Player Matchup

Rama
Rama
 
Rama
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DiddlySauce
Ymir
Level 48
God Stats
3W - 3L
1,482 SR
Queue Stats
72W - 88L
1,461 Elo+
Party 2
Anubis
Anubis
HandyManClutch
Anubis
Level 38
God Stats
26W - 22L
1,664 SR
Queue Stats
73W - 79L
1,504 Elo+
Party 2
Team Averages
Level 68
1,549 SR
1,488 Elo+

VS

Team Averages
Level 127
1,621 SR
1,592 Elo+
Neith
Neith
D6TheBeat6D
Neith
Level 148
God Stats
2W - 2L
1,772 SR
Queue Stats
132W - 115L
1,601 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
cloudconcept
Morgan Le Fay
Level 129
God Stats
5W - 8L
1,518 SR
Queue Stats
65W - 61L
1,640 Elo+
Party 1
Chaac
Chaac
thesalientpuppy
Chaac
Level 103
God Stats
5W - 7L
1,574 SR
Queue Stats
15W - 21L
1,534 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
6 / 2 / 5
9,654
743
13,653
7,730
2,781
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 9
9,169
705
3,102
12,862
10,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

14
6 / 3 / 6
9,880
760
10,933
10,471
5,185
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 3
8,006
616
11,914
9,586
2,345
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
cloudconcept
Morgan Le Fay
11
3 / 6 / 2
8,444
650
7,928
9,695
2,299
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

11
1 / 5 / 4
8,040
618
5,701
14,055
9,752
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
13
Kills
5
5
Deaths
13
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
6
2
5
4.25
L
1
2
3
1.25
W
1
0
9
5.5
W
6
3
6
3
L
Morgan Le Fay
cloudconcept
Morgan Le Fay
3
6
2
0.67
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,688
Damage
25,543
31,063
Taken
33,336
18,251
Mitigated
14,396
13,765
Healing
6,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,653
11,480
0
3,031
7,730
2,781
1,701
1,977
5,753
0
41,102
L
11,914
2,288
0
2,117
9,586
2,345
441
4,149
5,437
0
46,571
W
3,102
461
497
5,071
12,862
10,285
369
3,327
9,535
16,997
0
W
10,933
511
0
5,166
10,471
5,185
1,024
2,888
7,583
47,167
0
L
Morgan Le Fay
cloudconcept
Morgan Le Fay
7,928
1,115
0
219
9,695
2,299
0
4,842
4,853
17,871
0
L
5,701
978
287
3,826
14,055
9,752
0
5,248
8,807
0
15,775

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,703
Gold Earned
24,490
167
Minions Killed
121
8
Camps Cleared
2
660,443
Distance Traveled
628,314
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
9,654
743
52
4
3
219,533
4
L
Neith
8,006
616
86
7
1
226,278
2
W
Ymir
9,169
705
41
3
1
229,595
0
W
Anubis
9,880
760
74
6
4
211,315
2
L
Morgan Le Fay
8,444
650
23
2
1
165,528
0
L
Chaac
8,040
618
12
1
0
236,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role