Player Matchup

Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
 
Amaterasu
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
NRG_Lidra
Bakasura
Level 149
God Stats
11W - 5L
1,722 SR
Queue Stats
834W - 417L
1,829 Elo+
Party 2
Team Averages
Level 143
1,574 SR
1,610 Elo+

VS

Team Averages
Level 106
1,585 SR
1,559 Elo+
Fenrir
Fenrir
Crutality
Fenrir
Level 147
God Stats
12W - 5L
1,756 SR
Queue Stats
368W - 102L
1,764 Elo+
Party 1
Bacchus
Bacchus
Ennσ
Bacchus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
347W - 156L
1,639 Elo+
Party 1
Anubis
Anubis
quickrick69
Anubis
Level 82
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,273 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
5 / 1 / 1
6,595
942
8,106
5,231
1,962
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Amaterasu
 
Amaterasu
10
0 / 2 / 5
5,553
793
2,425
6,048
2,803
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Bakasura
NRG_Lidra
Bakasura
10
2 / 2 / 5
6,014
859
2,761
5,395
3,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crutality
Fenrir
10
4 / 5 / 1
6,289
898
6,818
10,830
6,003
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bacchus
Ennσ
Bacchus
9
1 / 2 / 3
5,204
743
3,417
8,081
5,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
3
0 / 0 / 0
4,199
600
0
0
0

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
9
7
Kills
5
5
Deaths
7
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
1
5.5
W
Amaterasu
 
Amaterasu
0
2
5
1.25
L
Fenrir
Crutality
Fenrir
4
5
1
0.9
L
Bacchus
Ennσ
Bacchus
1
2
3
1.25
W
Bakasura
NRG_Lidra
Bakasura
2
2
5
2.25
L
Anubis
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,292
Damage
10,235
16,674
Taken
18,911
8,228
Mitigated
11,673
5,595
Healing
5,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
8,106
4,136
0
1,804
5,231
1,962
1,547
1,197
3,964
19,971
2,123
W
Amaterasu
 
Amaterasu
2,425
1,117
0
2,803
6,048
2,803
217
592
5,282
0
14,461
L
Fenrir
Crutality
Fenrir
6,818
1,513
453
2,868
10,830
6,003
0
4,394
6,261
0
15,367
L
Bacchus
Ennσ
Bacchus
3,417
394
115
1,924
8,081
5,670
0
2,882
4,848
12,693
0
W
Bakasura
NRG_Lidra
Bakasura
2,761
2,076
0
988
5,395
3,463
602
1,450
3,711
0
9,811
L
Anubis
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,162
Gold Earned
15,692
83
Minions Killed
32
5
Camps Cleared
1
418,190
Distance Traveled
253,283
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
6,595
942
36
5
1
133,368
1
W
Amaterasu
5,553
793
28
4
1
146,845
2
L
Fenrir
6,289
898
15
2
0
123,486
1
L
Bacchus
5,204
743
17
2
1
129,797
2
W
Bakasura
6,014
859
19
3
3
137,977
3
L
Anubis
4,199
600
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role