Player Matchup

Baron Samedi
Baron Samedi
Betoneq
Baron Samedi
Level 115
God Stats
1W - 1L
1,921 SR
Queue Stats
397W - 262L
1,651 Elo+
Party 2
Cthulhu
Cthulhu
Volwiz
Cthulhu
Level 65
God Stats
13W - 5L
1,574 SR
Queue Stats
294W - 212L
1,574 Elo+
Party 2
Pele
Pele
Wierzbinskyy
Pele
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
109W - 68L
1,591 Elo+
Party 2
He Bo
He Bo
krmszay
He Bo
Level 31
God Stats
4W - 1L
1,914 SR
Queue Stats
118W - 59L
1,744 Elo+
Party 2
Mulan
Mulan
smeets1
Mulan
Level 127
God Stats
0W - 1L
1,627 SR
Queue Stats
11W - 9L
1,550 Elo+
Solo
Team Averages
Level 80
1,707 SR
1,622 Elo+

VS

Team Averages
Level 113
1,386 SR
1,528 Elo+
Athena
Athena
Degnan
Athena
Level 89
God Stats
1W - 2L
1,205 SR
Queue Stats
138W - 134L
1,518 Elo+
Party 1
Geb
Geb
Ixan89
Geb
Level 112
God Stats
4W - 1L
1,824 SR
Queue Stats
302W - 275L
1,550 Elo+
Party 1
Cupid
Cupid
Joduh
Cupid
Level 137
God Stats
2W - 3L
1,155 SR
Queue Stats
359W - 369L
1,543 Elo+
Solo
Odin
Odin
Rigoll
Odin
Level 124
God Stats
1W - 2L
1,213 SR
Queue Stats
341W - 315L
1,507 Elo+
Solo
Tiamat
Tiamat
spetsnaz-10
Tiamat
Level 105
God Stats
11W - 6L
1,535 SR
Queue Stats
509W - 520L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Betoneq
Baron Samedi
18
4 / 5 / 15
10,756
717
14,447
13,582
9,668
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Volwiz
Cthulhu
17
6 / 6 / 9
10,543
703
15,277
25,128
27,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

17
5 / 6 / 13
10,622
708
12,206
15,381
9,954
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
krmszay
He Bo
15
1 / 10 / 12
9,402
627
14,392
17,213
7,196
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
smeets1
Mulan
18
8 / 6 / 13
11,899
793
22,913
25,139
39,180
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
Degnan
Athena
16
1 / 6 / 20
10,667
711
7,606
24,058
31,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Geb
Ixan89
Geb
19
2 / 5 / 23
11,666
778
12,576
21,028
24,840
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Joduh
Cupid
20
15 / 3 / 12
13,333
889
24,882
13,560
8,251
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Odin
Rigoll
Odin
19
7 / 6 / 18
11,840
789
11,670
18,759
20,390
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tiamat
20
8 / 4 / 20
12,457
830
29,562
18,582
18,018
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
126
24
Kills
33
33
Deaths
24
62
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Betoneq
Baron Samedi
4
5
15
2.3
W
Athena
Degnan
Athena
1
6
20
1.83
W
Geb
Ixan89
Geb
2
5
23
2.7
W
Cupid
Joduh
Cupid
15
3
12
7
W
Odin
Rigoll
Odin
7
6
18
2.67
L
Cthulhu
Volwiz
Cthulhu
6
6
9
1.75
L
5
6
13
1.92
L
He Bo
krmszay
He Bo
1
10
12
0.7
L
Mulan
smeets1
Mulan
8
6
13
2.42
W
Tiamat
8
4
20
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,235
Damage
86,296
96,443
Taken
95,987
93,231
Mitigated
102,781
34,660
Healing
33,171
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Betoneq
Baron Samedi
14,447
1,939
5,939
3,400
13,582
9,668
1,026
7,559
5,831
34,781
0
W
Athena
Degnan
Athena
7,606
1,424
1,934
3,000
24,058
31,282
318
11,339
11,818
14,298
0
W
Geb
Ixan89
Geb
12,576
1,676
973
2,202
21,028
24,840
294
7,437
13,164
24,638
0
W
Cupid
Joduh
Cupid
24,882
14,755
5,654
4,197
13,560
8,251
3,557
5,663
7,493
0
48,764
W
Odin
Rigoll
Odin
11,670
1,371
2,244
3,366
18,759
20,390
632
9,230
8,992
1,759
18,249
L
Cthulhu
Volwiz
Cthulhu
15,277
1,039
3,341
5,744
25,128
27,233
161
11,559
13,051
29,513
0
L
12,206
3,219
1,393
2,595
15,381
9,954
0
7,778
7,299
0
21,999
L
He Bo
krmszay
He Bo
14,392
1,457
1,971
2,827
17,213
7,196
47
9,036
7,847
19,626
0
L
Mulan
smeets1
Mulan
22,913
3,287
683
6,767
25,139
39,180
314
12,884
11,718
0
36,178
W
Tiamat
29,562
2,753
3,078
6,523
18,582
18,018
629
9,066
8,882
46,235
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,222
Gold Earned
59,963
156
Minions Killed
140
0
Camps Cleared
0
1,244,119
Distance Traveled
1,416,653
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
10,756
717
43
3
0
225,378
1
W
Athena
10,667
711
8
1
0
288,032
0
W
Geb
11,666
778
14
1
0
286,928
0
W
Cupid
13,333
889
59
4
0
271,768
1
W
Odin
11,840
789
14
1
0
297,005
0
L
Cthulhu
10,543
703
43
3
0
245,840
1
L
Pele
10,622
708
23
2
0
286,489
1
L
He Bo
9,402
627
19
1
0
243,547
2
L
Mulan
11,899
793
28
2
0
242,865
1
W
Tiamat
12,457
830
45
3
0
272,920
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role