Player Matchup

Atlas
Atlas
BandoTrippin
Atlas
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
722W - 695L
1,457 Elo+
Solo
Nu Wa
Nu Wa
DiddiBR
Nu Wa
Level 160
God Stats
113W - 63L
1,598 SR
Queue Stats
292W - 314L
1,420 Elo+
Solo
Medusa
Medusa
NephroToxic
Medusa
Level 101
God Stats
24W - 9L
1,624 SR
Queue Stats
123W - 111L
1,504 Elo+
Solo
Gilgamesh
Gilgamesh
jonhysejugar
Gilgamesh
Level 80
God Stats
13W - 8L
1,618 SR
Queue Stats
367W - 328L
1,480 Elo+
Solo
Ah Puch
Ah Puch
kauaikid89
Ah Puch
Level 124
God Stats
12W - 3L
1,661 SR
Queue Stats
171W - 142L
1,499 Elo+
Solo
Team Averages
Level 118
1,600 SR
1,472 Elo+

VS

Team Averages
Level 107
1,487 SR
1,475 Elo+
Nemesis
Nemesis
Basic Nades
Nemesis
Level 83
God Stats
34W - 29L
1,500 SR
Queue Stats
237W - 245L
1,448 Elo+
Party 1
Achilles
Achilles
Keni-Shii
Achilles
Level 117
God Stats
2W - 9L
1,446 SR
Queue Stats
240W - 220L
1,469 Elo+
Solo
Sol
Sol
Talis
Sol
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
390W - 369L
1,493 Elo+
Party 1
Atlas
Atlas
komodai
Atlas
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
585W - 575L
1,478 Elo+
Party 1
Medusa
Medusa
poderosdiosXD
Medusa
Level 107
God Stats
2W - 2L
1,492 SR
Queue Stats
91W - 95L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 4 / 10
10,293
515
6,550
16,218
14,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nu Wa
DiddiBR
Nu Wa
17
5 / 2 / 7
10,866
543
13,876
12,473
4,870
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
17
6 / 3 / 1
10,683
534
7,760
12,754
4,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
jonhysejugar
Gilgamesh
14
1 / 1 / 11
9,204
460
12,063
14,956
6,610
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Puch
kauaikid89
Ah Puch
16
7 / 2 / 4
10,703
535
9,249
12,358
5,117
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Basic Nades
Nemesis
16
1 / 3 / 1
9,288
464
9,534
15,384
5,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Keni-Shii
Achilles
15
4 / 4 / 1
9,658
483
10,612
16,842
15,728
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
Talis
Sol
13
0 / 5 / 3
8,536
427
8,809
12,218
4,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
komodai
Atlas
12
0 / 7 / 4
7,650
383
6,740
14,348
12,784
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
7 / 5 / 2
10,632
532
17,684
14,514
5,135
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
23
24
Kills
12
12
Deaths
24
33
Assists
11
Player
Kills
Deaths
Assists
KDA
W
5
4
10
2.5
L
Nemesis
Basic Nades
Nemesis
1
3
1
0.5
W
Nu Wa
DiddiBR
Nu Wa
5
2
7
4.25
L
Achilles
Keni-Shii
Achilles
4
4
1
1.13
W
Medusa
6
3
1
2.17
L
Sol
Talis
Sol
0
5
3
0.3
W
Gilgamesh
jonhysejugar
Gilgamesh
1
1
11
6.5
W
Ah Puch
kauaikid89
Ah Puch
7
2
4
4.5
L
Atlas
komodai
Atlas
0
7
4
0.29
L
7
5
2
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,498
Damage
53,379
68,759
Taken
73,306
35,388
Mitigated
43,017
18,032
Healing
12,839
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,550
2,658
2,128
2,108
16,218
14,083
0
3,347
12,629
25,183
0
L
Nemesis
Basic Nades
Nemesis
9,534
3,728
0
2,390
15,384
5,080
0
5,744
9,640
0
80,470
W
Nu Wa
DiddiBR
Nu Wa
13,876
4,095
110
3,950
12,473
4,870
518
1,235
11,156
73,616
0
L
Achilles
Keni-Shii
Achilles
10,612
2,137
0
606
16,842
15,728
39
7,862
8,980
2,773
47,961
W
Medusa
7,760
4,336
0
3,648
12,754
4,708
144
1,465
11,177
0
78,399
L
Sol
Talis
Sol
8,809
2,264
0
2,987
12,218
4,290
1,148
6,115
6,103
52,433
6,960
W
Gilgamesh
jonhysejugar
Gilgamesh
12,063
4,600
0
3,397
14,956
6,610
0
5,267
9,348
0
43,404
W
Ah Puch
kauaikid89
Ah Puch
9,249
423
0
2,691
12,358
5,117
596
3,939
8,341
69,197
0
L
Atlas
komodai
Atlas
6,740
1,316
174
1,968
14,348
12,784
0
5,002
9,346
32,289
0
L
17,684
7,856
0
4,714
14,514
5,135
788
4,952
9,562
0
71,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,749
Gold Earned
45,764
483
Minions Killed
475
0
Camps Cleared
0
1,730,855
Distance Traveled
1,752,499
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
10,293
515
27
1
0
333,936
1
L
Nemesis
9,288
464
128
6
0
420,066
0
W
Nu Wa
10,866
543
125
6
0
271,205
3
L
Achilles
9,658
483
66
3
0
309,949
0
W
Medusa
10,683
534
140
7
0
347,759
1
L
Sol
8,536
427
111
6
0
326,707
2
W
Gilgamesh
9,204
460
82
4
0
401,319
6
W
Ah Puch
10,703
535
109
5
0
376,636
6
L
Atlas
7,650
383
41
2
0
347,364
2
L
Medusa
10,632
532
129
6
0
348,413
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role