Player Matchup

Bakasura
Bakasura
abdur_is_awesome
Bakasura
Level 28
God Stats
0W - 1L
1,602 SR
Queue Stats
38W - 41L
1,445 Elo+
Party 2
Atlas
Atlas
lFeverrr-_-
Atlas
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 32L
1,417 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
midnightstones
Morgan Le Fay
Level 78
God Stats
13W - 5L
1,713 SR
Queue Stats
183W - 173L
1,531 Elo+
Party 2
Mulan
Mulan
rashidr7
Mulan
Level 103
God Stats
1W - 7L
1,534 SR
Queue Stats
51W - 50L
1,431 Elo+
Party 1
Chiron
Chiron
robcarducky
Chiron
Level 89
God Stats
10W - 7L
1,695 SR
Queue Stats
301W - 298L
1,582 Elo+
Party 2
Team Averages
Level 80
1,609 SR
1,481 Elo+

VS

Team Averages
Level 114
1,550 SR
1,459 Elo+
Ares
Ares
HVR Uncle Rico
Ares
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Mulan
Mulan
JiminyCrick3tt
Mulan
Level 157
God Stats
14W - 19L
1,606 SR
Queue Stats
194W - 214L
1,474 Elo+
Party 3
Chronos
Chronos
ROSSTASTIC
Chronos
Level 152
God Stats
7W - 4L
1,578 SR
Queue Stats
358W - 402L
1,444 Elo+
Party 3
Kali
Kali
Sh4dowWolveZ
Kali
Level 156
God Stats
9W - 15L
1,473 SR
Queue Stats
546W - 592L
1,444 Elo+
Party 3
Sol
Sol
VR Toblipa
Sol
Level 106
God Stats
17W - 11L
1,591 SR
Queue Stats
220W - 226L
1,435 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 4
8,126
451
6,841
15,018
5,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
3 / 3 / 5
8,278
460
7,619
17,378
15,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Morgan Le Fay
midnightstones
Morgan Le Fay
13
1 / 7 / 4
8,252
458
9,510
14,381
4,809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
rashidr7
Mulan
13
3 / 6 / 1
8,552
475
9,006
14,963
8,845
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Chiron
13
9 / 6 / 2
8,874
493
14,251
15,380
4,583
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 6
8,214
456
5,576
13,307
11,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
5 / 8 / 4
9,775
543
14,944
17,629
10,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos
ROSSTASTIC
Chronos
19
5 / 2 / 0
11,484
638
10,059
15,262
7,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

17
8 / 1 / 3
11,030
613
12,763
12,320
6,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
7 / 1 / 4
10,954
609
13,268
11,114
4,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
44
17
Kills
27
27
Deaths
17
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
2
5
6
1
W
5
8
4
0.88
W
Chronos
ROSSTASTIC
Chronos
5
2
0
2.5
W
8
1
3
9.5
W
7
1
4
9
L
1
5
4
0.6
L
3
3
5
1.83
L
Morgan Le Fay
midnightstones
Morgan Le Fay
1
7
4
0.43
L
Mulan
rashidr7
Mulan
3
6
1
0.58
L
Chiron
9
6
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,227
Damage
56,610
77,120
Taken
69,632
39,838
Mitigated
40,433
20,796
Healing
25,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,576
119
120
2,495
13,307
11,239
0
4,320
8,858
15,830
0
W
14,944
3,636
421
5,233
17,629
10,710
0
4,804
12,683
6,171
67,861
W
Chronos
ROSSTASTIC
Chronos
10,059
4,336
0
3,547
15,262
7,590
5,729
1,339
13,275
79,944
10,204
W
12,763
5,486
0
6,642
12,320
6,206
0
2,063
10,164
0
74,681
W
13,268
4,449
0
6,695
11,114
4,688
1,276
4,603
6,236
71,853
6,134
L
6,841
4,284
0
5,028
15,018
5,930
0
3,927
11,091
0
43,344
L
7,619
3,675
272
4,832
17,378
15,671
0
4,460
12,918
25,061
0
L
Morgan Le Fay
midnightstones
Morgan Le Fay
9,510
922
109
2,066
14,381
4,809
455
8,934
5,447
40,364
0
L
Mulan
rashidr7
Mulan
9,006
1,441
0
3,150
14,963
8,845
0
7,662
7,301
0
38,327
L
Chiron
14,251
6,322
824
4,515
15,380
4,583
24
2,907
12,432
0
59,131

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,082
Gold Earned
51,457
358
Minions Killed
519
0
Camps Cleared
0
1,599,263
Distance Traveled
1,767,236
10
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
8,214
456
15
1
0
340,464
4
W
Mulan
9,775
543
102
6
0
351,213
0
W
Chronos
11,484
638
152
8
0
323,131
5
W
Kali
11,030
613
102
6
0
403,471
7
W
Sol
10,954
609
148
8
0
348,957
2
L
Bakasura
8,126
451
85
5
0
391,455
1
L
Atlas
8,278
460
41
2
0
308,780
1
L
Morgan Le Fay
8,252
458
66
4
0
307,602
3
L
Mulan
8,552
475
74
4
0
293,324
0
L
Chiron
8,874
493
92
5
0
298,102
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role