Player Matchup

Apollo
Apollo
ChickenSuper
Apollo
Level 132
God Stats
13W - 18L
1,555 SR
Queue Stats
416W - 346L
1,635 Elo+
Party 1
Chang'e
Chang'e
coldayze
Chang'e
Level 127
God Stats
0W - 4L
1,304 SR
Queue Stats
524W - 416L
1,636 Elo+
Party 1
Fenrir
Fenrir
theZi11a
Fenrir
Level 129
God Stats
30W - 22L
1,677 SR
Queue Stats
442W - 336L
1,656 Elo+
Party 1
Team Averages
Level 129
1,512 SR
1,642 Elo+

VS

Team Averages
Level 118
1,591 SR
1,570 Elo+
Chiron
Chiron
 
Chiron
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
Cutenoob10
Eset
Level 158
God Stats
6W - 4L
1,532 SR
Queue Stats
230W - 248L
1,404 Elo+
Solo
Sylvanus
Sylvanus
MinnilX
Sylvanus
Level 66
God Stats
2W - 2L
1,742 SR
Queue Stats
25W - 15L
1,806 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
14
1 / 3 / 8
10,476
616
8,889
20,970
5,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
coldayze
Chang'e
16
4 / 3 / 6
11,226
660
10,301
19,578
4,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
theZi11a
Fenrir
16
6 / 5 / 5
12,002
706
12,100
19,901
13,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
7 / 3 / 4
12,062
710
21,962
13,188
6,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 6 / 5
10,668
628
8,733
13,184
6,225
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sylvanus
MinnilX
Sylvanus
16
2 / 2 / 6
10,999
647
13,678
16,879
19,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
26
11
Kills
11
11
Deaths
11
19
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
7
3
4
3
L
Apollo
1
3
8
1.67
W
2
6
5
0.75
W
Sylvanus
MinnilX
Sylvanus
2
2
6
2.5
L
Chang'e
coldayze
Chang'e
4
3
6
2.33
L
Fenrir
theZi11a
Fenrir
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,290
Damage
44,373
60,449
Taken
43,251
23,657
Mitigated
32,402
25,621
Healing
16,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
21,962
8,690
1,560
4,699
13,188
6,636
1,870
3,785
9,204
0
60,587
L
Apollo
8,889
3,924
0
5,563
20,970
5,659
1,238
8,886
11,528
0
46,310
W
8,733
910
473
2,296
13,184
6,225
512
2,755
10,000
39,747
0
W
Sylvanus
MinnilX
Sylvanus
13,678
2,586
1,567
5,775
16,879
19,541
392
4,693
11,987
31,245
5,372
L
Chang'e
coldayze
Chang'e
10,301
1,274
4,340
10,419
19,578
4,882
380
7,904
10,981
46,464
0
L
Fenrir
theZi11a
Fenrir
12,100
1,138
0
5,299
19,901
13,116
238
4,864
13,769
1,912
26,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,704
Gold Earned
33,729
182
Minions Killed
211
5
Camps Cleared
10
966,742
Distance Traveled
877,907
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
12,062
710
75
4
6
315,215
4
L
Apollo
10,476
616
79
5
3
319,589
0
W
Eset
10,668
628
85
5
2
263,654
1
W
Sylvanus
10,999
647
51
3
2
299,038
1
L
Chang'e
11,226
660
67
4
1
331,824
4
L
Fenrir
12,002
706
36
2
1
315,329
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role