Player Matchup

Sol
Sol
Gonza8998
Sol
Level 21
God Stats
0W - 1L
1,428 SR
Queue Stats
7W - 7L
1,570 Elo+
Solo
Jing Wei
Jing Wei
Haytchkayy
Jing Wei
Level 150
God Stats
4W - 3L
1,641 SR
Queue Stats
223W - 232L
1,493 Elo+
Party 2
Ymir
Ymir
SenpaiBubbles
Ymir
Level 28
God Stats
3W - 2L
1,676 SR
Queue Stats
146W - 130L
1,498 Elo+
Party 2
Team Averages
Level 66
1,581 SR
1,520 Elo+

VS

Team Averages
Level 95
1,706 SR
1,678 Elo+
Charybdis
Charybdis
A420Brownie
Charybdis
Level 109
God Stats
7W - 3L
1,724 SR
Queue Stats
104W - 34L
1,797 Elo+
Party 1
Sylvanus
Sylvanus
ACADIAN STING
Sylvanus
Level 148
God Stats
34W - 32L
1,568 SR
Queue Stats
198W - 230L
1,441 Elo+
Solo
Ra
Ra
Lemaull
Ra
Level 27
God Stats
2W - 0L
1,825 SR
Queue Stats
60W - 12L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 4
10,958
609
11,877
15,656
4,842
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jing Wei
Haytchkayy
Jing Wei
14
2 / 10 / 2
10,572
587
10,256
21,945
7,070
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

15
4 / 5 / 2
12,074
671
12,395
26,942
32,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A420Brownie
Charybdis
16
8 / 3 / 12
12,602
700
28,128
15,167
6,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
ACADIAN STING
Sylvanus
16
4 / 2 / 13
12,608
700
6,892
17,890
15,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
8 / 4 / 10
12,602
700
18,459
15,492
6,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
55
9
Kills
20
20
Deaths
9
8
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Charybdis
A420Brownie
Charybdis
8
3
12
4.67
W
Sylvanus
ACADIAN STING
Sylvanus
4
2
13
5.25
L
3
5
4
1
L
Jing Wei
Haytchkayy
Jing Wei
2
10
2
0.3
W
8
4
10
3.25
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,528
Damage
53,479
64,543
Taken
48,549
44,096
Mitigated
28,525
6,800
Healing
23,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
A420Brownie
Charybdis
28,128
16,328
0
3,978
15,167
6,976
1,963
8,180
6,987
0
62,479
W
Sylvanus
ACADIAN STING
Sylvanus
6,892
1,589
6,307
7,738
17,890
15,000
500
6,709
11,181
14,299
0
L
11,877
2,189
0
1,373
15,656
4,842
0
6,394
9,262
35,305
0
L
Jing Wei
Haytchkayy
Jing Wei
10,256
8,772
0
2,972
21,945
7,070
0
7,985
13,960
0
43,163
W
18,459
2,272
1,594
4,243
15,492
6,549
540
9,764
5,728
61,205
0
L
12,395
1,598
0
2,455
26,942
32,184
0
11,835
15,107
25,999
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,604
Gold Earned
37,812
156
Minions Killed
181
6
Camps Cleared
8
819,421
Distance Traveled
918,763
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,602
700
68
4
3
301,034
4
W
Sylvanus
12,608
700
13
1
0
322,059
1
L
Sol
10,958
609
64
4
4
267,472
1
L
Jing Wei
10,572
587
73
4
1
279,028
1
W
Ra
12,602
700
100
6
5
295,670
1
L
Ymir
12,074
671
19
1
1
272,921
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role