Player Matchup

Achilles
Achilles
DustinsMonkey96
Achilles
Level 21
God Stats
5W - 1L
1,500 SR
Queue Stats
11W - 3L
1,661 Elo+
Party 2
Raijin
Raijin
Lunis120
Raijin
Level 106
God Stats
2W - 0L
1,852 SR
Queue Stats
28W - 23L
1,512 Elo+
Party 2
Awilix
Awilix
SeaSpay18
Awilix
Level 107
God Stats
7W - 5L
1,161 SR
Queue Stats
35W - 30L
1,521 Elo+
Party 2
Artemis
Artemis
XOMNIPRESENCEjr
Artemis
Level 105
God Stats
4W - 2L
1,337 SR
Queue Stats
26W - 20L
1,501 Elo+
Party 2
Bacchus
Bacchus
Xx Ansatsu xX
Bacchus
Level 116
God Stats
9W - 5L
1,767 SR
Queue Stats
291W - 318L
1,499 Elo+
Solo
Team Averages
Level 91
1,523 SR
1,539 Elo+

VS

Team Averages
Level 64
1,534 SR
1,457 Elo+
Sylvanus
Sylvanus
GECKO JESUS8402
Sylvanus
Level 104
God Stats
5W - 11L
1,343 SR
Queue Stats
527W - 577L
1,481 Elo+
Party 1
Bastet
Bastet
SnortingRabbit
Bastet
Level 96
God Stats
83W - 45L
1,637 SR
Queue Stats
494W - 531L
1,489 Elo+
Party 1
Neith
Neith
Sonny741
Neith
Level 47
God Stats
1W - 5L
1,598 SR
Queue Stats
2W - 6L
1,500 Elo+
Solo
Fafnir
Fafnir
kenhawkins13
Fafnir
Level 36
God Stats
3W - 5L
1,573 SR
Queue Stats
79W - 80L
1,518 Elo+
Solo
Izanami
Izanami
snipe pro 1000
Izanami
Level 35
God Stats
18W - 12L
1,520 SR
Queue Stats
74W - 99L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
1 / 1 / 2
6,895
493
2,813
6,996
5,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Raijin
Lunis120
Raijin
14
2 / 0 / 1
7,783
556
4,412
5,988
1,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Awilix
SeaSpay18
Awilix
13
6 / 1 / 3
7,857
561
6,642
7,895
2,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
1 / 1 / 2
6,922
494
4,197
5,664
1,549
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
11
0 / 1 / 4
6,538
467
3,491
6,775
5,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
10
1 / 0 / 1
6,089
435
3,667
9,223
5,470
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 2 / 1
7,189
514
5,119
8,106
2,686
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
Sonny741
Neith
9
0 / 2 / 0
5,727
409
512
5,036
1,543
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
12
0 / 3 / 1
7,520
537
4,399
9,172
9,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

11
0 / 3 / 2
6,419
459
2,785
7,130
2,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
10
Kills
3
4
Deaths
10
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Achilles
1
1
2
2
L
Sylvanus
1
0
1
1.5
W
Raijin
Lunis120
Raijin
2
0
1
2.5
W
Awilix
SeaSpay18
Awilix
6
1
3
7.5
L
2
2
1
1.25
L
Neith
Sonny741
Neith
0
2
0
0
W
1
1
2
2
W
Bacchus
0
1
4
2
L
Fafnir
0
3
1
0.17
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,555
Damage
16,482
33,318
Taken
38,667
16,990
Mitigated
21,707
8,972
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
2,813
883
0
966
6,996
5,664
162
2,595
4,401
0
29,430
L
Sylvanus
3,667
1,187
697
4,232
9,223
5,470
180
2,743
6,480
19,825
8,257
W
Raijin
Lunis120
Raijin
4,412
221
0
1,173
5,988
1,993
400
386
5,602
56,000
0
W
Awilix
SeaSpay18
Awilix
6,642
2,860
0
2,958
7,895
2,517
0
1,478
6,417
0
41,057
L
5,119
1,292
0
3,868
8,106
2,686
0
1,166
6,940
0
46,794
L
Neith
Sonny741
Neith
512
50
0
609
5,036
1,543
560
1,766
3,270
0
24,459
W
4,197
2,306
0
1,449
5,664
1,549
54
1,473
4,191
0
45,506
W
Bacchus
3,491
314
0
2,426
6,775
5,267
0
1,520
5,255
20,735
0
L
Fafnir
4,399
673
0
3,243
9,172
9,759
0
1,182
7,990
31,580
4,243
L
2,785
2,120
0
2,248
7,130
2,249
29
1,046
6,084
0
40,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,995
Gold Earned
32,944
387
Minions Killed
382
0
Camps Cleared
0
1,333,730
Distance Traveled
1,261,812
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,895
493
63
5
0
231,706
0
L
Sylvanus
6,089
435
60
4
0
237,858
4
W
Raijin
7,783
556
112
8
0
251,509
2
W
Awilix
7,857
561
81
6
0
328,310
0
L
Bastet
7,189
514
84
6
0
318,101
0
L
Neith
5,727
409
58
4
0
254,748
0
W
Artemis
6,922
494
97
7
0
243,888
0
W
Bacchus
6,538
467
34
2
0
278,317
3
L
Fafnir
7,520
537
96
7
0
233,877
1
L
Izanami
6,419
459
84
6
0
217,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role