Player Matchup

Zeus
Zeus
 
Zeus
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Ghost_Tidus
Vamana
Level 136
God Stats
4W - 3L
1,630 SR
Queue Stats
114W - 97L
1,631 Elo+
Party 1
Skadi
Skadi
MuxPenquinz
Skadi
Level 26
God Stats
2W - 2L
1,438 SR
Queue Stats
20W - 16L
1,182 Elo+
Party 1
Team Averages
Level 106
1,523 SR
1,437 Elo+

VS

Team Averages
Level 54
1,401 SR
1,413 Elo+
Tyr
Tyr
BABYTHEMIGHTY
Tyr
Level 115
God Stats
2W - 5L
1,426 SR
Queue Stats
17W - 44L
1,283 Elo+
Solo
Thor
Thor
ProHentaiLover
Thor
Level 44
God Stats
0W - 1L
1,276 SR
Queue Stats
6W - 3L
1,456 Elo+
Party 2
Ah Puch
Ah Puch
ZrobMiLoudaa
Ah Puch
Level 2
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 1 / 4
8,429
702
15,334
7,695
3,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Vamana
12
1 / 2 / 8
8,239
687
6,635
8,970
7,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
3 / 2 / 6
8,027
669
4,056
6,135
2,217
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 2
6,518
543
448
11,022
7,612
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
4 / 4 / 1
8,383
699
7,211
11,718
9,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
ZrobMiLoudaa
Ah Puch
12
1 / 2 / 2
7,371
614
10,473
9,947
3,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
10
Kills
5
5
Deaths
10
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
4
8
L
0
4
2
0.25
W
Vamana
1
2
8
2.5
W
3
2
6
3
L
4
4
1
1.13
L
Ah Puch
ZrobMiLoudaa
Ah Puch
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,025
Damage
18,132
22,800
Taken
32,687
12,938
Mitigated
20,856
5,482
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
15,334
1,934
0
1,658
7,695
3,089
0
3,062
4,294
37,454
0
L
448
95
0
695
11,022
7,612
0
3,988
6,747
0
6,005
W
Vamana
6,635
1,949
0
3,183
8,970
7,632
96
3,698
5,059
0
27,050
W
4,056
1,591
0
641
6,135
2,217
41
3,949
2,186
0
15,536
L
7,211
463
0
968
11,718
9,349
0
6,002
5,240
0
22,552
L
Ah Puch
ZrobMiLoudaa
Ah Puch
10,473
214
0
3,582
9,947
3,895
0
4,939
4,894
34,449
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,695
Gold Earned
22,272
150
Minions Killed
112
7
Camps Cleared
4
667,155
Distance Traveled
621,246
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,429
702
59
5
3
218,927
4
L
Tyr
6,518
543
14
1
0
199,642
4
W
Vamana
8,239
687
43
4
3
236,611
3
W
Skadi
8,027
669
48
4
1
211,617
2
L
Thor
8,383
699
45
4
1
212,540
4
L
Ah Puch
7,371
614
53
4
3
209,064
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role