Player Matchup

Merlin
Merlin
AarBubble
Merlin
Level 48
God Stats
2W - 1L
1,356 SR
Queue Stats
104W - 98L
1,461 Elo+
Party 1
Hercules
Hercules
DEMON WARRIOR34
Hercules
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
64W - 58L
1,368 Elo+
Party 1
Serqet
Serqet
HereBeMimix
Serqet
Level 49
God Stats
3W - 1L
1,794 SR
Queue Stats
154W - 149L
1,460 Elo+
Party 1
Freya
Freya
Robert123Gamer
Freya
Level 134
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 16L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
heyshaewin
Kuzenbo
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
70W - 62L
1,452 Elo+
Party 1
Team Averages
Level 76
1,530 SR
1,447 Elo+

VS

Team Averages
Level 72
1,476 SR
1,487 Elo+
Khepri
Khepri
OxtapussTTV
Khepri
Level 63
God Stats
0W - 1L
1,451 SR
Queue Stats
4W - 9L
1,359 Elo+
Party 2
Bastet
Bastet
ZelDUUUUUH
Bastet
Level 127
God Stats
0W - 2L
1,427 SR
Queue Stats
142W - 117L
1,560 Elo+
Party 2
Medusa
Medusa
buckwheat21
Medusa
Level 81
God Stats
0W - 1L
1,280 SR
Queue Stats
14W - 14L
1,508 Elo+
Party 2
Cabrakan
Cabrakan
siggg40
Cabrakan
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,474 Elo+
Party 2
Vamana
Vamana
zackalaka101
Vamana
Level 69
God Stats
0W - 2L
1,723 SR
Queue Stats
12W - 13L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AarBubble
Merlin
16
3 / 1 / 15
9,501
864
12,657
6,490
2,764
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
16
2 / 2 / 18
9,099
827
11,012
19,453
18,571
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Serqet
14
6 / 5 / 6
9,190
835
7,628
9,273
4,582
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
7 / 3 / 9
9,521
866
10,756
13,027
5,990
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
heyshaewin
Kuzenbo
16
3 / 2 / 16
10,307
937
5,732
14,195
21,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
15
3 / 3 / 8
8,527
775
6,251
10,401
12,560
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
ZelDUUUUUH
Bastet
16
8 / 2 / 4
9,349
850
15,040
7,224
3,313
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Medusa
14
0 / 6 / 6
7,807
710
12,126
10,664
4,905
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
siggg40
Cabrakan
12
0 / 7 / 7
7,178
653
4,656
13,792
15,308
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Vamana
14
1 / 3 / 9
8,650
786
7,185
11,197
9,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
46
21
Kills
12
13
Deaths
21
64
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Merlin
AarBubble
Merlin
3
1
15
10.5
W
Hercules
2
2
18
5.5
W
Serqet
6
5
6
1.8
L
Khepri
3
3
8
2.33
W
7
3
9
3.83
L
Bastet
ZelDUUUUUH
Bastet
8
2
4
5
L
Medusa
0
6
6
0.5
W
Kuzenbo
heyshaewin
Kuzenbo
3
2
16
5.5
L
Cabrakan
siggg40
Cabrakan
0
7
7
0.5
L
Vamana
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,785
Damage
45,258
62,438
Taken
53,278
53,516
Mitigated
45,555
25,645
Healing
11,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
AarBubble
Merlin
12,657
1,122
1,099
1,438
6,490
2,764
1,166
561
5,929
40,557
0
W
Hercules
11,012
2,886
2,331
8,662
19,453
18,571
1,039
3,408
16,045
0
22,562
W
Serqet
7,628
1,472
990
449
9,273
4,582
751
1,676
7,597
0
12,164
L
Khepri
6,251
476
498
572
10,401
12,560
94
4,842
5,354
10,950
0
W
10,756
3,221
1,126
5,523
13,027
5,990
456
1,958
11,069
20,180
0
L
Bastet
ZelDUUUUUH
Bastet
15,040
4,255
782
1,431
7,224
3,313
310
3,508
3,716
0
18,253
L
Medusa
12,126
4,602
2,425
2,014
10,664
4,905
969
6,398
4,266
0
36,181
W
Kuzenbo
heyshaewin
Kuzenbo
5,732
2,261
1,061
2,966
14,195
21,609
1,086
3,517
10,678
10,267
0
L
Cabrakan
siggg40
Cabrakan
4,656
406
0
0
13,792
15,308
50
8,140
5,338
7,694
0
L
Vamana
7,185
2,656
1,017
3,132
11,197
9,469
325
6,257
4,544
870
15,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,618
Gold Earned
41,511
134
Minions Killed
86
0
Camps Cleared
0
1,052,387
Distance Traveled
1,024,774
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,501
864
62
6
0
214,794
0
W
Hercules
9,099
827
27
2
0
221,866
3
W
Serqet
9,190
835
11
1
0
196,789
0
L
Khepri
8,527
775
8
1
0
200,536
2
W
Freya
9,521
866
27
2
0
197,844
0
L
Bastet
9,349
850
12
1
0
244,631
0
L
Medusa
7,807
710
40
4
0
198,686
1
W
Kuzenbo
10,307
937
7
1
0
221,094
0
L
Cabrakan
7,178
653
7
1
0
177,440
1
L
Vamana
8,650
786
19
2
0
203,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role