Player Matchup

Scylla
Scylla
 
Scylla
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
DocSimins
Ah Puch
Level 84
God Stats
7W - 4L
1,557 SR
Queue Stats
467W - 425L
1,637 Elo+
Solo
Charybdis
Charybdis
Hazmat12
Charybdis
Level 141
God Stats
1W - 1L
1,512 SR
Queue Stats
192W - 185L
1,537 Elo+
Solo
Hera
Hera
Splotchy___Sack
Hera
Level 146
God Stats
4W - 0L
1,960 SR
Queue Stats
496W - 472L
1,487 Elo+
Solo
Horus
Horus
TSR K1NG
Horus
Level 147
God Stats
3W - 5L
1,287 SR
Queue Stats
612W - 627L
1,647 Elo+
Solo
Team Averages
Level 135
1,563 SR
1,562 Elo+

VS

Team Averages
Level 150
1,563 SR
1,632 Elo+
Sobek
Sobek
 
Sobek
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
KaeltheKing
Chernobog
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 2L
1,926 Elo+
Solo
Hera
Hera
OROZCO GAMER
Hera
Level 160
God Stats
8W - 5L
1,783 SR
Queue Stats
624W - 651L
1,574 Elo+
Solo
Artemis
Artemis
SEEDORF
Artemis
Level 127
God Stats
4W - 3L
1,530 SR
Queue Stats
305W - 287L
1,585 Elo+
Solo
Horus
Horus
cirmutant
Horus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 78L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
19
5 / 3 / 9
10,863
836
18,125
12,217
5,470
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Puch
DocSimins
Ah Puch
18
4 / 2 / 11
10,482
806
20,879
15,064
7,646
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Hazmat12
Charybdis
16
7 / 3 / 7
10,625
817
13,569
12,430
5,713
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

15
1 / 4 / 10
9,338
718
11,758
12,872
9,164
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Horus
TSR K1NG
Horus
17
1 / 3 / 13
10,649
819
8,137
24,414
30,722
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
2 / 4 / 13
9,556
735
13,642
22,702
26,421
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chernobog
KaeltheKing
Chernobog
14
2 / 7 / 9
8,820
678
9,010
13,251
6,162
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

17
2 / 1 / 11
9,709
747
15,705
11,054
5,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Artemis
SEEDORF
Artemis
17
9 / 3 / 5
10,521
809
26,158
16,584
7,870
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Horus
cirmutant
Horus
15
0 / 3 / 12
9,446
727
4,742
20,565
21,117
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
65
18
Kills
15
15
Deaths
18
50
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
3
9
3.17
L
Sobek
 
Sobek
2
4
13
2.13
W
Ah Puch
DocSimins
Ah Puch
4
2
11
4.75
W
Charybdis
Hazmat12
Charybdis
7
3
7
3.5
L
Chernobog
KaeltheKing
Chernobog
2
7
9
0.93
L
2
1
11
7.5
L
Artemis
SEEDORF
Artemis
9
3
5
3.83
W
1
4
10
1.5
W
Horus
TSR K1NG
Horus
1
3
13
2.5
L
Horus
cirmutant
Horus
0
3
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,468
Damage
69,257
76,997
Taken
84,156
58,715
Mitigated
67,264
34,234
Healing
39,676
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
18,125
929
1,522
3,086
12,217
5,470
931
5,368
6,849
46,949
0
L
Sobek
 
Sobek
13,642
351
1,389
8,249
22,702
26,421
87
8,756
13,820
26,911
0
W
Ah Puch
DocSimins
Ah Puch
20,879
502
1,073
3,990
15,064
7,646
903
5,846
9,218
40,073
0
W
Charybdis
Hazmat12
Charybdis
13,569
5,955
0
2,296
12,430
5,713
2,371
5,788
6,642
0
30,568
L
Chernobog
KaeltheKing
Chernobog
9,010
2,968
742
1,286
13,251
6,162
982
10,174
2,938
0
18,849
L
15,705
3,404
1,911
1,307
11,054
5,694
853
8,598
2,290
34,058
0
L
Artemis
SEEDORF
Artemis
26,158
4,677
1,571
4,378
16,584
7,870
1,417
11,872
4,426
0
46,534
W
11,758
3,021
2,444
1,373
12,872
9,164
978
4,131
8,741
20,796
0
W
Horus
TSR K1NG
Horus
8,137
3,485
8,347
10,103
24,414
30,722
175
8,214
16,200
0
12,997
L
Horus
cirmutant
Horus
4,742
1,239
10,694
8,149
20,565
21,117
171
10,319
9,920
0
7,261

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,957
Gold Earned
48,052
150
Minions Killed
161
0
Camps Cleared
0
1,208,232
Distance Traveled
1,193,792
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
10,863
836
55
4
0
236,086
3
L
Sobek
9,556
735
18
1
0
240,507
0
W
Ah Puch
10,482
806
40
3
0
261,019
1
W
Charybdis
10,625
817
34
3
0
241,565
4
L
Chernobog
8,820
678
27
2
0
214,125
4
L
Hera
9,709
747
56
4
0
261,962
4
L
Artemis
10,521
809
55
4
0
216,740
4
W
Hera
9,338
718
14
1
0
215,835
1
W
Horus
10,649
819
7
1
0
253,727
6
L
Horus
9,446
727
5
0
0
260,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role