Player Matchup

Hou Yi
Hou Yi
DrunkTyr
Hou Yi
Level 159
God Stats
1W - 0L
1,654 SR
Queue Stats
12W - 10L
1,600 Elo+
Party 1
Chronos
Chronos
SixPathSanity
Chronos
Level 154
God Stats
1W - 0L
1,323 SR
Queue Stats
144W - 100L
1,664 Elo+
Party 1
Khepri
Khepri
SonorousSatyr76
Khepri
Level 158
God Stats
23W - 8L
1,704 SR
Queue Stats
318W - 269L
1,590 Elo+
Party 1
Team Averages
Level 157
1,560 SR
1,618 Elo+

VS

Team Averages
Level 117
1,509 SR
1,562 Elo+
Serqet
Serqet
Churro
Serqet
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 9L
1,600 Elo+
Solo
Sol
Sol
Siegmeyer245
Sol
Level 101
God Stats
6W - 10L
1,527 SR
Queue Stats
94W - 98L
1,569 Elo+
Solo
Atlas
Atlas
shesui
Atlas
Level 103
God Stats
0W - 2L
1,500 SR
Queue Stats
31W - 40L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
DrunkTyr
Hou Yi
13
8 / 5 / 6
9,850
895
9,561
10,585
3,752
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Chronos
14
7 / 4 / 6
9,490
863
10,277
10,561
4,142
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 3 / 14
9,163
833
5,212
13,025
12,862
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Churro
Serqet
12
5 / 7 / 6
8,438
767
11,007
9,894
5,016
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
3 / 4 / 9
8,935
812
13,572
10,617
3,277
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Atlas
shesui
Atlas
12
4 / 5 / 4
9,119
829
3,723
10,871
11,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
31
16
Kills
12
12
Deaths
16
26
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
Churro
Serqet
5
7
6
1.14
W
Hou Yi
DrunkTyr
Hou Yi
8
5
6
2.2
L
3
4
9
1.88
W
Chronos
7
4
6
2.5
W
1
3
14
2.67
L
Atlas
shesui
Atlas
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,050
Damage
28,302
34,171
Taken
31,382
20,756
Mitigated
19,574
6,403
Healing
6,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Churro
Serqet
11,007
2,263
0
125
9,894
5,016
0
4,674
5,220
0
17,692
W
Hou Yi
DrunkTyr
Hou Yi
9,561
3,897
0
704
10,585
3,752
179
6,192
3,964
0
21,883
L
13,572
6,059
0
4,060
10,617
3,277
1,445
6,073
4,544
44,662
0
W
Chronos
10,277
3,395
756
969
10,561
4,142
2,305
4,082
6,103
25,785
1,911
W
5,212
1,049
757
3,217
13,025
12,862
362
7,256
5,395
28,177
0
L
Atlas
shesui
Atlas
3,723
1,034
244
1,584
10,871
11,281
168
3,875
6,996
13,223
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,503
Gold Earned
26,492
113
Minions Killed
104
5
Camps Cleared
4
602,549
Distance Traveled
585,988
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,438
767
17
2
1
207,030
0
W
Hou Yi
9,850
895
22
2
0
173,460
0
L
Sol
8,935
812
77
7
2
189,032
3
W
Chronos
9,490
863
44
4
2
206,815
1
W
Khepri
9,163
833
47
4
3
222,274
4
L
Atlas
9,119
829
10
1
1
189,926
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role