SR
Queue Stats
6W - 13L
1,284 Elo+
Party 2
Chiron
Chiron
elmozodetumama
Chiron
Level 128
God Stats
2W - 4L
1,615 SR
Queue Stats
43W - 20L
1,693 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Koreijutsu
Merlin
14
6 / 0 / 4
9,315
776
11,602
5,166
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cupid
13
4 / 4 / 5
8,763
730
9,924
8,710
2,729
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
0 / 3 / 9
7,955
663
2,170
11,263
9,012
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
McYeeter
Jormungandr
12
1 / 4 / 6
8,515
710
6,473
12,514
11,961
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
NDMKID
Medusa
11
4 / 6 / 3
8,122
677
5,788
10,880
4,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 0 / 5
7,410
618
3,860
5,346
1,659
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
10
Kills
7
7
Deaths
10
18
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Merlin
Koreijutsu
Merlin
6
0
4
8
W
Cupid
4
4
5
1.63
L
Jormungandr
McYeeter
Jormungandr
1
4
6
1
L
Medusa
NDMKID
Medusa
4
6
3
0.92
L
2
0
5
4.5
W
0
3
9
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,696
Damage
16,121
25,139
Taken
28,740
13,587
Mitigated
18,064
5,584
Healing
5,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
Koreijutsu
Merlin
11,602
326
189
1,530
5,166
1,846
1,033
1,635
3,531
48,091
0
W
Cupid
9,924
7,019
175
583
8,710
2,729
1,274
2,585
6,125
0
21,475
L
Jormungandr
McYeeter
Jormungandr
6,473
1,618
0
2,250
12,514
11,961
112
3,823
8,315
27,671
0
L
Medusa
NDMKID
Medusa
5,788
2,107
0
1,202
10,880
4,444
449
6,668
3,854
0
22,736
L
3,860
1,350
175
1,629
5,346
1,659
84
2,810
2,318
0
14,356
W
2,170
798
475
2,632
11,263
9,012
447
2,800
8,463
6,445
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,033
Gold Earned
24,047
125
Minions Killed
115
5
Camps Cleared
6
657,221
Distance Traveled
522,059
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,315
776
83
7
5
231,604
4
W
Cupid
8,763
730
33
3
0
217,242
2
L
Jormungandr
8,515
710
46
4
1
208,731
0
L
Medusa
8,122
677
38
3
2
203,070
1
L
Chiron
7,410
618
31
3
3
110,258
0
W
Atlas
7,955
663
9
1
0
208,375
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role