Player Matchup

Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
BACKDETH
Achilles
Level 107
God Stats
4W - 1L
1,669 SR
Queue Stats
28W - 34L
1,515 Elo+
Solo
Hel
Hel
ViktAhri
Hel
Level 78
God Stats
0W - 4L
1,479 SR
Queue Stats
13W - 13L
1,540 Elo+
Party 1
Team Averages
Level 66
1,550 SR
1,518 Elo+

VS

Team Averages
Level 74
1,753 SR
1,687 Elo+
Atlas
Atlas
Albecarm
Atlas
Level 112
God Stats
3W - 0L
1,827 SR
Queue Stats
216W - 135L
1,683 Elo+
Party 2
Mercury
Mercury
DaBUTMAN
Mercury
Level 82
God Stats
6W - 1L
1,830 SR
Queue Stats
72W - 30L
1,725 Elo+
Party 2
Sol
Sol
GoddessKoala
Sol
Level 29
God Stats
27W - 13L
1,602 SR
Queue Stats
120W - 56L
1,653 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 7 / 3
8,961
597
11,190
14,223
5,496
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
BACKDETH
Achilles
12
1 / 5 / 4
8,745
583
12,561
21,216
22,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
2 / 5 / 0
8,669
578
7,625
13,701
5,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Albecarm
Atlas
13
2 / 1 / 15
10,729
715
12,338
16,157
18,879
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
DaBUTMAN
Mercury
15
10 / 2 / 6
11,165
744
12,551
13,380
5,842
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

15
5 / 2 / 12
10,697
713
18,651
10,304
3,960
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
5
Kills
17
17
Deaths
5
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
7
3
0.5
W
Atlas
Albecarm
Atlas
2
1
15
9.5
L
Achilles
BACKDETH
Achilles
1
5
4
0.6
W
Mercury
DaBUTMAN
Mercury
10
2
6
6.5
W
5
2
12
5.5
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,376
Damage
43,540
49,140
Taken
39,841
33,169
Mitigated
28,681
17,701
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
11,190
4,392
0
1,395
14,223
5,496
155
8,714
5,509
0
28,445
W
Atlas
Albecarm
Atlas
12,338
5,114
0
2,088
16,157
18,879
268
5,685
8,901
24,044
0
L
Achilles
BACKDETH
Achilles
12,561
728
374
5,260
21,216
22,268
0
13,746
7,470
8,945
25,584
W
Mercury
DaBUTMAN
Mercury
12,551
5,210
0
2,672
13,380
5,842
1,326
2,804
10,199
0
32,284
W
18,651
9,399
0
2,727
10,304
3,960
1,501
2,485
7,439
50,479
0
L
7,625
521
5,572
5,100
13,701
5,405
148
8,873
4,828
26,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,375
Gold Earned
32,591
128
Minions Killed
157
5
Camps Cleared
5
801,312
Distance Traveled
866,604
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,961
597
43
3
1
235,396
0
W
Atlas
10,729
715
20
1
0
290,514
0
L
Achilles
8,745
583
37
2
2
298,763
4
W
Mercury
11,165
744
38
3
2
305,473
3
W
Sol
10,697
713
99
7
3
270,617
3
L
Hel
8,669
578
48
3
2
267,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role