Player Matchup

Ravana
Ravana
 
Ravana
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Raijin
Raijin
 
Raijin
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
 
Tyr
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
ShethXV
Charybdis
Level 62
God Stats
8W - 8L
1,441 SR
Queue Stats
182W - 235L
1,344 Elo+
Party 3
Geb
Geb
VgfzZ
Geb
Level 82
God Stats
29W - 32L
1,476 SR
Queue Stats
445W - 500L
1,382 Elo+
Party 3
Team Averages
Level 100
1,483 SR
1,445 Elo+

VS

Team Averages
Level 119
1,531 SR
1,526 Elo+
Ravana
Ravana
 
Ravana
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Patchioulo
Horus
Level 125
God Stats
29W - 15L
1,600 SR
Queue Stats
488W - 384L
1,577 Elo+
Party 2
Cthulhu
Cthulhu
Spawn-killer45
Cthulhu
Level 126
God Stats
4W - 0L
1,795 SR
Queue Stats
431W - 331L
1,556 Elo+
Party 2
Danzaburou
Danzaburou
Valhalla1644
Danzaburou
Level 119
God Stats
24W - 14L
1,557 SR
Queue Stats
400W - 308L
1,546 Elo+
Party 2
Vulcan
Vulcan
Walter6857
Vulcan
Level 104
God Stats
2W - 0L
1,205 SR
Queue Stats
503W - 521L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
10
1 / 6 / 1
6,287
449
3,457
8,170
2,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
 
Raijin
10
0 / 7 / 4
5,967
426
4,999
10,752
3,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tyr
 
Tyr
10
2 / 6 / 1
5,966
426
3,163
11,360
7,385
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charybdis
ShethXV
Charybdis
10
1 / 9 / 2
6,323
452
7,440
10,980
2,666
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Geb
VgfzZ
Geb
10
2 / 7 / 2
6,828
488
5,032
14,849
11,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
12
4 / 2 / 16
7,883
563
6,109
5,423
2,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Horus
12
6 / 0 / 18
7,740
553
8,163
9,536
6,671
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
11 / 0 / 7
9,232
659
9,736
6,075
4,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Danzaburou
Valhalla1644
Danzaburou
13
10 / 2 / 6
9,038
646
10,968
9,391
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Vulcan
Walter6857
Vulcan
13
4 / 2 / 14
7,936
567
11,589
7,796
2,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
96
6
Kills
35
35
Deaths
6
10
Assists
61
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
1
6
1
0.25
L
Raijin
 
Raijin
0
7
4
0.29
L
Tyr
 
Tyr
2
6
1
0.42
W
Ravana
 
Ravana
4
2
16
6
W
Horus
6
0
18
15
L
Charybdis
ShethXV
Charybdis
1
9
2
0.22
W
11
0
7
14.5
W
Danzaburou
Valhalla1644
Danzaburou
10
2
6
6.5
L
Geb
VgfzZ
Geb
2
7
2
0.43
W
Vulcan
Walter6857
Vulcan
4
2
14
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,091
Damage
46,565
56,111
Taken
38,221
27,460
Mitigated
20,246
6,866
Healing
14,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
3,457
740
0
1,654
8,170
2,408
0
2,712
5,269
0
35,343
L
Raijin
 
Raijin
4,999
543
0
618
10,752
3,304
0
4,526
5,880
28,710
0
L
Tyr
 
Tyr
3,163
137
0
1,364
11,360
7,385
0
5,886
4,936
0
16,340
W
Ravana
 
Ravana
6,109
1,631
0
1,596
5,423
2,307
700
1,376
3,974
0
32,792
W
Horus
8,163
3,672
934
4,020
9,536
6,671
26
2,549
6,950
0
24,282
L
Charybdis
ShethXV
Charybdis
7,440
3,491
0
1,180
10,980
2,666
0
2,407
8,415
0
31,777
W
9,736
873
0
1,542
6,075
4,851
291
1,336
4,566
47,483
0
W
Danzaburou
Valhalla1644
Danzaburou
10,968
4,462
0
4,285
9,391
3,451
1,151
2,489
6,902
0
53,840
L
Geb
VgfzZ
Geb
5,032
366
0
2,050
14,849
11,697
0
4,288
10,286
17,555
0
W
Vulcan
Walter6857
Vulcan
11,589
2,486
277
2,070
7,796
2,966
884
2,281
5,370
47,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,371
Gold Earned
41,829
233
Minions Killed
371
0
Camps Cleared
0
1,180,256
Distance Traveled
1,333,172
17
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
6,287
449
73
5
0
265,507
1
L
Raijin
5,967
426
49
4
0
203,921
10
L
Tyr
5,966
426
27
2
0
234,990
2
W
Ravana
7,883
563
57
4
0
287,840
1
W
Horus
7,740
553
25
2
0
251,439
3
L
Charybdis
6,323
452
67
5
0
221,829
1
W
Cthulhu
9,232
659
112
8
0
270,574
1
W
Danzaburou
9,038
646
97
7
0
245,720
2
L
Geb
6,828
488
17
1
0
254,009
3
W
Vulcan
7,936
567
80
6
0
277,599
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role