Player Matchup

Ymir
Ymir
Anartien
Ymir
Level 20
God Stats
8W - 1L
1,544 SR
Queue Stats
44W - 41L
1,381 Elo+
Party 2
Mercury
Mercury
Leverage_-1
Mercury
Level 18
God Stats
7W - 2L
1,560 SR
Queue Stats
44W - 24L
1,574 Elo+
Solo
Anubis
Anubis
Qttttclatz
Anubis
Level 22
God Stats
5W - 5L
1,453 SR
Queue Stats
41W - 43L
1,388 Elo+
Solo
Hou Yi
Hou Yi
ahmadreza_major1
Hou Yi
Level 23
God Stats
3W - 1L
1,723 SR
Queue Stats
54W - 55L
1,547 Elo+
Solo
Bellona
Bellona
gagliardo_gaston
Bellona
Level 28
God Stats
23W - 15L
1,579 SR
Queue Stats
42W - 33L
1,405 Elo+
Party 2
Team Averages
Level 22
1,572 SR
1,459 Elo+

VS

Team Averages
Level 15
1,565 SR
1,538 Elo+
Sun Wukong
Sun Wukong
SanSpyros
Sun Wukong
Level 22
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 47L
1,390 Elo+
Solo
Bacchus
Bacchus
gilnashx
Bacchus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 10L
1,639 Elo+
Party 1
Medusa
Medusa
koks27_id
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
x_Corle96_x
Ra
Level 17
God Stats
6W - 4L
1,813 SR
Queue Stats
27W - 13L
1,595 Elo+
Party 1
Neith
Neith
yosoituymerapo
Neith
Level 20
God Stats
1W - 2L
1,510 SR
Queue Stats
27W - 20L
1,569 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
0 / 0 / 4
6,903
531
3,559
7,051
5,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Leverage_-1
Mercury
15
6 / 2 / 4
8,571
659
6,935
11,841
3,862
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Qttttclatz
Anubis
14
3 / 1 / 4
8,307
639
6,735
7,958
3,512
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
2 / 1 / 2
7,840
603
2,094
6,809
2,132
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 0
7,267
559
7,156
8,605
4,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SanSpyros
Sun Wukong
10
1 / 2 / 0
5,743
442
4,744
8,530
3,767
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Bacchus
gilnashx
Bacchus
10
2 / 3 / 2
5,890
453
6,887
10,696
6,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
koks27_id
Medusa
3
0 / 1 / 0
4,223
325
845
976
194
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 6 / 1
6,562
505
4,788
7,959
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

13
1 / 4 / 2
7,220
555
3,910
7,787
3,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
5
6
Deaths
16
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
0
0
4
2
W
Mercury
Leverage_-1
Mercury
6
2
4
4
W
Anubis
Qttttclatz
Anubis
3
1
4
5
L
Sun Wukong
SanSpyros
Sun Wukong
1
2
0
0.5
W
2
1
2
3
W
5
2
0
2.5
L
Bacchus
gilnashx
Bacchus
2
3
2
1
L
Medusa
koks27_id
Medusa
0
1
0
0
L
1
6
1
0.25
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,479
Damage
21,174
42,264
Taken
35,948
19,579
Mitigated
15,722
11,684
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
3,559
1,005
0
697
7,051
5,212
308
1,119
5,764
23,301
0
W
Mercury
Leverage_-1
Mercury
6,935
3,082
0
1,216
11,841
3,862
85
2,901
8,597
0
61,659
W
Anubis
Qttttclatz
Anubis
6,735
608
0
4,868
7,958
3,512
218
4,806
2,655
52,858
0
L
Sun Wukong
SanSpyros
Sun Wukong
4,744
787
0
2,849
8,530
3,767
0
2,080
6,450
0
17,450
W
2,094
729
0
1,928
6,809
2,132
679
614
6,053
0
48,219
W
7,156
1,774
474
2,501
8,605
4,861
246
939
7,520
0
40,053
L
Bacchus
gilnashx
Bacchus
6,887
519
0
725
10,696
6,580
0
3,925
6,771
20,894
0
L
Medusa
koks27_id
Medusa
845
644
0
129
976
194
25
32
944
0
4,716
L
4,788
156
294
811
7,959
2,080
132
3,756
4,203
42,689
0
L
3,910
742
0
1,807
7,787
3,101
82
501
7,286
0
46,737

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,888
Gold Earned
29,638
405
Minions Killed
267
0
Camps Cleared
0
1,278,498
Distance Traveled
1,006,497
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,903
531
45
3
0
256,477
0
W
Mercury
8,571
659
95
7
0
303,234
1
W
Anubis
8,307
639
111
9
0
221,592
5
L
Sun Wukong
5,743
442
40
3
0
236,029
4
W
Hou Yi
7,840
603
86
7
0
226,798
2
W
Bellona
7,267
559
68
5
0
270,397
1
L
Bacchus
5,890
453
35
3
0
260,485
3
L
Medusa
4,223
325
10
1
0
55,097
0
L
Ra
6,562
505
84
6
0
244,501
0
L
Neith
7,220
555
98
8
0
210,385
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role