Player Matchup

Nemesis
Nemesis
CoolGladiator
Nemesis
Level 31
God Stats
2W - 4L
1,383 SR
Queue Stats
24W - 28L
1,455 Elo+
Party 1
Artio
Artio
CupcakeWizard
Artio
Level 23
God Stats
0W - 1L
1,206 SR
Queue Stats
5W - 14L
1,304 Elo+
Party 1
Rama
Rama
Hubblegamer
Rama
Level 8
God Stats
1W - 2L
1,464 SR
Queue Stats
1W - 3L
1,359 Elo+
Party 1
Agni
Agni
Hyperiollo
Agni
Level 82
God Stats
0W - 1L
1,718 SR
Queue Stats
7W - 18L
1,364 Elo+
Party 1
Achilles
Achilles
SilverSlash200
Achilles
Level 47
God Stats
2W - 3L
1,507 SR
Queue Stats
55W - 78L
1,441 Elo+
Party 1
Team Averages
Level 38
1,456 SR
1,385 Elo+

VS

Team Averages
Level 69
1,506 SR
1,448 Elo+
Neith
Neith
 
Neith
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ao Kuang
Ao Kuang
BigWesternBurger
Ao Kuang
Level 29
God Stats
8W - 4L
1,777 SR
Queue Stats
49W - 47L
1,415 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Dolofonos0311
Ah Muzen Cab
Level 46
God Stats
6W - 3L
1,707 SR
Queue Stats
199W - 221L
1,379 Elo+
Solo
Ravana
Ravana
Draveus
Ravana
Level 128
God Stats
1W - 2L
1,170 SR
Queue Stats
122W - 128L
1,526 Elo+
Party 2
Fafnir
Fafnir
Khenjar
Fafnir
Level 37
God Stats
8W - 9L
1,375 SR
Queue Stats
138W - 136L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
8
2 / 5 / 1
5,716
572
2,620
5,945
1,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 4 / 0
4,498
450
1,771
9,475
5,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
0 / 4 / 0
4,604
460
2,978
6,284
1,656
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Short Bow

Short Bow

+15%
Attack Speed

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
0 / 3 / 1
5,289
529
2,286
4,899
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
8
1 / 6 / 2
5,667
567
1,914
7,200
2,783
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
3 / 1 / 3
6,967
697
4,551
5,913
1,798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
3 / 1 / 2
6,275
628
1,641
4,609
1,242
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Ah Muzen Cab
Dolofonos0311
Ah Muzen Cab
10
4 / 0 / 2
5,921
592
6,518
4,043
1,210
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ravana
Draveus
Ravana
12
8 / 2 / 4
7,443
744
7,007
5,368
1,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fafnir
Khenjar
Fafnir
9
4 / 0 / 3
5,911
591
5,336
5,839
2,960
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
22
22
Deaths
4
4
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
3
4.5
W
3
1
2
4
L
Nemesis
2
5
1
0.5
L
0
4
0
0
W
Ah Muzen Cab
Dolofonos0311
Ah Muzen Cab
4
0
2
5
W
Ravana
Draveus
Ravana
8
2
4
5
L
0
4
0
0
L
0
3
1
0.17
W
Fafnir
Khenjar
Fafnir
4
0
3
5.5
L
Achilles
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,569
Damage
25,053
33,803
Taken
25,772
12,770
Mitigated
9,191
4,448
Healing
11,261
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,551
877
0
2,989
5,913
1,798
731
1,619
3,809
0
45,154
W
1,641
396
250
1,452
4,609
1,242
112
0
4,552
16,320
0
L
Nemesis
2,620
606
0
338
5,945
1,807
0
489
5,456
0
16,821
L
1,771
339
200
1,460
9,475
5,284
0
3,239
6,236
8,525
0
W
Ah Muzen Cab
Dolofonos0311
Ah Muzen Cab
6,518
2,832
0
1,268
4,043
1,210
1,019
411
3,632
0
34,545
W
Ravana
Draveus
Ravana
7,007
2,222
0
2,056
5,368
1,981
0
337
4,917
0
40,962
L
2,978
2,223
0
1,160
6,284
1,656
0
2,097
4,187
0
22,780
L
2,286
82
0
910
4,899
1,240
0
0
4,899
24,871
0
W
Fafnir
Khenjar
Fafnir
5,336
2,279
219
3,027
5,839
2,960
401
1,360
4,479
18,324
0
L
Achilles
1,914
393
0
380
7,200
2,783
0
1,152
6,048
0
13,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,774
Gold Earned
32,517
205
Minions Killed
303
0
Camps Cleared
0
929,965
Distance Traveled
935,137
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,967
697
95
10
0
176,660
2
W
Ao Kuang
6,275
628
36
4
0
178,648
1
L
Nemesis
5,716
572
37
4
0
208,439
0
L
Artio
4,498
450
17
2
0
189,222
0
W
Ah Muzen Cab
5,921
592
66
7
0
169,546
1
W
Ravana
7,443
744
78
8
0
215,518
1
L
Rama
4,604
460
56
6
0
160,853
0
L
Agni
5,289
529
51
5
0
188,205
0
W
Fafnir
5,911
591
28
3
0
194,765
4
L
Achilles
5,667
567
44
4
0
183,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role