Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
MrCrimsonLight
Athena
Level 125
God Stats
3W - 3L
1,516 SR
Queue Stats
91W - 101L
1,439 Elo+
Party 2
Neith
Neith
XF Butters
Neith
Level 41
God Stats
1W - 2L
1,411 SR
Queue Stats
60W - 49L
1,534 Elo+
Party 2
Team Averages
Level 108
1,476 SR
1,491 Elo+

VS

Team Averages
Level 66
1,563 SR
1,425 Elo+
Baron Samedi
Baron Samedi
Dallas105
Baron Samedi
Level 114
God Stats
11W - 4L
1,672 SR
Queue Stats
131W - 159L
1,457 Elo+
Party 1
Cerberus
Cerberus
Quazar5000
Cerberus
Level 67
God Stats
15W - 16L
1,516 SR
Queue Stats
129W - 127L
1,466 Elo+
Party 1
Sun Wukong
Sun Wukong
SoleHades439740
Sun Wukong
Level 16
God Stats
3W - 1L
1,500 SR
Queue Stats
17W - 25L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 8 / 4
8,286
829
12,442
12,334
4,152
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

10
3 / 6 / 4
7,223
722
5,586
14,768
14,094
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
1 / 7 / 6
6,972
697
4,370
8,569
2,438
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dallas105
Baron Samedi
13
6 / 0 / 13
8,816
882
10,819
9,078
3,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Quazar5000
Cerberus
11
5 / 3 / 7
8,219
822
5,346
11,578
6,308
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
SoleHades439740
Sun Wukong
13
10 / 5 / 6
8,856
886
14,102
12,985
9,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
8
Kills
21
21
Deaths
8
14
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
8
4
0.75
W
Baron Samedi
Dallas105
Baron Samedi
6
0
13
12.5
L
3
6
4
0.83
W
Cerberus
Quazar5000
Cerberus
5
3
7
2.83
W
Sun Wukong
SoleHades439740
Sun Wukong
10
5
6
2.6
L
Neith
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,398
Damage
30,267
35,671
Taken
33,641
20,684
Mitigated
19,195
6,390
Healing
12,441
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
12,442
4,636
0
3,105
12,334
4,152
384
4,456
7,380
30,847
2,818
W
Baron Samedi
Dallas105
Baron Samedi
10,819
1,210
1,840
5,655
9,078
3,843
1,386
4,912
4,166
23,155
0
L
5,586
2,716
591
1,612
14,768
14,094
17
7,636
6,756
9,055
0
W
Cerberus
Quazar5000
Cerberus
5,346
837
0
1,657
11,578
6,308
373
6,496
5,082
16,526
0
W
Sun Wukong
SoleHades439740
Sun Wukong
14,102
2,147
0
3,289
12,985
9,044
663
5,700
7,285
0
25,355
L
Neith
4,370
1,478
424
658
8,569
2,438
0
4,754
3,528
0
13,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,481
Gold Earned
25,891
76
Minions Killed
89
3
Camps Cleared
3
472,427
Distance Traveled
572,577
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,286
829
49
5
3
148,258
0
W
Baron Samedi
8,816
882
25
3
1
192,115
1
L
Athena
7,223
722
12
1
0
171,227
2
W
Cerberus
8,219
822
30
3
1
187,797
5
W
Sun Wukong
8,856
886
34
3
1
192,665
1
L
Neith
6,972
697
15
2
0
152,942
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role