Player Matchup

Arachne
Arachne
Bifimperium
Arachne
Level 45
God Stats
7W - 4L
1,218 SR
Queue Stats
43W - 52L
1,323 Elo+
Party 1
Sun Wukong
Sun Wukong
Schmaisr
Sun Wukong
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,370 Elo+
Party 1
Skadi
Skadi
SiLeNtKiLLz890
Skadi
Level 66
God Stats
1W - 1L
1,661 SR
Queue Stats
69W - 79L
1,370 Elo+
Party 3
Yemoja
Yemoja
jonn1515
Yemoja
Level 12
God Stats
5W - 3L
1,500 SR
Queue Stats
11W - 17L
1,321 Elo+
Party 3
Ra
Ra
swyst2004
Ra
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,024 Elo+
Solo
Team Averages
Level 29
1,476 SR
1,282 Elo+

VS

Team Averages
Level 13
1,435 SR
1,369 Elo+
Amaterasu
Amaterasu
Cleopatrul
Amaterasu
Level 5
God Stats
0W - 2L
1,275 SR
Queue Stats
1W - 6L
1,145 Elo+
Solo
Jing Wei
Jing Wei
Hero7541
Jing Wei
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,199 Elo+
Solo
Yemoja
Yemoja
OVERLORDZEREF
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo
Zeus
Zeus
Riivva
Zeus
Level 18
God Stats
0W - 1L
1,473 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Loki
Loki
oldak1996
Loki
Level 26
God Stats
1W - 1L
1,428 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bifimperium
Arachne
10
5 / 0 / 2
6,364
707
3,335
4,083
1,118
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
Schmaisr
Sun Wukong
10
4 / 0 / 3
6,517
724
3,521
5,589
1,979
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

9
7 / 0 / 1
5,934
659
5,282
2,094
581
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
jonn1515
Yemoja
9
1 / 0 / 6
6,011
668
2,426
2,775
1,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

10
2 / 2 / 0
5,611
623
1,720
5,428
1,883
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Cleopatrul
Amaterasu
7
0 / 5 / 0
4,307
479
1,771
5,807
3,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jing Wei
Hero7541
Jing Wei
5
0 / 4 / 0
3,846
427
1,119
4,112
674
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

6
0 / 4 / 0
4,055
451
927
5,598
1,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zeus
Riivva
Zeus
9
2 / 3 / 0
5,439
604
4,315
3,553
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
7
0 / 3 / 0
4,375
486
1,659
5,037
1,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
19
Kills
2
2
Deaths
19
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bifimperium
Arachne
5
0
2
6
L
Amaterasu
Cleopatrul
Amaterasu
0
5
0
0
L
Jing Wei
Hero7541
Jing Wei
0
4
0
0
L
0
4
0
0
L
Zeus
Riivva
Zeus
2
3
0
0.67
W
Sun Wukong
Schmaisr
Sun Wukong
4
0
3
5.5
W
7
0
1
7.5
W
Yemoja
jonn1515
Yemoja
1
0
6
4
L
Loki
0
3
0
0
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,284
Damage
9,791
19,969
Taken
24,107
7,047
Mitigated
8,299
9,037
Healing
3,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bifimperium
Arachne
3,335
2,791
0
2,547
4,083
1,118
6
112
3,931
0
23,447
L
Amaterasu
Cleopatrul
Amaterasu
1,771
599
0
687
5,807
3,572
0
0
5,807
0
14,380
L
Jing Wei
Hero7541
Jing Wei
1,119
866
0
280
4,112
674
0
985
3,127
0
10,709
L
927
144
219
458
5,598
1,869
0
1,441
4,157
7,363
0
L
Zeus
Riivva
Zeus
4,315
1,210
0
0
3,553
945
52
1,435
1,970
23,251
0
W
Sun Wukong
Schmaisr
Sun Wukong
3,521
955
0
2,555
5,589
1,979
0
216
5,329
0
27,130
W
5,282
3,079
0
890
2,094
581
2,345
677
1,417
0
31,338
W
Yemoja
jonn1515
Yemoja
2,426
471
500
705
2,775
1,486
757
250
2,525
12,794
0
L
Loki
1,659
717
0
1,755
5,037
1,239
0
115
4,900
0
18,074
W
1,720
144
0
1,840
5,428
1,883
343
3,553
1,525
19,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,437
Gold Earned
22,022
246
Minions Killed
172
0
Camps Cleared
0
890,556
Distance Traveled
756,861
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,364
707
58
6
0
196,965
1
L
Amaterasu
4,307
479
32
4
0
165,479
1
L
Jing Wei
3,846
427
23
3
0
131,534
1
L
Yemoja
4,055
451
11
1
0
118,501
0
L
Zeus
5,439
604
52
6
0
176,787
1
W
Sun Wukong
6,517
724
57
6
0
185,842
1
W
Skadi
5,934
659
65
7
0
148,261
0
W
Yemoja
6,011
668
27
3
0
171,171
3
L
Loki
4,375
486
54
6
0
164,560
0
W
Ra
5,611
623
39
4
0
188,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role