Player Matchup

Pele
Pele
Baltimore_king19
Pele
Level 154
God Stats
5W - 3L
1,713 SR
Queue Stats
217W - 247L
1,523 Elo+
Party 1
Ymir
Ymir
CaseysDeception1
Ymir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,390 Elo+
Party 1
Chang'e
Chang'e
ItsYungBucks
Chang'e
Level 66
God Stats
3W - 1L
1,489 SR
Queue Stats
78W - 65L
1,547 Elo+
Party 1
Chaac
Chaac
PsychoticWolf824
Chaac
Level 146
God Stats
28W - 20L
1,595 SR
Queue Stats
422W - 369L
1,576 Elo+
Party 1
Jing Wei
Jing Wei
boogie1352
Jing Wei
Level 107
God Stats
9W - 12L
1,528 SR
Queue Stats
236W - 213L
1,574 Elo+
Party 1
Team Averages
Level 97
1,565 SR
1,522 Elo+

VS

Team Averages
Level 102
1,581 SR
1,481 Elo+
Medusa
Medusa
ClownInDaCut
Medusa
Level 49
God Stats
1W - 1L
1,710 SR
Queue Stats
33W - 25L
1,556 Elo+
Solo
Mulan
Mulan
ImortalXian
Mulan
Level 126
God Stats
31W - 18L
1,607 SR
Queue Stats
129W - 104L
1,440 Elo+
Solo
Atlas
Atlas
TheCrunkMan420
Atlas
Level 158
God Stats
26W - 25L
1,469 SR
Queue Stats
261W - 254L
1,497 Elo+
Solo
Sol
Sol
kosmik_oceans123
Sol
Level 73
God Stats
6W - 9L
1,573 SR
Queue Stats
127W - 109L
1,465 Elo+
Party 2
Athena
Athena
lunacalypzo
Athena
Level 103
God Stats
35W - 36L
1,544 SR
Queue Stats
231W - 209L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 4 / 1
6,374
455
5,470
9,217
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

8
0 / 4 / 1
5,183
370
2,087
8,934
2,602
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
ItsYungBucks
Chang'e
10
0 / 3 / 0
6,064
433
2,220
6,046
1,847
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
0 / 1 / 2
7,405
529
4,710
9,696
6,591
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
boogie1352
Jing Wei
10
1 / 5 / 0
6,301
450
3,236
10,065
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
10 / 1 / 3
7,853
561
10,511
7,785
2,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

11
2 / 2 / 5
6,906
493
6,185
9,404
4,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

13
1 / 0 / 2
7,317
523
3,487
5,308
3,793
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
3 / 0 / 3
7,688
549
5,123
5,002
1,484
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Athena
11
1 / 0 / 8
6,987
499
2,389
11,537
11,225
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
2
Kills
17
17
Deaths
3
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
L
0
4
1
0.13
W
Medusa
10
1
3
11.5
W
2
2
5
2.25
L
Chang'e
ItsYungBucks
Chang'e
0
3
0
0
L
0
1
2
1
W
1
0
2
2
L
Jing Wei
boogie1352
Jing Wei
1
5
0
0.2
W
3
0
3
4.5
W
Athena
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,723
Damage
27,695
43,958
Taken
39,036
15,893
Mitigated
23,780
13,626
Healing
14,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,470
1,485
0
2,482
9,217
2,702
645
1,885
7,286
0
33,952
L
2,087
398
0
1,964
8,934
2,602
96
2,283
6,609
6,317
0
W
Medusa
10,511
4,161
0
3,193
7,785
2,725
23
788
6,955
0
46,096
W
6,185
1,268
198
5,039
9,404
4,553
0
51
9,137
0
41,400
L
Chang'e
ItsYungBucks
Chang'e
2,220
531
39
1,434
6,046
1,847
0
2,602
3,192
30,772
0
L
4,710
667
0
4,689
9,696
6,591
791
3,033
6,623
0
44,627
W
3,487
1,130
0
804
5,308
3,793
816
573
4,454
36,854
4,941
L
Jing Wei
boogie1352
Jing Wei
3,236
2,385
0
3,018
10,065
2,151
113
778
9,275
0
41,402
W
5,123
1,463
0
2,532
5,002
1,484
1,196
1,181
3,821
38,436
0
W
Athena
2,389
588
0
2,862
11,537
11,225
174
1,714
9,823
20,779
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,327
Gold Earned
36,751
311
Minions Killed
345
0
Camps Cleared
0
1,272,101
Distance Traveled
1,317,188
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,374
455
65
5
0
265,839
4
L
Ymir
5,183
370
11
1
0
256,970
0
W
Medusa
7,853
561
59
4
0
264,175
1
W
Mulan
6,906
493
74
5
0
253,172
1
L
Chang'e
6,064
433
56
4
0
240,883
0
L
Chaac
7,405
529
99
7
0
263,616
0
W
Atlas
7,317
523
81
6
0
258,528
3
L
Jing Wei
6,301
450
80
6
0
244,793
0
W
Sol
7,688
549
93
7
0
270,319
2
W
Athena
6,987
499
38
3
0
270,994
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role