Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
 
Serqet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
HerreraFilipe
Discordia
Level 155
God Stats
9W - 5L
1,572 SR
Queue Stats
127W - 129L
1,495 Elo+
Solo
Neith
Neith
Mal_Rondon
Neith
Level 86
God Stats
2W - 5L
1,245 SR
Queue Stats
9W - 18L
1,307 Elo+
Solo
Mulan
Mulan
vinicius4109
Mulan
Level 146
God Stats
18W - 15L
1,563 SR
Queue Stats
181W - 173L
1,458 Elo+
Solo
Team Averages
Level 134
1,476 SR
1,452 Elo+

VS

Team Averages
Level 118
1,523 SR
1,467 Elo+
Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
HuNoZ
Serqet
Level 154
God Stats
1W - 2L
1,777 SR
Queue Stats
32W - 42L
1,525 Elo+
Solo
Sol
Sol
nacho2018
Sol
Level 65
God Stats
13W - 28L
1,340 SR
Queue Stats
47W - 98L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
10
5 / 1 / 0
5,986
599
2,480
5,453
1,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
 
Serqet
9
0 / 2 / 0
5,097
510
1,544
4,290
1,182
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
HerreraFilipe
Discordia
12
5 / 1 / 1
6,654
665
5,535
2,749
652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
8
0 / 0 / 0
4,939
494
1,559
3,526
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 2
5,049
505
3,243
7,374
3,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
1 / 0 / 2
6,233
623
2,762
4,626
3,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
 
Heimdallr
9
0 / 2 / 0
5,000
500
3,156
5,728
1,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
 
Geb
6
0 / 3 / 0
4,401
440
2,372
7,104
2,584
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Serqet
HuNoZ
Serqet
8
3 / 1 / 0
5,501
550
2,414
4,782
1,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 5 / 0
4,392
439
44
5,062
1,526

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
6
10
Kills
4
4
Deaths
11
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
 
Ao Kuang
5
1
0
5
W
Serqet
 
Serqet
0
2
0
0
L
Hercules
 
Hercules
1
0
2
2
L
Heimdallr
 
Heimdallr
0
2
0
0
L
Geb
 
Geb
0
3
0
0
W
Discordia
HerreraFilipe
Discordia
5
1
1
5.5
L
Serqet
HuNoZ
Serqet
3
1
0
3
W
Neith
0
0
0
0
L
0
5
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,361
Damage
10,748
23,392
Taken
27,302
6,945
Mitigated
10,566
10,937
Healing
7,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
 
Ao Kuang
2,480
396
0
3,454
5,453
1,412
0
99
5,270
22,930
0
W
Serqet
 
Serqet
1,544
423
0
1,592
4,290
1,182
0
570
3,720
0
16,481
L
Hercules
 
Hercules
2,762
823
0
1,578
4,626
3,279
224
336
4,164
9,903
21,183
L
Heimdallr
 
Heimdallr
3,156
984
0
1,530
5,728
1,771
0
1,291
4,437
0
29,838
L
Geb
 
Geb
2,372
404
437
1,422
7,104
2,584
0
1,368
5,736
12,161
0
W
Discordia
HerreraFilipe
Discordia
5,535
710
0
1,151
2,749
652
0
139
2,610
41,201
0
L
Serqet
HuNoZ
Serqet
2,414
1,080
0
1,709
4,782
1,406
0
1,433
3,349
0
16,532
W
Neith
1,559
530
0
1,552
3,526
668
600
801
2,725
0
22,647
L
44
0
0
537
5,062
1,526
0
3,587
1,475
11,693
0
W
3,243
863
0
3,188
7,374
3,031
0
1,377
5,841
0
20,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,725
Gold Earned
25,527
274
Minions Killed
214
0
Camps Cleared
0
975,499
Distance Traveled
851,386
17
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
5,986
599
58
6
0
201,000
3
W
Serqet
5,097
510
45
5
0
171,570
4
L
Hercules
6,233
623
73
7
0
171,883
5
L
Heimdallr
5,000
500
49
5
0
175,024
3
L
Geb
4,401
440
21
2
0
194,614
2
W
Discordia
6,654
665
81
8
0
184,901
2
L
Serqet
5,501
550
45
5
0
156,538
2
W
Neith
4,939
494
64
6
0
198,096
4
L
Sol
4,392
439
26
3
0
153,327
6
W
Mulan
5,049
505
26
3
0
219,932
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role