Player Matchup

Zeus
Zeus
Novenia
Zeus
Level 87
God Stats
6W - 1L
1,656 SR
Queue Stats
77W - 48L
1,669 Elo+
Party 1
Gilgamesh
Gilgamesh
SvenThePerv
Gilgamesh
Level 148
God Stats
37W - 14L
1,787 SR
Queue Stats
571W - 404L
1,733 Elo+
Party 1
Sylvanus
Sylvanus
schaapman
Sylvanus
Level 120
God Stats
13W - 4L
1,724 SR
Queue Stats
412W - 366L
1,739 Elo+
Party 1
Team Averages
Level 118
1,722 SR
1,714 Elo+

VS

Team Averages
Level 114
1,619 SR
1,636 Elo+
Janus
Janus
LeoLixdorz
Janus
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,634 Elo+
Solo
Neith
Neith
ReBlack25
Neith
Level 157
God Stats
7W - 1L
1,858 SR
Queue Stats
109W - 73L
1,677 Elo+
Solo
Atlas
Atlas
SOX301
Atlas
Level 127
God Stats
14W - 14L
1,498 SR
Queue Stats
135W - 129L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Novenia
Zeus
12
4 / 2 / 4
7,519
752
9,124
5,297
2,015
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
SvenThePerv
Gilgamesh
12
2 / 1 / 7
7,576
758
6,281
7,486
5,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
schaapman
Sylvanus
11
3 / 2 / 5
7,326
733
5,357
9,794
7,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
3 / 4 / 1
6,779
678
8,833
8,412
2,627
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
ReBlack25
Neith
7
1 / 3 / 3
5,853
585
1,885
3,100
910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atlas
SOX301
Atlas
10
1 / 2 / 4
6,995
700
4,727
12,649
12,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
9
Kills
5
5
Deaths
9
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Janus
3
4
1
0.88
W
Zeus
Novenia
Zeus
4
2
4
3
L
Neith
ReBlack25
Neith
1
3
3
0.83
L
Atlas
SOX301
Atlas
1
2
4
1.5
W
Gilgamesh
SvenThePerv
Gilgamesh
2
1
7
5.5
W
Sylvanus
schaapman
Sylvanus
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,762
Damage
15,445
22,577
Taken
24,161
14,896
Mitigated
15,859
7,516
Healing
3,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
8,833
569
0
1,624
8,412
2,627
0
5,319
3,093
32,593
0
W
Zeus
Novenia
Zeus
9,124
808
0
1,619
5,297
2,015
512
4,072
1,225
26,773
0
L
Neith
ReBlack25
Neith
1,885
937
0
233
3,100
910
0
2,050
1,050
0
7,485
L
Atlas
SOX301
Atlas
4,727
1,422
0
1,459
12,649
12,322
0
6,700
5,949
8,372
0
W
Gilgamesh
SvenThePerv
Gilgamesh
6,281
1,865
240
1,994
7,486
5,732
118
3,176
4,310
0
19,601
W
Sylvanus
schaapman
Sylvanus
5,357
1,616
1,117
2,546
9,794
7,149
678
6,543
3,251
17,635
4,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,421
Gold Earned
19,627
120
Minions Killed
99
6
Camps Cleared
1
526,849
Distance Traveled
416,021
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,779
678
77
8
1
169,391
2
W
Zeus
7,519
752
52
5
3
195,771
1
L
Neith
5,853
585
19
2
0
56,394
0
L
Atlas
6,995
700
3
0
0
190,236
2
W
Gilgamesh
7,576
758
23
2
0
186,614
5
W
Sylvanus
7,326
733
45
5
3
144,464
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role