Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Shmаt
Sol
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,485 Elo+
Solo
Ao Kuang
Ao Kuang
qaenya
Ao Kuang
Level 106
God Stats
1W - 7L
1,003 SR
Queue Stats
433W - 444L
1,456 Elo+
Solo
Team Averages
Level 121
1,401 SR
1,488 Elo+

VS

Team Averages
Level 122
1,437 SR
1,424 Elo+
Hachiman
Hachiman
 
Hachiman
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
ForstAmt
Chronos
Level 126
God Stats
0W - 2L
1,329 SR
Queue Stats
7W - 30L
1,201 Elo+
Solo
Vulcan
Vulcan
Hazed93
Vulcan
Level 125
God Stats
3W - 2L
1,556 SR
Queue Stats
242W - 240L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
WeNeedDoge
Danzaburou
Level 103
God Stats
0W - 2L
1,298 SR
Queue Stats
212W - 206L
1,454 Elo+
Party 1
Jing Wei
Jing Wei
Ødegård
Jing Wei
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 41L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
5 / 1 / 9
7,503
1,251
5,805
5,506
5,689
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
 
Danzaburou
13
5 / 2 / 9
7,412
1,235
5,031
5,751
2,693
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ymir
 
Ymir
12
3 / 2 / 8
7,310
1,218
3,194
10,499
9,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sol
Shmаt
Sol
12
1 / 1 / 10
6,631
1,105
6,556
6,761
2,685
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
qaenya
Ao Kuang
13
5 / 0 / 6
7,130
1,188
4,053
7,497
3,631
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
4 / 3 / 1
6,581
1,097
6,643
5,531
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Chronos
ForstAmt
Chronos
6
0 / 2 / 1
4,715
786
852
2,861
800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vulcan
Hazed93
Vulcan
11
0 / 5 / 4
5,888
981
3,666
5,518
1,951
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WeNeedDoge
Danzaburou
11
2 / 4 / 3
6,030
1,005
4,481
6,146
2,179
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Ødegård
Jing Wei
11
0 / 5 / 3
5,387
898
4,114
6,189
2,119
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
18
19
Kills
6
6
Deaths
19
42
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
1
9
9.5
W
Danzaburou
 
Danzaburou
5
2
9
4.75
W
Ymir
 
Ymir
3
2
8
3.5
L
Hachiman
 
Hachiman
4
3
1
1.5
L
Chronos
ForstAmt
Chronos
0
2
1
0.25
L
Vulcan
Hazed93
Vulcan
0
5
4
0.4
W
Sol
Shmаt
Sol
1
1
10
6
L
Danzaburou
WeNeedDoge
Danzaburou
2
4
3
0.88
W
Ao Kuang
qaenya
Ao Kuang
5
0
6
8
L
Jing Wei
Ødegård
Jing Wei
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,639
Damage
19,756
36,014
Taken
26,245
24,450
Mitigated
8,997
15,878
Healing
4,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
5,805
53
798
1,578
5,506
5,689
696
856
4,650
0
13,475
W
Danzaburou
 
Danzaburou
5,031
513
1,508
970
5,751
2,693
1,296
860
4,891
0
16,629
W
Ymir
 
Ymir
3,194
199
0
1,626
10,499
9,752
192
1,026
9,473
4,873
0
L
Hachiman
 
Hachiman
6,643
2,573
645
1,295
5,531
1,948
170
3,428
2,024
0
13,875
L
Chronos
ForstAmt
Chronos
852
75
75
673
2,861
800
0
1,539
1,322
913
0
L
Vulcan
Hazed93
Vulcan
3,666
905
181
352
5,518
1,951
76
2,730
2,680
10,378
0
W
Sol
Shmаt
Sol
6,556
1,666
1,636
3,049
6,761
2,685
582
691
6,070
13,618
0
L
Danzaburou
WeNeedDoge
Danzaburou
4,481
1,026
207
740
6,146
2,179
0
2,475
3,576
0
7,925
W
Ao Kuang
qaenya
Ao Kuang
4,053
597
1,301
3,412
7,497
3,631
1,064
1,085
6,412
6,688
0
L
Jing Wei
Ødegård
Jing Wei
4,114
3,046
0
270
6,189
2,119
74
3,631
2,443
0
8,704

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,986
Gold Earned
28,601
81
Minions Killed
55
0
Camps Cleared
0
620,083
Distance Traveled
512,146
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
7,503
1,251
9
2
0
119,339
0
W
Danzaburou
7,412
1,235
32
5
0
115,583
0
W
Ymir
7,310
1,218
4
1
0
122,142
0
L
Hachiman
6,581
1,097
17
3
0
136,440
3
L
Chronos
4,715
786
0
0
0
55,077
1
L
Vulcan
5,888
981
20
3
0
102,634
0
W
Sol
6,631
1,105
30
5
0
132,871
0
L
Danzaburou
6,030
1,005
5
1
0
100,953
0
W
Ao Kuang
7,130
1,188
6
1
0
130,148
0
L
Jing Wei
5,387
898
13
2
0
117,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role