Player Matchup

Vulcan
Vulcan
Dàrkstar
Vulcan
Level 138
God Stats
1W - 0L
1,710 SR
Queue Stats
26W - 13L
1,783 Elo+
Party 1
Charybdis
Charybdis
InlandEmperor1
Charybdis
Level 126
God Stats
2W - 0L
1,754 SR
Queue Stats
27W - 21L
1,661 Elo+
Party 1
Cthulhu
Cthulhu
IssaLoop
Cthulhu
Level 29
God Stats
1W - 0L
1,946 SR
Queue Stats
9W - 5L
1,696 Elo+
Party 1
Medusa
Medusa
theprestigegamer
Medusa
Level 23
God Stats
1W - 0L
1,702 SR
Queue Stats
7W - 2L
1,786 Elo+
Party 1
Team Averages
Level 79
1,778 SR
1,732 Elo+

VS

Team Averages
Level 84
1,750 SR
1,674 Elo+
Anhur
Anhur
ArachnidPhobias
Anhur
Level 78
God Stats
7W - 3L
1,544 SR
Queue Stats
117W - 67L
1,673 Elo+
Party 2
Chronos
Chronos
Leechies
Chronos
Level 126
God Stats
1W - 2L
1,761 SR
Queue Stats
102W - 56L
1,665 Elo+
Party 2
Sol
Sol
OnceZero
Sol
Level 101
God Stats
1W - 1L
1,878 SR
Queue Stats
96W - 53L
1,673 Elo+
Party 2
Neith
Neith
SenseiJoRoGan
Neith
Level 29
God Stats
9W - 3L
1,816 SR
Queue Stats
70W - 30L
1,686 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Dàrkstar
Vulcan
18
2 / 1 / 7
11,419
878
17,481
9,759
3,905
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charybdis
InlandEmperor1
Charybdis
16
2 / 1 / 2
10,464
805
4,680
8,573
3,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
IssaLoop
Cthulhu
16
2 / 3 / 4
10,229
787
4,665
8,335
7,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
5 / 3 / 2
10,645
819
7,047
8,267
3,066
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 4 / 2
9,664
743
5,610
13,764
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
Leechies
Chronos
15
1 / 2 / 1
9,198
708
4,525
9,210
2,732
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
5 / 1 / 1
10,892
838
9,480
8,705
3,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 4 / 3
9,172
706
5,686
8,045
2,765
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
11
Kills
8
8
Deaths
11
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
W
Vulcan
Dàrkstar
Vulcan
2
1
7
5.5
W
Charybdis
InlandEmperor1
Charybdis
2
1
2
3
W
Cthulhu
IssaLoop
Cthulhu
2
3
4
1.33
L
Chronos
Leechies
Chronos
1
2
1
0.75
L
5
1
1
5.5
L
0
4
3
0.38
W
5
3
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,873
Damage
25,301
34,934
Taken
39,724
17,014
Mitigated
13,398
6,124
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,610
984
0
1,666
13,764
4,473
1,300
9,429
4,335
0
30,101
W
Vulcan
Dàrkstar
Vulcan
17,481
3,069
279
2,730
9,759
3,905
1,131
3,356
6,403
71,484
0
W
Charybdis
InlandEmperor1
Charybdis
4,680
1,857
0
2,524
8,573
3,015
2,185
3,365
5,208
0
37,434
W
Cthulhu
IssaLoop
Cthulhu
4,665
43
0
0
8,335
7,028
217
3,937
4,398
21,855
0
L
Chronos
Leechies
Chronos
4,525
356
0
2,378
9,210
2,732
189
3,786
5,424
27,431
0
L
9,480
2,376
0
4,091
8,705
3,428
2,249
5,099
3,606
46,743
3,091
L
5,686
975
0
1,181
8,045
2,765
1,020
4,099
3,946
0
32,111
W
7,047
1,838
0
591
8,267
3,066
2,306
2,861
5,406
0
35,181

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,757
Gold Earned
38,926
296
Minions Killed
269
11
Camps Cleared
9
1,002,762
Distance Traveled
1,031,617
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,664
743
48
4
3
218,240
2
W
Vulcan
11,419
878
121
9
4
286,194
2
W
Charybdis
10,464
805
69
5
5
232,164
1
W
Cthulhu
10,229
787
54
4
1
236,605
1
L
Chronos
9,198
708
54
4
4
284,581
3
L
Sol
10,892
838
101
8
2
279,193
1
L
Neith
9,172
706
66
5
0
249,603
3
W
Medusa
10,645
819
52
4
1
247,799
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role