Player Matchup

Cerberus
Cerberus
BUSTLEMUSCLE
Cerberus
Level 144
God Stats
2W - 2L
1,701 SR
Queue Stats
175W - 134L
1,663 Elo+
Party 1
Chernobog
Chernobog
CrumplyTester
Chernobog
Level 24
God Stats
2W - 3L
1,399 SR
Queue Stats
35W - 26L
1,595 Elo+
Party 1
Camazotz
Camazotz
SeraphLionKnight
Camazotz
Level 108
God Stats
25W - 28L
1,541 SR
Queue Stats
466W - 481L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
Swarmoflemmings
Baron Samedi
Level 157
God Stats
3W - 0L
1,678 SR
Queue Stats
312W - 284L
1,632 Elo+
Party 1
Bastet
Bastet
Wrenchtoolit
Bastet
Level 47
God Stats
24W - 11L
1,791 SR
Queue Stats
253W - 192L
1,646 Elo+
Solo
Team Averages
Level 96
1,622 SR
1,604 Elo+

VS

Team Averages
Level 76
1,599 SR
1,613 Elo+
Hel
Hel
CRyINRyyAN2
Hel
Level 16
God Stats
0W - 2L
1,272 SR
Queue Stats
15W - 11L
1,738 Elo+
Party 2
Ne Zha
Ne Zha
MilesHighest
Ne Zha
Level 125
God Stats
11W - 6L
1,620 SR
Queue Stats
240W - 212L
1,551 Elo+
Party 3
Medusa
Medusa
PLATINUMNOODLE0
Medusa
Level 11
God Stats
3W - 2L
1,702 SR
Queue Stats
12W - 10L
1,530 Elo+
Party 3
Baron Samedi
Baron Samedi
tumadre3624
Baron Samedi
Level 125
God Stats
22W - 15L
1,596 SR
Queue Stats
225W - 181L
1,633 Elo+
Party 3
Pele
Pele
xxMLG ASSASSINx
Pele
Level 105
God Stats
66W - 28L
1,803 SR
Queue Stats
232W - 183L
1,615 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BUSTLEMUSCLE
Cerberus
12
5 / 0 / 11
9,158
654
5,083
10,877
11,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
CrumplyTester
Chernobog
14
9 / 1 / 8
9,102
650
9,591
9,174
2,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

13
2 / 2 / 5
8,088
578
2,697
9,365
3,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Swarmoflemmings
Baron Samedi
14
5 / 1 / 3
8,865
633
4,973
5,890
2,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bastet
14
5 / 3 / 2
9,297
664
9,721
11,467
4,133
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
7,085
506
2,783
12,702
5,545
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
8
0 / 6 / 1
5,698
407
3,516
11,835
4,042
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

8
0 / 7 / 1
5,670
405
2,705
7,785
1,756
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
tumadre3624
Baron Samedi
7
0 / 6 / 1
5,274
377
2,820
5,600
2,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 0 / 0
8,657
618
5,684
7,967
3,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
11
26
Kills
6
7
Deaths
26
29
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BUSTLEMUSCLE
Cerberus
5
0
11
10.5
L
1
7
2
0.29
W
Chernobog
CrumplyTester
Chernobog
9
1
8
13
L
Ne Zha
0
6
1
0.08
L
0
7
1
0.07
W
2
2
5
2.25
W
Baron Samedi
Swarmoflemmings
Baron Samedi
5
1
3
6.5
W
Bastet
5
3
2
2
L
Baron Samedi
tumadre3624
Baron Samedi
0
6
1
0.08
L
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,065
Damage
17,508
46,773
Taken
45,889
24,920
Mitigated
16,709
20,645
Healing
13,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BUSTLEMUSCLE
Cerberus
5,083
575
2,026
3,520
10,877
11,644
125
1,715
9,069
25,153
0
L
2,783
104
127
4,079
12,702
5,545
0
1,203
11,499
33,174
0
W
Chernobog
CrumplyTester
Chernobog
9,591
6,169
0
3,660
9,174
2,772
1,245
1,050
8,050
0
59,560
L
Ne Zha
3,516
587
367
3,636
11,835
4,042
42
2,173
9,662
0
20,750
L
2,705
1,270
0
826
7,785
1,756
775
1,532
6,253
0
23,239
W
2,697
839
0
4,097
9,365
3,717
638
2,037
7,290
0
42,706
W
Baron Samedi
Swarmoflemmings
Baron Samedi
4,973
397
186
1,985
5,890
2,654
800
1,705
4,072
55,118
0
W
Bastet
9,721
2,576
0
5,171
11,467
4,133
0
2,662
8,805
0
52,862
L
Baron Samedi
tumadre3624
Baron Samedi
2,820
234
0
682
5,600
2,327
0
3,360
2,240
13,726
0
L
5,684
1,279
0
4,027
7,967
3,039
0
1,788
6,179
0
50,839

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,510
Gold Earned
32,384
409
Minions Killed
301
0
Camps Cleared
0
1,407,410
Distance Traveled
1,163,556
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,158
654
40
3
0
298,997
3
L
Hel
7,085
506
80
6
0
269,441
2
W
Chernobog
9,102
650
88
6
0
249,068
4
L
Ne Zha
5,698
407
39
3
0
214,612
1
L
Medusa
5,670
405
48
3
0
186,980
1
W
Camazotz
8,088
578
62
4
0
308,665
0
W
Baron Samedi
8,865
633
112
8
0
282,150
8
W
Bastet
9,297
664
107
8
0
268,530
0
L
Baron Samedi
5,274
377
31
2
0
151,145
2
L
Pele
8,657
618
103
7
0
341,378
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role