Player Matchup

Chiron
Chiron
B3 Kung Lao
Chiron
Level 87
God Stats
3W - 1L
1,645 SR
Queue Stats
141W - 120L
1,443 Elo+
Party 3
Apollo
Apollo
DeathDemon6804
Apollo
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,364 Elo+
Party 1
Fenrir
Fenrir
JayPhenomenal
Fenrir
Level 123
God Stats
1W - 2L
1,195 SR
Queue Stats
132W - 132L
1,424 Elo+
Party 1
Xing Tian
Xing Tian
TheChosenOne_Lee
Xing Tian
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 42L
1,417 Elo+
Party 1
Raijin
Raijin
goku77martincito
Raijin
Level 67
God Stats
5W - 1L
1,537 SR
Queue Stats
59W - 51L
1,396 Elo+
Party 3
Team Averages
Level 73
1,476 SR
1,409 Elo+

VS

Team Averages
Level 55
1,461 SR
1,245 Elo+
Pele
Pele
Dez_Loco75
Pele
Level 122
God Stats
1W - 2L
1,331 SR
Queue Stats
422W - 446L
1,374 Elo+
Solo
Amaterasu
Amaterasu
FaythOfTheCetra
Amaterasu
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,229 Elo+
Party 2
Thoth
Thoth
Kalahan Cheezo
Thoth
Level 63
God Stats
9W - 12L
1,473 SR
Queue Stats
309W - 339L
1,441 Elo+
Solo
Kali
Kali
emperorceegle631
Kali
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,059 Elo+
Party 2
Vamana
Vamana
painkiller27
Vamana
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,121 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
20
4 / 0 / 22
13,678
805
18,545
11,195
4,430
Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 6 / 14
11,428
672
9,614
15,453
5,317
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

19
9 / 3 / 14
12,656
744
13,939
14,009
6,286
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xing Tian
19
3 / 4 / 22
12,758
750
8,649
23,517
18,448
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

20
12 / 3 / 12
13,663
804
26,065
13,613
4,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 7 / 5
11,454
674
15,467
17,967
8,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
FaythOfTheCetra
Amaterasu
15
1 / 9 / 9
9,870
581
4,138
20,336
25,694
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

20
4 / 4 / 7
11,388
670
19,521
12,551
4,657
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 5 / 11
10,110
595
8,652
17,181
10,879
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vamana
17
1 / 6 / 7
10,586
623
9,762
18,714
14,276
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
55
31
Kills
16
16
Deaths
31
84
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Chiron
4
0
22
15
W
3
6
14
1.67
L
9
7
5
1.64
L
Amaterasu
FaythOfTheCetra
Amaterasu
1
9
9
0.61
W
9
3
14
5.33
L
4
4
7
1.88
W
Xing Tian
3
4
22
3.5
L
1
5
11
1.3
W
12
3
12
6
L
Vamana
1
6
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,812
Damage
57,540
77,787
Taken
86,749
39,243
Mitigated
64,227
34,762
Healing
30,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
18,545
4,549
5,671
4,071
11,195
4,430
2,071
4,170
6,972
0
53,488
W
9,614
6,254
1,533
2,829
15,453
5,317
1,985
5,781
9,441
0
27,850
L
15,467
3,464
1,923
4,004
17,967
8,721
0
6,862
10,715
0
28,346
L
Amaterasu
FaythOfTheCetra
Amaterasu
4,138
680
0
3,704
20,336
25,694
0
5,815
13,986
0
8,956
W
13,939
2,893
2,420
4,914
14,009
6,286
901
769
13,022
0
18,919
L
19,521
714
3,345
2,844
12,551
4,657
0
5,808
6,513
49,467
0
W
Xing Tian
8,649
782
1,343
6,257
23,517
18,448
644
3,882
19,452
26,948
0
L
8,652
1,854
1,550
3,979
17,181
10,879
0
6,244
10,665
0
20,391
W
26,065
1,820
1,983
3,741
13,613
4,762
432
4,919
8,568
38,521
0
L
Vamana
9,762
4,656
3,741
5,787
18,714
14,276
0
8,066
10,156
0
24,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,183
Gold Earned
53,408
174
Minions Killed
159
0
Camps Cleared
0
1,645,314
Distance Traveled
1,531,692
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
13,678
805
64
4
0
329,435
1
W
Apollo
11,428
672
42
2
0
316,790
0
L
Pele
11,454
674
24
1
0
277,583
0
L
Amaterasu
9,870
581
8
0
0
289,444
0
W
Fenrir
12,656
744
10
1
0
381,029
0
L
Thoth
11,388
670
72
4
0
320,499
0
W
Xing Tian
12,758
750
28
2
0
305,325
2
L
Kali
10,110
595
32
2
0
313,693
0
W
Raijin
13,663
804
30
2
0
312,735
0
L
Vamana
10,586
623
23
1
0
330,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role