Player Matchup

Anubis
Anubis
Hazard9II
Anubis
Level 22
God Stats
3W - 3L
1,468 SR
Queue Stats
18W - 22L
1,272 Elo+
Party 1
Bastet
Bastet
Whitede1ight__
Bastet
Level 92
God Stats
10W - 18L
1,396 SR
Queue Stats
210W - 352L
1,219 Elo+
Solo
Artemis
Artemis
bogaboga875441
Artemis
Level 17
God Stats
1W - 6L
1,346 SR
Queue Stats
4W - 13L
1,031 Elo+
Party 1
Team Averages
Level 44
1,403 SR
1,174 Elo+

VS

Team Averages
Level 27
1,357 SR
1,264 Elo+
Sun Wukong
Sun Wukong
BeetleThrone944
Sun Wukong
Level 26
God Stats
3W - 5L
1,382 SR
Queue Stats
40W - 47L
1,349 Elo+
Party 2
Ravana
Ravana
Smoozie-Shroom
Ravana
Level 15
God Stats
1W - 10L
1,233 SR
Queue Stats
23W - 53L
1,143 Elo+
Solo
Sol
Sol
seegs4192
Sol
Level 40
God Stats
14W - 10L
1,457 SR
Queue Stats
37W - 41L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Hazard9II
Anubis
15
6 / 2 / 4
10,514
701
13,984
9,266
5,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 1 / 7
10,156
677
8,933
10,402
3,724
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
1 / 1 / 9
9,692
646
7,784
9,137
2,990

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BeetleThrone944
Sun Wukong
14
3 / 2 / 1
9,732
649
5,208
19,068
11,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

7
0 / 3 / 1
7,663
511
1,366
4,689
870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
1 / 5 / 2
8,906
594
6,457
12,681
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
10
Kills
4
4
Deaths
10
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
BeetleThrone944
Sun Wukong
3
2
1
1.75
W
Anubis
Hazard9II
Anubis
6
2
4
4
L
0
3
1
0.17
W
3
1
7
6.5
W
1
1
9
5.5
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,701
Damage
13,031
28,805
Taken
36,438
12,295
Mitigated
15,468
9,024
Healing
6,062
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
BeetleThrone944
Sun Wukong
5,208
872
0
2,442
19,068
11,763
0
6,874
11,739
3,524
23,878
W
Anubis
Hazard9II
Anubis
13,984
178
0
4,570
9,266
5,581
383
2,110
6,771
47,736
0
L
1,366
267
62
381
4,689
870
0
1,090
3,425
0
4,666
W
8,933
3,297
0
3,367
10,402
3,724
1,755
2,503
7,643
0
39,280
W
7,784
2,864
0
1,087
9,137
2,990
570
4,138
4,889
0
31,607
L
6,457
741
0
3,177
12,681
2,835
0
5,186
7,065
29,140
1,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,362
Gold Earned
26,301
172
Minions Killed
102
10
Camps Cleared
3
841,511
Distance Traveled
622,969
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,732
649
37
2
2
282,767
5
W
Anubis
10,514
701
65
4
2
256,759
3
L
Ravana
7,663
511
13
1
0
101,594
0
W
Bastet
10,156
677
64
4
6
325,692
0
W
Artemis
9,692
646
43
3
2
259,060
0
L
Sol
8,906
594
52
3
1
238,608
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role