Player Matchup

Set
Set
BLACKRIVOTRIL
Set
Level 68
God Stats
8W - 10L
1,541 SR
Queue Stats
283W - 348L
1,302 Elo+
Party 3
Mulan
Mulan
Il-D3SK-lI
Mulan
Level 39
God Stats
11W - 13L
1,461 SR
Queue Stats
106W - 124L
1,280 Elo+
Party 2
Sylvanus
Sylvanus
ZeDaGrota
Sylvanus
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,369 Elo+
Party 3
Rama
Rama
nathanpinheiro1
Rama
Level 55
God Stats
4W - 1L
1,383 SR
Queue Stats
37W - 43L
1,321 Elo+
Party 2
Sol
Sol
theonekingbr
Sol
Level 52
God Stats
2W - 2L
1,571 SR
Queue Stats
228W - 267L
1,407 Elo+
Party 3
Team Averages
Level 45
1,491 SR
1,336 Elo+

VS

Team Averages
Level 66
1,403 SR
1,384 Elo+
Mulan
Mulan
Gustavinho-_-OP
Mulan
Level 47
God Stats
16W - 23L
1,307 SR
Queue Stats
154W - 234L
1,318 Elo+
Party 1
Zhong Kui
Zhong Kui
Psicopatiic
Zhong Kui
Level 77
God Stats
14W - 7L
1,426 SR
Queue Stats
30W - 20L
1,539 Elo+
Solo
Atlas
Atlas
XandimDaBM
Atlas
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
76W - 124L
1,321 Elo+
Party 1
Chronos
Chronos
viniciuslx2
Chronos
Level 103
God Stats
9W - 13L
1,360 SR
Queue Stats
536W - 574L
1,421 Elo+
Solo
Ao Kuang
Ao Kuang
yOrigens_
Ao Kuang
Level 57
God Stats
62W - 55L
1,421 SR
Queue Stats
190W - 293L
1,320 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 0
7,611
448
5,757
15,116
5,246
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mulan
14
2 / 5 / 1
8,828
519
9,120
14,609
10,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
ZeDaGrota
Sylvanus
11
0 / 1 / 1
6,490
382
3,296
6,635
4,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 3 / 0
7,470
439
2,161
10,767
2,616
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 0
7,609
448
7,412
11,237
4,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 3
9,427
555
4,905
9,397
5,790
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zhong Kui
Psicopatiic
Zhong Kui
15
4 / 1 / 2
9,477
557
11,197
9,932
7,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Atlas
13
1 / 0 / 3
8,048
473
3,527
9,859
9,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chronos
viniciuslx2
Chronos
17
2 / 0 / 4
9,959
586
7,830
10,933
4,153
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
yOrigens_
Ao Kuang
17
11 / 1 / 2
10,452
615
11,386
13,624
5,675
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
4
Kills
20
20
Deaths
4
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
6
0
0.33
W
2
2
3
1.75
L
Mulan
2
5
1
0.5
W
Zhong Kui
Psicopatiic
Zhong Kui
4
1
2
5
W
Atlas
1
0
3
2.5
L
Sylvanus
ZeDaGrota
Sylvanus
0
1
1
0.5
L
0
3
0
0
L
0
5
0
0
W
Chronos
viniciuslx2
Chronos
2
0
4
4
W
Ao Kuang
yOrigens_
Ao Kuang
11
1
2
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,746
Damage
38,845
58,364
Taken
53,745
27,003
Mitigated
32,349
13,940
Healing
25,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,757
2,363
0
4,371
15,116
5,246
0
7,526
7,466
0
44,729
W
4,905
758
0
3,605
9,397
5,790
367
803
8,228
1,572
48,457
L
Mulan
9,120
794
0
3,581
14,609
10,280
0
6,291
8,168
9,549
44,234
W
Zhong Kui
Psicopatiic
Zhong Kui
11,197
192
0
5,272
9,932
7,429
536
3,649
6,066
53,380
0
W
Atlas
3,527
970
0
2,426
9,859
9,302
256
3,590
6,269
16,764
0
L
Sylvanus
ZeDaGrota
Sylvanus
3,296
962
696
1,753
6,635
4,852
0
4,294
2,307
16,424
0
L
2,161
1,453
0
750
10,767
2,616
1,026
6,382
4,385
0
48,288
L
7,412
1,992
0
2,789
11,237
4,009
0
8,136
2,629
45,237
4,772
W
Chronos
viniciuslx2
Chronos
7,830
2,963
0
6,119
10,933
4,153
3,042
1,771
9,162
90,147
0
W
Ao Kuang
yOrigens_
Ao Kuang
11,386
3,326
0
8,112
13,624
5,675
479
2,142
11,310
58,791
11,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,008
Gold Earned
47,363
413
Minions Killed
493
0
Camps Cleared
0
1,535,424
Distance Traveled
1,678,947
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
7,611
448
73
4
0
311,842
1
W
Mulan
9,427
555
110
6
0
331,698
4
L
Mulan
8,828
519
117
7
0
307,591
3
W
Zhong Kui
9,477
557
110
6
0
339,221
3
W
Atlas
8,048
473
17
1
0
274,703
5
L
Sylvanus
6,490
382
18
1
0
316,865
0
L
Rama
7,470
439
104
6
0
293,096
0
L
Sol
7,609
448
101
6
0
306,030
5
W
Chronos
9,959
586
156
9
0
348,408
4
W
Ao Kuang
10,452
615
100
6
0
384,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role