Player Matchup

Sol
Sol
Daniel23ghf
Sol
Level 61
God Stats
1W - 8L
1,306 SR
Queue Stats
178W - 278L
1,290 Elo+
Solo
Nemesis
Nemesis
DemonBleu
Nemesis
Level 64
God Stats
0W - 2L
1,254 SR
Queue Stats
202W - 312L
1,279 Elo+
Party 2
Hercules
Hercules
FMBbk
Hercules
Level 61
God Stats
3W - 7L
1,253 SR
Queue Stats
176W - 266L
1,238 Elo+
Party 2
Neith
Neith
svs2406
Neith
Level 79
God Stats
1W - 2L
1,467 SR
Queue Stats
157W - 151L
1,486 Elo+
Solo
Cabrakan
Cabrakan
我今年七岁
Cabrakan
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
138W - 141L
1,308 Elo+
Solo
Team Averages
Level 70
1,356 SR
1,320 Elo+

VS

Team Averages
Level 80
1,424 SR
1,400 Elo+
Atlas
Atlas
 
Atlas
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Blacckout5875
Achilles
Level 69
God Stats
3W - 3L
1,450 SR
Queue Stats
91W - 100L
1,425 Elo+
Solo
Susano
Susano
EinarTorbjorn
Susano
Level 124
God Stats
1W - 2L
1,180 SR
Queue Stats
453W - 558L
1,322 Elo+
Party 1
Izanami
Izanami
Skylerbugatti
Izanami
Level 63
God Stats
13W - 10L
1,513 SR
Queue Stats
120W - 110L
1,451 Elo+
Solo
Sol
Sol
Sniper109083
Sol
Level 96
God Stats
11W - 12L
1,477 SR
Queue Stats
199W - 258L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
3,969
441
1,287
3,532
847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
DemonBleu
Nemesis
7
1 / 4 / 2
4,991
555
2,714
6,893
1,967
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
FMBbk
Hercules
9
5 / 1 / 0
5,681
631
5,413
6,564
3,794
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
svs2406
Neith
8
2 / 4 / 0
5,156
573
4,254
5,923
1,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
5
0 / 4 / 0
3,990
443
1,915
5,889
3,039
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 2 / 5
5,157
573
1,434
6,467
4,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
Blacckout5875
Achilles
9
1 / 4 / 0
5,455
606
3,238
7,214
4,100
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

9
2 / 1 / 4
5,678
631
2,085
6,601
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
10
4 / 0 / 0
6,139
682
2,672
4,275
938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
10 / 1 / 2
6,573
730
9,515
6,720
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
8
Kills
18
18
Deaths
8
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
1
2
5
1.75
W
Achilles
Blacckout5875
Achilles
1
4
0
0.25
L
0
5
0
0
L
Nemesis
DemonBleu
Nemesis
1
4
2
0.5
W
2
1
4
4
L
Hercules
FMBbk
Hercules
5
1
0
5
W
Izanami
4
0
0
4
W
10
1
2
11
L
Neith
svs2406
Neith
2
4
0
0.5
L
Cabrakan
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,583
Damage
18,944
28,801
Taken
31,277
11,117
Mitigated
13,954
8,071
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
1,434
389
517
793
6,467
4,872
276
773
5,657
9,312
0
W
Achilles
Blacckout5875
Achilles
3,238
1,109
0
542
7,214
4,100
180
0
6,760
0
18,940
L
1,287
127
0
179
3,532
847
144
2,310
1,222
7,716
675
L
Nemesis
DemonBleu
Nemesis
2,714
1,477
0
1,810
6,893
1,967
0
1,768
5,125
0
15,101
W
2,085
510
0
2,740
6,601
2,072
0
819
5,751
0
23,184
L
Hercules
FMBbk
Hercules
5,413
1,467
0
2,548
6,564
3,794
428
505
5,701
0
21,310
W
Izanami
2,672
1,978
0
1,336
4,275
938
2,190
284
3,991
0
34,571
W
9,515
4,521
0
2,520
6,720
1,972
872
1,288
5,395
28,575
0
L
Neith
svs2406
Neith
4,254
1,751
0
1,534
5,923
1,470
0
1,937
3,986
0
22,338
L
Cabrakan
1,915
222
0
2,000
5,889
3,039
0
4,429
1,460
7,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,787
Gold Earned
29,002
140
Minions Killed
238
0
Camps Cleared
0
790,047
Distance Traveled
898,028
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,157
573
18
2
0
166,367
0
W
Achilles
5,455
606
42
5
0
160,691
0
L
Sol
3,969
441
19
2
0
100,909
0
L
Nemesis
4,991
555
32
4
0
150,564
0
W
Susano
5,678
631
57
6
0
201,318
1
L
Hercules
5,681
631
37
4
0
187,281
0
W
Izanami
6,139
682
72
8
0
184,519
2
W
Sol
6,573
730
49
5
0
185,133
0
L
Neith
5,156
573
40
4
0
175,388
2
L
Cabrakan
3,990
443
12
1
0
175,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role